README_en.md
An open-source desktop pet/shimeji/virtual pet app, that can be embedded into any Windows Presentation Framework app as well.
Get VPet on Steam for free, or install its core library to your WPF app with NuGet.
VPet is a desktop pet app with various interactions implemented. It's open-source, free, and supports mods from the Steam Workshop. Well, it's free, so why not try it out?
This game was originally developed for VUP-Simulator's tutorial as an accompanying desktop pet, then split into an independent app. If you like it, please consider adding VUP-Simulator to your wishlist.
Up to 32<sub>(types)</sub> * 4<sub>(states)</sub> * 3<sub>(variants)</sub> = 384 animations included! (Note that some types don't have ill versions or loops etc., so the actual number is slightly smaller.)
This game is 100% free! So if it looks good to you, try it out, it won't hurt.
Our main goal is to promote VUP-Simulator with it; This is the VPet inside the VUP Simulator.
The source of this game is available on GitHub. You can find it at: https://github.com/LorisYounger/VPet
Feature requests and pull requests are welcome! You can take our code and modify it to your liking, too. (Though most content doesn't require that, and can be modded in.)
Steam Workshop mods are supported. With mods, you can add your own pets (animations/interactions), and share them with others through the Workshop.
MOD Maker: https://github.com/LorisYounger/VPet.ModMaker
The following contents can be added or modified by Workshop mods:
You can send your feedback and suggestions to:
Function - for functional code
WinDesign - for windows and UI design
MainWindows - main window; stores and presents the Core
PetHelper - for quick pet switching
Welcome to participate in development! To ensure code maintainability and playability, if you wish to develop new features or gameplay, please first contact me (by sending a mail or opening an Issue) with your idea. This is to make sure your contribution fits the game, and will not get outright rejected for being unfitting (causing your effort to be wasted). You don't need to contact me regarding fixing errors or bugs - simply send a PR in that case.
After I approve your idea, you may fork the code repository and make your changes, then submit them by opening a pull request. If it doesn't get approved, you can always make your own version of this game (that will be subject to Apache License version 2.0 and the animation copyright notice and authorization terms).
Note that to make sure the features/gameplay you contribute fit the game, I may make changes to your code.
Also note that the addition of new features can usually be accomplished with plugins - see VPet.Plugin.Demo for more information.
Thanks to the following participating developers and translator
<a href="https://github.com/LorisYounger/VPet/graphs/contributors"> </a>And the Steam Workshop users who have shared translations and more with the community.
The copyright of the pet animation files provided in the source code belongs to the VUP-Simulator team. When using this game's core library in your application, you may either use your own animation files or ours. Providing that you follow the following terms, you may use our animations freely:
Note This copyright notice only applies to the default animation files and doesn't apply to custom animation files created by third parties.
You must inform users of the source of our animation files, and provide a link to this page.
VPet.sln with Visual Studio.Vpet-Simulator.Windows, and the configuration to x64.
Run. If everything is OK, you will get the following message: Lack Mod Core, Unable start desktop petVpet-Simulator.Windows/mklink.bat as administrator. This links the mod folder to the build folder.Run again, and this time the app will run.