doc/ws.md
This class represents a WebSocket server. It extends the EventEmitter.
options {Object}
allowSynchronousEvents {Boolean} Specifies whether any of the 'message',
'ping', and 'pong' events can be emitted multiple times in the same
tick. Defaults to true. Setting it to false improves compatibility with
the WHATWG standard but may negatively impact performance.autoPong {Boolean} Specifies whether or not to automatically send a pong
in response to a ping. Defaults to true.backlog {Number} The maximum length of the queue of pending connections.clientTracking {Boolean} Specifies whether or not to track clients.closeTimeout {Number} Duration in milliseconds to wait for a graceful
close after websocket.close() is called. If the limit is reached, the
connection is forcibly terminated. Defaults to 30000.handleProtocols {Function} A function which can be used to handle the
WebSocket subprotocols. See description below.host {String} The hostname where to bind the server.maxPayload {Number} The maximum allowed message size in bytes. Defaults to
100 MiB (104857600 bytes).noServer {Boolean} Enable no server mode.path {String} Accept only connections matching this path.perMessageDeflate {Boolean|Object} Enable/disable permessage-deflate.port {Number} The port where to bind the server.server {http.Server|https.Server} A pre-created Node.js HTTP/S server.skipUTF8Validation {Boolean} Specifies whether or not to skip UTF-8
validation for text and close messages. Defaults to false. Set to true
only if clients are trusted.verifyClient {Function} A function which can be used to validate incoming
connections. See description below. (Usage is discouraged: see
Issue #337)WebSocket {Function} Specifies the WebSocket class to be used. It must
be extended from the original WebSocket. Defaults to WebSocket.callback {Function}Create a new server instance. One and only one of port, server or noServer
must be provided or an error is thrown. An HTTP server is automatically created,
started, and used if port is set. To use an external HTTP/S server instead,
specify only server or noServer. In this case, the HTTP/S server must be
started manually. The "noServer" mode allows the WebSocket server to be
completely detached from the HTTP/S server. This makes it possible, for example,
to share a single HTTP/S server between multiple WebSocket servers.
NOTE: Use of
verifyClientis discouraged. Rather handle client authentication in the'upgrade'event of the HTTP server. See examples for more details.
If verifyClient is not set, then the handshake is automatically accepted. If
it has a single parameter, then ws will invoke it with the following argument:
info {Object}
origin {String} The value in the Origin header indicated by the client.req {http.IncomingMessage} The client HTTP GET request.secure {Boolean} true if req.socket.authorized or
req.socket.encrypted is set.The return value (Boolean) of the function determines whether or not to accept
the handshake.
If verifyClient has two parameters, then ws will invoke it with the
following arguments:
info {Object} Same as above.cb {Function} A callback that must be called by the user upon inspection of
the info fields. Arguments in this callback are:
result {Boolean} Whether or not to accept the handshake.code {Number} When result is false, this field determines the HTTP
error status code to be sent to the client.name {String} When result is false, this field determines the HTTP
reason phrase.headers {Object} When result is false, this field determines
additional HTTP headers to be sent to the client. For example,
{ 'Retry-After': 120 }.handleProtocols takes two arguments:
protocols {Set} The list of WebSocket subprotocols indicated by the client
in the Sec-WebSocket-Protocol header.request {http.IncomingMessage} The client HTTP GET request.The returned value sets the value of the Sec-WebSocket-Protocol header in the
HTTP 101 response. If returned value is false, the header is not added in the
response.
If handleProtocols is not set, then the first of the client's requested
subprotocols is used.
perMessageDeflate can be used to control the behavior of permessage-deflate
extension. The extension is disabled when false (default
value). If an object is provided, then that is extension parameters:
serverNoContextTakeover {Boolean} Whether to use context takeover or not.clientNoContextTakeover {Boolean} Acknowledge disabling of client context
takeover.serverMaxWindowBits {Number} The value of windowBits.clientMaxWindowBits {Number} Request a custom client window size.zlibDeflateOptions {Object} Additional options to pass to
zlib on deflate.zlibInflateOptions {Object} Additional options to pass to
zlib on inflate.threshold {Number} Payloads smaller than this will not be compressed if
context takeover is disabled. Defaults to 1024 bytes.concurrencyLimit {Number} The number of concurrent calls to zlib. Calls
above this limit will be queued. Default 10. You usually won't need to touch
this option. See this issue for more details.If a property is empty, then either an offered configuration or a default value is used. When sending a fragmented message, the length of the first fragment is compared to the threshold. This determines if compression is used for the entire message.
callback will be added as a listener for the 'listening' event on the HTTP
server when the port option is set.
