packages/core/useAnimate/index.md
Reactive Web Animations API.
The useAnimate function returns the animation instance and control functions.
<script setup lang="ts">
import { useAnimate } from '@vueuse/core'
import { useTemplateRef } from 'vue'
const el = useTemplateRef('el')
const {
isSupported,
animate,
// actions
play,
pause,
reverse,
finish,
cancel,
// states
pending,
playState,
replaceState,
startTime,
currentTime,
timeline,
playbackRate,
} = useAnimate(el, { transform: 'rotate(360deg)' }, 1000)
</script>
<template>
<span ref="el" style="display:inline-block">useAnimate</span>
</template>
Either an array of keyframe objects, or a keyframe object, or a ref. See Keyframe Formats for more details.
import { useAnimate } from '@vueuse/core'
import { useTemplateRef } from 'vue'
const el = useTemplateRef('el')
// ---cut---
const keyframes = { transform: 'rotate(360deg)' }
// Or
const keyframes = [
{ transform: 'rotate(0deg)' },
{ transform: 'rotate(360deg)' },
]
// Or
const keyframes = ref([
{ clipPath: 'circle(20% at 0% 30%)' },
{ clipPath: 'circle(20% at 50% 80%)' },
{ clipPath: 'circle(20% at 100% 30%)' },
])
useAnimate(el, keyframes, 1000)
The third argument accepts a duration number or an options object with the following additional properties on top of KeyframeAnimationOptions:
import { useAnimate } from '@vueuse/core'
useAnimate(el, keyframes, {
duration: 1000,
// Start playing immediately (default: true)
immediate: true,
// Commit the end styling state to the element (default: false)
commitStyles: false,
// Persist the animation (default: false)
persist: false,
// Callback when animation is initialized
onReady(animate) {
console.log('Animation ready', animate)
},
// Callback when an error occurs
onError(e) {
console.error('Animation error', e)
},
})
Set immediate: false to prevent the animation from starting automatically.
import { useAnimate } from '@vueuse/core'
const { play } = useAnimate(el, keyframes, {
duration: 1000,
immediate: false,
})
// Start the animation manually
play()