docs/single_controller.rst
verl.single_controllerLast updated: 05/21/2025.
Author:\ Wang Zhang <https://github.com/zw0610>__
We prepared this document for developers of verl, particularly those
interested in understanding or contributing to the
verl.single_controller module. It is not intended for end users, but
for contributors seeking to understand the architectural rationale and
internal mechanics.
The single_controller module originated from a request I received —
to adapt a toy single-process RLHF script into a distributed system with
minimal changes, while maintaining ease of debugging.
Common practice — such as using PyTorch’s Distributed Data Parallel
(DDP) — typically involves wrapping nn.Module and launching multiple
processes that execute the same function under different ranks. However,
this approach presents two main limitations in the context of
distributed RLHF: - Difficulty representing multiple DAGs as required by
PPO; - Difficulty inspecting intermediate tensors during training.
To maintain debuggability, we opted for a different approach — breaking
the training loop into well-defined stages like generate_sequences,
compute_advantages, and so on.
We selected Ray <https://www.ray.io/>__ as the initial backend for
verl due to its ability to expose Python class methods as RPC
endpoints. However, Ray’s default model only supports one method call,
one RPC, while training LLMs typically requires coordination across
multiple processes.
To hide this multi-Ray actors invocation for a single method from users, we introduced the following components:
WorkerGroup – manages a group of remote workers and provides
a unified interface for multi-process distributed computation;ResourcePool – binds computational resources to worker
processes;ClassWithArgs – enables delayed remote instantiation with
specified initialization arguments.generate_sequencesTo illustrate the design, we walk through how the generate_sequences
method in the ActorRolloutRefWorker class is registered and invoked
across distributed workers.
Step 1: Register with a Decorator
The first step is to define the ``generate_sequences`` and decorate it
with ``@register`` as it will be called in driver script.
**Source:**
`fsdp_workers.py <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/workers/fsdp_workers.py#L528>`__
.. code:: python
class ActorRolloutRefWorker(Worker):
...
@register(dispatch_mode=Dispatch.DP_COMPUTE_PROTO)
def generate_sequences(self, prompts: DataProto):
prompts = prompts.to(torch.cuda.current_device())
...
The ``@register`` decorator adds metadata to the ``generate_sequences``
method. Currently, it doesn’t alter functionality, but attaches
attributes via a magic key (``MAGIC_ATTR``):
**Source:**
`decorator.py <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/base/decorator.py#L411>`__
.. code:: python
def register(dispatch_mode=Dispatch.ALL_TO_ALL, execute_mode=Execute.ALL, blocking=True, materialize_futures=True):
...
def decorator(func):
@wraps(func)
def inner(*args, **kwargs):
if materialize_futures:
args, kwargs = _materialize_futures(*args, **kwargs)
return func(*args, **kwargs)
attrs = {"dispatch_mode": dispatch_mode, "execute_mode": execute_mode, "blocking": blocking}
setattr(inner, MAGIC_ATTR, attrs)
return inner
return decorator
As the code shows, values of ``dispatch_mode``, ``execute_mode`` and
``blocking`` is attached the ``generate_sequences`` method.
--------------
Step 2: Binding During Initialization
These attached attributes are extracted and utilized when
ActorRolloutRefWorker, wrapped in a RayClassWithArgs, is passed
into a RayWorkerGroup.
Source:
main_generation.py <https://github.com/volcengine/verl/blob/4ae9a0fdab229f75f080e9478807783ed4c97154/verl/trainer/main_generation.py#L82>__
.. code:: python
ray_cls_with_init = RayClassWithInitArgs(cls=ray.remote(ActorRolloutRefWorker), config=config, role="rollout") resource_pool = RayResourcePool(process_on_nodes=[config.trainer.n_gpus_per_node] * config.trainer.nnodes) wg = RayWorkerGroup(resource_pool=resource_pool, ray_cls_with_init=ray_cls_with_init)
During the
initialization <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/ray/base.py#L184>__
of RayWorkerGroup, two key steps occur:
RayWorkerGroup._init_with_resource_pool <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/ray/base.py#L211>__@register are bound to RayWorkerGroup:
RayWorkerGroup._bind_worker_method <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/ray/base.py#L214>__.. figure:: https://github.com/eric-haibin-lin/verl-community/blob/main/docs/worker_group_init.png?raw=true :alt: initialization_and_binding_of_worker_group
initialization_and_binding_of_worker_group
The binding procedure is the heart of verl.single_controller.