Emitted when the server closes. This event depends on the 'close' event of
HTTP server only when it is created internally. In all other cases, the event is
emitted independently.
websocket {WebSocket}request {http.IncomingMessage}Emitted when the handshake is complete. request is the http GET request sent
by the client. Useful for parsing authority headers, cookie headers, and other
information.
error {Error}Emitted when an error occurs on the underlying server.
headers {Array}request {http.IncomingMessage}Emitted before the response headers are written to the socket as part of the handshake. This allows you to inspect/modify the headers before they are sent.
Emitted when the underlying server has been bound.
error {Error}socket {net.Socket|tls.Socket}request {http.IncomingMessage}Emitted when an error occurs before the WebSocket connection is established.
socket and request are respectively the socket and the HTTP request from
which the error originated. The listener of this event is responsible for
closing the socket. When the 'wsClientError' event is emitted there is no
http.ServerResponse object, so any HTTP response, including the response
headers and body, must be written directly to the socket. If there is no
listener for this event, the socket is closed with a default 4xx response
containing a descriptive error message.
Returns an object with port, family, and address properties specifying the
bound address, the address family name, and port of the server as reported by
the operating system if listening on an IP socket. If the server is listening on
a pipe or UNIX domain socket, the name is returned as a string.
A set that stores all connected clients. This property is only added when the
clientTracking is truthy.
Prevent the server from accepting new connections and close the HTTP server if
created internally. If an external HTTP server is used via the server or
noServer constructor options, it must be closed manually. Existing connections
are not closed automatically. The server emits a 'close' event when all
connections are closed unless an external HTTP server is used and client
tracking is disabled. In this case, the 'close' event is emitted in the next
tick. The optional callback is called when the 'close' event occurs and
receives an Error if the server is already closed.
request {http.IncomingMessage} The client HTTP GET request.socket {stream.Duplex} The network socket between the server and client.head {Buffer} The first packet of the upgraded stream.callback {Function}Handle a HTTP upgrade request. When the HTTP server is created internally or
when the HTTP server is passed via the server option, this method is called
automatically. When operating in "noServer" mode, this method must be called
manually.
If the upgrade is successful, the callback is called with two arguments:
websocket {WebSocket} A WebSocket object.request {http.IncomingMessage} The client HTTP GET request.request {http.IncomingMessage} The client HTTP GET request.See if a given request should be handled by this server. By default, this method
validates the pathname of the request, matching it against the path option if
provided. The return value, true or false, determines whether or not to
accept the handshake.
This method can be overridden when a custom handling logic is required.
This class represents a WebSocket. It extends the EventEmitter.
| Constant | Value | Description |
|---|---|---|
| CONNECTING | 0 | The connection is not yet open. |
| OPEN | 1 | The connection is open and ready to communicate. |
| CLOSING | 2 | The connection is in the process of closing. |
| CLOSED | 3 | The connection is closed. |
address {String|url.URL} The URL to which to connect.protocols {String|Array} The list of subprotocols.options {Object}
allowSynchronousEvents {Boolean} Specifies whether any of the 'message',
'ping', and 'pong' events can be emitted multiple times in the same
tick. Defaults to true. Setting it to false improves compatibility with
the WHATWG standard but may negatively impact performance.autoPong {Boolean} Specifies whether or not to automatically send a pong
in response to a ping. Defaults to true.closeTimeout {Number} Duration in milliseconds to wait for a graceful
close after websocket.close() is called. If the limit is reached, the
connection is forcibly terminated. Defaults to 30000.finishRequest {Function} A function which can be used to customize the
headers of each HTTP request before it is sent. See description below.followRedirects {Boolean} Whether or not to follow redirects. Defaults to
false.generateMask {Function} The function used to generate the masking key. It
takes a Buffer that must be filled synchronously and is called before a
message is sent, for each message. By default, the buffer is filled with
cryptographically strong random bytes.handshakeTimeout {Number} Timeout in milliseconds for the handshake
request. This is reset after every redirection.maxPayload {Number} The maximum allowed message size in bytes. Defaults to
100 MiB (104857600 bytes).maxRedirects {Number} The maximum number of redirects allowed. Defaults
to 10.origin {String} Value of the Origin or Sec-WebSocket-Origin header
depending on the protocolVersion.perMessageDeflate {Boolean|Object} Enable/disable permessage-deflate.protocolVersion {Number} Value of the Sec-WebSocket-Version header.skipUTF8Validation {Boolean} Specifies whether or not to skip UTF-8
validation for text and close messages. Defaults to false. Set to true
only if the server is trusted.http.request() or https.request().
