Documentation/userspace-api/media/v4l/mmap.rst
.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later .. c:namespace:: V4L
.. _mmap:
Streaming I/O (Memory Mapping)
Input and output devices support this I/O method when the
V4L2_CAP_STREAMING flag in the capabilities field of struct
:c:type:v4l2_capability returned by the
:ref:VIDIOC_QUERYCAP ioctl is set. There are two
streaming methods, to determine if the memory mapping flavor is
supported applications must call the :ref:VIDIOC_REQBUFS ioctl
with the memory type set to V4L2_MEMORY_MMAP.
Streaming is an I/O method where only pointers to buffers are exchanged between application and driver, the data itself is not copied. Memory mapping is primarily intended to map buffers in device memory into the application's address space. Device memory can be for example the video memory on a graphics card with a video capture add-on. However, being the most efficient I/O method available for a long time, many other drivers support streaming as well, allocating buffers in DMA-able main memory.
A driver can support many sets of buffers. Each set is identified by a unique buffer type value. The sets are independent and each set can hold a different type of data. To access different sets at the same time different file descriptors must be used. [#f1]_
To allocate device buffers applications call the
:ref:VIDIOC_REQBUFS ioctl with the desired number
of buffers and buffer type, for example V4L2_BUF_TYPE_VIDEO_CAPTURE.
This ioctl can also be used to change the number of buffers or to free
the allocated memory, provided none of the buffers are still mapped.
Before applications can access the buffers they must map them into their
address space with the :c:func:mmap() function. The
location of the buffers in device memory can be determined with the
:ref:VIDIOC_QUERYBUF ioctl. In the single-planar
API case, the m.offset and length returned in a struct
:c:type:v4l2_buffer are passed as sixth and second
parameter to the :c:func:mmap() function. When using the
multi-planar API, struct :c:type:v4l2_buffer contains an
array of struct :c:type:v4l2_plane structures, each
containing its own m.offset and length. When using the
multi-planar API, every plane of every buffer has to be mapped
separately, so the number of calls to :c:func:mmap() should
be equal to number of buffers times number of planes in each buffer. The
offset and length values must not be modified. Remember, the buffers are
allocated in physical memory, as opposed to virtual memory, which can be
swapped out to disk. Applications should free the buffers as soon as
possible with the :c:func:munmap() function.
.. code-block:: c
struct v4l2_requestbuffers reqbuf;
struct {
void *start;
size_t length;
} *buffers;
unsigned int i;
memset(&reqbuf, 0, sizeof(reqbuf));
reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
reqbuf.memory = V4L2_MEMORY_MMAP;
reqbuf.count = 20;
if (-1 == ioctl (fd, VIDIOC_REQBUFS, &reqbuf)) {
if (errno == EINVAL)
printf("Video capturing or mmap-streaming is not supported\\n");
else
perror("VIDIOC_REQBUFS");
exit(EXIT_FAILURE);
}
/* We want at least five buffers. */
if (reqbuf.count < 5) {
/* You may need to free the buffers here. */
printf("Not enough buffer memory\\n");
exit(EXIT_FAILURE);
}
buffers = calloc(reqbuf.count, sizeof(*buffers));
assert(buffers != NULL);
for (i = 0; i < reqbuf.count; i++) {
struct v4l2_buffer buffer;
memset(&buffer, 0, sizeof(buffer));
buffer.type = reqbuf.type;
buffer.memory = V4L2_MEMORY_MMAP;
buffer.index = i;
if (-1 == ioctl (fd, VIDIOC_QUERYBUF, &buffer)) {
perror("VIDIOC_QUERYBUF");
exit(EXIT_FAILURE);
}
buffers[i].length = buffer.length; /* remember for munmap() */
buffers[i].start = mmap(NULL, buffer.length,
PROT_READ | PROT_WRITE, /* recommended */
MAP_SHARED, /* recommended */
fd, buffer.m.offset);
if (MAP_FAILED == buffers[i].start) {
/* If you do not exit here you should unmap() and free()
the buffers mapped so far. */
perror("mmap");
exit(EXIT_FAILURE);
}
}
/* Cleanup. */
for (i = 0; i < reqbuf.count; i++)
munmap(buffers[i].start, buffers[i].length);
.. code-block:: c
struct v4l2_requestbuffers reqbuf;
/* Our current format uses 3 planes per buffer */
#define FMT_NUM_PLANES = 3
struct {
void *start[FMT_NUM_PLANES];
size_t length[FMT_NUM_PLANES];
} *buffers;
unsigned int i, j;
memset(&reqbuf, 0, sizeof(reqbuf));
reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
reqbuf.memory = V4L2_MEMORY_MMAP;
reqbuf.count = 20;
if (ioctl(fd, VIDIOC_REQBUFS, &reqbuf) < 0) {
if (errno == EINVAL)
printf("Video capturing or mmap-streaming is not supported\\n");
else
perror("VIDIOC_REQBUFS");
exit(EXIT_FAILURE);
}
/* We want at least five buffers. */
if (reqbuf.count < 5) {
/* You may need to free the buffers here. */
printf("Not enough buffer memory\\n");
exit(EXIT_FAILURE);
}
buffers = calloc(reqbuf.count, sizeof(*buffers));
assert(buffers != NULL);
for (i = 0; i < reqbuf.count; i++) {
struct v4l2_buffer buffer;
struct v4l2_plane planes[FMT_NUM_PLANES];
