CONTRIBUTING_en.md
Welcome to participate in development! To ensure code maintainability and playability, if you wish to develop new features or gameplay, please first contact me (by sending a mail or opening an Issue) with your idea. This is to make sure your contribution fits the game, and will not get outright rejected for being unfitting (causing your effort to be wasted). You don't need to contact me regarding fixing errors or bugs - simply send a PR in that case.
After I approve your idea, you may fork the code repository and make your changes, then submit them by opening a pull request. If it doesn't get approved, you can always make your own version of this game (that will be subject to Apache License version 2.0 and the animation copyright notice and authorization terms).
Note that to make sure the features/gameplay you contribute fit the game, I may make changes to your code.
Also note that the addition of new features can usually be accomplished with plugins - see VPet.Plugin.Demo for more information.
Thanks to the following participating developers (in order of contribution):
VPet.sln with Visual Studio.Vpet-Simulator.Windows, and the configuration to x64.
Run. If everything is OK, you will get the following message: Lack Mod Core, Unable start desktop petVpet-Simulator.Windows/mklink.bat as administrator. This links the mod folder to the build folder.Run again, and this time the app will run.Function - for functional code
WinDesign - for windows and UI design
MainWindows - main window; stores and presents the Core
PetHelper - for quick pet switching
The copyright of the pet animation files provided in the source code belongs to the VUP-Simulator team. When using this game's core library in your application, you may either use your own animation files or ours. Providing that you follow the following terms, you may use our animations freely:
Note This copyright notice only applies to the default animation files and doesn't apply to custom animation files created by third parties.
You must inform users of the source of our animation files, and provide a link to this page.