Options given do not have any effect if parsed from the URL given with the
address parameter.Create a new WebSocket instance.
perMessageDeflate default value is true. When using an object, parameters
are the same of the server. The only difference is the direction of requests.
For example, serverNoContextTakeover can be used to ask the server to disable
context takeover.
finishRequest is called with arguments
request {http.ClientRequest}websocket {WebSocket}for each HTTP GET request (the initial one and any caused by redirects) when it
is ready to be sent, to allow for last minute customization of the headers. If
finishRequest is set, then it has the responsibility to call request.end()
once it is done setting request headers. This is intended for niche use-cases
where some headers can't be provided in advance e.g. because they depend on the
underlying socket.
ws supports IPC connections. To connect to an IPC endpoint, use the following
URL form:
On Unices
ws+unix:/absolute/path/to/uds_socket:/pathname?search_params
On Windows
ws+unix:\\.\pipe\pipe_name:/pathname?search_params
The character : is the separator between the IPC path (the UNIX domain socket
path or the Windows named pipe) and the URL path. The IPC path must not include
the characters : and ?, otherwise the URL is incorrectly parsed. If the URL
path is omitted
ws+unix:/absolute/path/to/uds_socket
it defaults to /.
code {Number}reason {Buffer}Emitted when the connection is closed. code is a numeric value indicating the
status code explaining why the connection has been closed. reason is a
Buffer containing a human-readable string explaining why the connection has
been closed.
error {Error}Emitted when an error occurs. Errors may have a .code property, matching one
of the string values defined below under Error codes.
data {ArrayBuffer|Blob|Buffer|Buffer[]}isBinary {Boolean}Emitted when a message is received. data is the message content. isBinary
specifies whether the message is binary or not.
Emitted when the connection is established.
data {Buffer}Emitted when a ping is received.
data {Buffer}Emitted when a pong is received.
url {String}request {http.ClientRequest}Emitted before a redirect is followed. url is the redirect URL. request is
the HTTP GET request with the headers queued. This event gives the ability to
inspect confidential headers and remove them on a per-redirect basis using the
request.getHeader() and request.removeHeader() API. The request
object should be used only for this purpose. When there is at least one listener
for this event, no header is removed by default, even if the redirect is to a
different domain.
request {http.ClientRequest}response {http.IncomingMessage}Emitted when the server response is not the expected one, for example a 401 response. This event gives the ability to read the response in order to extract useful information. If the server sends an invalid response and there isn't a listener for this event, an error is emitted.
response {http.IncomingMessage}Emitted when response headers are received from the server as part of the handshake. This allows you to read headers from the server, for example 'set-cookie' headers.
type {String} A string representing the event type to listen for.listener {Function|Object} The listener to add.options {Object}
once {Boolean} A Boolean indicating that the listener should be invoked
at most once after being added. If true, the listener would be
automatically removed when invoked.Register an event listener emulating the EventTarget interface. This method
does nothing if type is not one of 'close', 'error', 'message', or
'open'.
A string indicating the type of binary data being transmitted by the connection. This should be one of "nodebuffer", "arraybuffer", "blob", or "fragments". Defaults to "nodebuffer". Type "fragments" will emit the array of fragments as received from the sender, without copyfull concatenation, which is useful for the performance of binary protocols transferring large messages with multiple fragments.
