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Input

doc/services/input/index.rst

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.. _input:

Input

The input subsystem provides an API for dispatching input events from input devices to the application.

Input Events


The subsystem is built around the :c:struct:input_event structure. An input event represents a change in an individual event entity, for example the state of a single button, or a movement in a single axis.

The :c:struct:input_event structure describes the specific event, and includes a synchronization bit to indicate that the device reached a stable state, for example when the events corresponding to multiple axes of a multi-axis device have been reported.

Input Devices


An input device can report input events directly using :c:func:input_report or any related function; for example buttons or other on-off input entities would use :c:func:input_report_key.

Complex devices may use a combination of multiple events, and set the sync bit once the output is stable.

The input_report* functions take a :c:struct:device pointer, which is used to indicate which device reported the event and can be used by subscribers to only receive events from a specific device. If there's no actual device associated with the event, it can be set to NULL, in which case only subscribers with no device filter will receive the event.

Application API


An application can register a callback using the :c:macro:INPUT_CALLBACK_DEFINE macro. If a device node is specified, the callback is only invoked for events from the specific device, otherwise the callback will receive all the events in the system. This is the only type of filtering supported, any more complex filtering logic has to be implemented in the callback itself.

The subsystem can operate synchronously or by using an event queue, depending on the :kconfig:option:CONFIG_INPUT_MODE option. If the input thread is used, all the events are added to a queue and executed in a common input thread. If the thread is not used, the callback are invoked directly in the input driver context.

The synchronous mode can be used in a simple application to keep a minimal footprint, or in a complex application with an existing event model, where the callback is just a wrapper to pipe back the event in a more complex application specific event system.

HID code mapping


A common use case for input devices is to use them to generate HID reports. For this purpose, the :c:func:input_to_hid_code and :c:func:input_to_hid_modifier functions can be used to map input codes to HID codes and modifiers.

General Purpose Drivers


  • :dtcompatible:adc-keys: for buttons connected to a resistor ladder.
  • :dtcompatible:analog-axis: for absolute position devices connected to an ADC input (thumbsticks, sliders...).
  • :dtcompatible:gpio-kbd-matrix: for GPIO-connected keyboard matrices.
  • :dtcompatible:gpio-keys: for switches directly connected to a GPIO, implements button debouncing.
  • :dtcompatible:gpio-qdec: for GPIO-connected quadrature encoders.
  • :dtcompatible:input-keymap: maps row/col/touch events from a keyboard matrix to key events.
  • :dtcompatible:zephyr,input-longpress: listens for key events, emits events for short and long press.
  • :dtcompatible:zephyr,input-double-tap: listens for key events, emits events for input double taps
  • :dtcompatible:zephyr,lvgl-button-input :dtcompatible:zephyr,lvgl-encoder-input :dtcompatible:zephyr,lvgl-keypad-input :dtcompatible:zephyr,lvgl-pointer-input: listens for input events and translates those to various types of LVGL input devices.

Detailed Driver Documentation


.. toctree:: :maxdepth: 1

gpio-kbd.rst

API Reference


.. doxygengroup:: input_interface

Input Event Definitions


.. doxygengroup:: input_events

Analog Axis API Reference


.. doxygengroup:: input_analog_axis

Touchscreen API Reference


.. doxygengroup:: touch_events