memset(&buffer, 0, sizeof(buffer));
buffer.type = reqbuf.type;
buffer.memory = V4L2_MEMORY_MMAP;
buffer.index = i;
/* length in struct v4l2_buffer in multi-planar API stores the size
* of planes array. */
buffer.length = FMT_NUM_PLANES;
buffer.m.planes = planes;
if (ioctl(fd, VIDIOC_QUERYBUF, &buffer) < 0) {
perror("VIDIOC_QUERYBUF");
exit(EXIT_FAILURE);
}
/* Every plane has to be mapped separately */
for (j = 0; j < FMT_NUM_PLANES; j++) {
buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */
buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length,
PROT_READ | PROT_WRITE, /* recommended */
MAP_SHARED, /* recommended */
fd, buffer.m.planes[j].m.offset);
if (MAP_FAILED == buffers[i].start[j]) {
/* If you do not exit here you should unmap() and free()
the buffers and planes mapped so far. */
perror("mmap");
exit(EXIT_FAILURE);
}
}
}
/* Cleanup. */
for (i = 0; i < reqbuf.count; i++)
for (j = 0; j < FMT_NUM_PLANES; j++)
munmap(buffers[i].start[j], buffers[i].length[j]);
Conceptually streaming drivers maintain two buffer queues, an incoming and an outgoing queue. They separate the synchronous capture or output operation locked to a video clock from the application which is subject to random disk or network delays and preemption by other processes, thereby reducing the probability of data loss. The queues are organized as FIFOs, buffers will be output in the order enqueued in the incoming FIFO, and were captured in the order dequeued from the outgoing FIFO.
The driver may require a minimum number of buffers enqueued at all times
to function, apart of this no limit exists on the number of buffers
applications can enqueue in advance, or dequeue and process. They can
also enqueue in a different order than buffers have been dequeued, and
the driver can fill enqueued empty buffers in any order. [#f2]_ The
index number of a buffer (struct :c:type:v4l2_buffer
index) plays no role here, it only identifies the buffer.
Initially all mapped buffers are in dequeued state, inaccessible by the
driver. For capturing applications it is customary to first enqueue all
mapped buffers, then to start capturing and enter the read loop. Here
the application waits until a filled buffer can be dequeued, and
re-enqueues the buffer when the data is no longer needed. Output
applications fill and enqueue buffers, when enough buffers are stacked
up the output is started with :ref:VIDIOC_STREAMON <VIDIOC_STREAMON>.
In the write loop, when the application runs out of free buffers, it
must wait until an empty buffer can be dequeued and reused.
To enqueue and dequeue a buffer applications use the
:ref:VIDIOC_QBUF <VIDIOC_QBUF> and :ref:VIDIOC_DQBUF <VIDIOC_QBUF>
ioctl. The status of a buffer being mapped, enqueued, full or empty can
be determined at any time using the :ref:VIDIOC_QUERYBUF ioctl. Two
methods exist to suspend execution of the application until one or more
buffers can be dequeued. By default :ref:VIDIOC_DQBUF <VIDIOC_QBUF>
blocks when no buffer is in the outgoing queue. When the O_NONBLOCK
flag was given to the :c:func:open() function,
:ref:VIDIOC_DQBUF <VIDIOC_QBUF> returns immediately with an EAGAIN
error code when no buffer is available. The :c:func:select()
or :c:func:poll() functions are always available.
To start and stop capturing or output applications call the
:ref:VIDIOC_STREAMON <VIDIOC_STREAMON> and :ref:VIDIOC_STREAMOFF <VIDIOC_STREAMON> ioctl.
.. note:::ref:VIDIOC_STREAMOFF <VIDIOC_STREAMON>
removes all buffers from both queues as a side effect. Since there is
no notion of doing anything "now" on a multitasking system, if an
application needs to synchronize with another event it should examine
the struct ::c:type:v4l2_buffer timestamp of captured
or outputted buffers.
Drivers implementing memory mapping I/O must support the
:ref:VIDIOC_REQBUFS <VIDIOC_REQBUFS>, :ref:VIDIOC_QUERYBUF <VIDIOC_QUERYBUF>, :ref:VIDIOC_QBUF <VIDIOC_QBUF>, :ref:VIDIOC_DQBUF <VIDIOC_QBUF>, :ref:VIDIOC_STREAMON <VIDIOC_STREAMON>
and :ref:VIDIOC_STREAMOFF <VIDIOC_STREAMON> ioctls, the :ref:mmap() <func-mmap>, :c:func:munmap(), :ref:select() <func-select> and :c:func:poll() function. [#f3]_
[capture example]
.. [#f1]
One could use one file descriptor and set the buffer type field
accordingly when calling :ref:VIDIOC_QBUF etc.,
but it makes the :c:func:select() function ambiguous. We also
like the clean approach of one file descriptor per logical stream.
Video overlay for example is also a logical stream, although the CPU
is not needed for continuous operation.
.. [#f2] Random enqueue order permits applications processing images out of order (such as video codecs) to return buffers earlier, reducing the probability of data loss. Random fill order allows drivers to reuse buffers on a LIFO-basis, taking advantage of caches holding scatter-gather lists and the like.
.. [#f3]
At the driver level :c:func:select() and :c:func:poll() are
the same, and :c:func:select() is too important to be optional.
The rest should be evident.