The number of bytes of data that have been queued using calls to send() but
not yet transmitted to the network. This deviates from the HTML standard in the
following ways:
0.code {Number} A numeric value indicating the status code explaining why the
connection is being closed.reason {String|Buffer} The reason why the connection is closing.Initiate a closing handshake.
Indicates whether the websocket is paused.
An object containing the negotiated extensions.
An event listener to be called when connection is closed. The listener receives
a CloseEvent named "close".
An event listener to be called when an error occurs. The listener receives an
ErrorEvent named "error".
An event listener to be called when a message is received. The listener receives
a MessageEvent named "message".
An event listener to be called when the connection is established. The listener
receives an OpenEvent named "open".
Pause the websocket causing it to stop emitting events. Some events can still be
emitted after this is called, until all buffered data is consumed. This method
is a noop if the ready state is CONNECTING or CLOSED.
data
{Array|Number|Object|String|ArrayBuffer|Buffer|DataView|TypedArray|Blob} The
data to send in the ping frame.mask {Boolean} Specifies whether data should be masked or not. Defaults to
true when websocket is not a server client.callback {Function} An optional callback which is invoked when the ping
frame is written out. If an error occurs, the callback is called with the
error as its first argument.Send a ping. This method throws an error if the ready state is CONNECTING.
data
{Array|Number|Object|String|ArrayBuffer|Buffer|DataView|TypedArray|Blob} The
data to send in the pong frame.mask {Boolean} Specifies whether data should be masked or not. Defaults to
true when websocket is not a server client.callback {Function} An optional callback which is invoked when the pong
frame is written out. If an error occurs, the callback is called with the
error as its first argument.Send a pong. This method throws an error if the ready state is CONNECTING.
The subprotocol selected by the server.
Make a paused socket resume emitting events. This method is a noop if the ready
state is CONNECTING or CLOSED.
The current state of the connection. This is one of the ready state constants.
type {String} A string representing the event type to remove.listener {Function|Object} The listener to remove.Removes an event listener emulating the EventTarget interface. This method
only removes listeners added with
websocket.addEventListener().
data
{Array|Number|Object|String|ArrayBuffer|Buffer|DataView|TypedArray|Blob} The
data to send. Object values are only supported if they conform to the
requirements of Buffer.from(). If those constraints are not met, a
TypeError is thrown.options {Object}
binary {Boolean} Specifies whether data should be sent as a binary or
not. Default is autodetected.compress {Boolean} Specifies whether data should be compressed or not.
Defaults to true when permessage-deflate is enabled.fin {Boolean} Specifies whether data is the last fragment of a message
or not. Defaults to true.mask {Boolean} Specifies whether data should be masked or not. Defaults
to true when websocket is not a server client.callback {Function} An optional callback which is invoked when data is
written out. If an error occurs, the callback is called with the error as its
first argument.Send data through the connection. This method throws an error if the ready
state is CONNECTING.
Forcibly close the connection. Internally, this calls socket.destroy().
The URL of the WebSocket server. Server clients don't have this attribute.
websocket {WebSocket} A WebSocket object.options {Object} Options to pass to the Duplex
constructor.Returns a Duplex stream that allows to use the Node.js streams API on top of a
given WebSocket.
When set to a non-empty value, prevents the optional bufferutil dependency
from being required.
When set to a non-empty value, prevents the optional utf-8-validate dependency
from being required.
Errors emitted by the websocket may have a .code property, describing the
specific type of error that has occurred:
A WebSocket frame was received with the FIN bit not set when it was expected.
An unmasked WebSocket frame was received by a WebSocket server.
A WebSocket close frame was received with an invalid close code.
A control frame with an invalid payload length was received.
A WebSocket frame was received with an invalid opcode.
A text or close frame was received containing invalid UTF-8 data.
A masked WebSocket frame was received by a WebSocket client.
A WebSocket frame was received with the RSV1 bit set unexpectedly.
A WebSocket frame was received with the RSV2 or RSV3 bit set unexpectedly.
A data frame was received with a length longer than the max supported length (2^53 - 1, due to JavaScript language limitations).
A message was received with a length longer than the maximum supported length,
as configured by the maxPayload option.