Key function:
WorkerGroup._bind_worker_method <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/base/worker_group.py#L143>__
.. code:: python
def _bind_worker_method(self, user_defined_cls, func_generator): ... for method_name in dir(user_defined_cls): try: method = getattr(user_defined_cls, method_name) assert callable(method) except Exception: continue # Skip properties <<<to be continue 1>>>
When a method has the MAGIC_ATTR, the attributes set by
@register are extracted:
.. code:: python
<<<continue 1>>>
if hasattr(method, MAGIC_ATTR):
attribute = getattr(method, MAGIC_ATTR)
dispatch_mode = attribute["dispatch_mode"]
execute_mode = attribute["execute_mode"]
blocking = attribute["blocking"]
<<<to be continue 2>>>
As show in the flow chart above, these attributes are fed into
func_generator. However, func_generator takes method_name,
dispatch_fn, collect_fn, execute_fn, blocking. We need
to find the corresponding dispatch_fn and collect_fn associated
with the dispatch_mode (DP_COMPUTE_PROTO) from
DISPATCH_MODE_FN_REGISTRY <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/base/decorator.py#L387>__:
.. code:: python3
DISPATCH_MODE_FN_REGISTRY = { Dispatch.ONE_TO_ALL: { "dispatch_fn": dispatch_one_to_all, "collect_fn": collect_all_to_all, }, ... Dispatch.DP_COMPUTE_PROTO: { "dispatch_fn": dispatch_dp_compute_data_proto, "collect_fn": collect_dp_compute_data_proto, }, ... }
Similarly, the execute_fn is selected by execute_mode and
extracted by:
.. code:: python
<<<continue 2>>>
# get execute_fn_name
execute_mode = get_predefined_execute_fn(execute_mode=execute_mode)
wg_execute_fn_name = execute_mode["execute_fn_name"]
# get execute_fn from string
try:
execute_fn = getattr(self, wg_execute_fn_name)
assert callable(execute_fn), "execute_fn must be callable"
except Exception:
print(f"execute_fn {wg_execute_fn_name} is invalid")
raise
<<<to be continue 3>>>
In this generate_sequences cases: -
dispatch_mode = Dispatch.DP_COMPUTE_PROTO -
dispatch_fn = dispatch_dp_compute_data_proto -
collect_fn = collect_dp_compute_data_proto -
execute_fn = RayWorkerGroup.execute_all
ONE_TO_ALL v.s. DP_COMPUTE_PROTO ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
dispatch_mode is associated with a dispatch_fn and a
collect_fn. As the name implies, dispatch_fn processes the input
arguments in WorkerGroup and generate a batch (list) of input
arguments, each of which will be fed into a worker attached to the
WorkerGroup.
dispatch_fn of ONE_TO_ALL is
dispatch_one_to_all <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/base/decorator.py#L119>__,
which just duplicates all the input arguments into N replicas, where N
equals the number of Workers attached to the worker_group:
.. code:: python
def dispatch_one_to_all(worker_group, *args, **kwargs): args = tuple([arg] * worker_group.world_size for arg in args) kwargs = {k: [v] * worker_group.world_size for k, v in kwargs.items()} return args, kwargs
dispatch_fn of DP_COMPUTE_PROTO is
dispatch_dp_compute_data_proto <https://github.com/volcengine/verl/blob/c59ab2f4788f9a910836a9f2f53dcdb62dfa314e/verl/single_controller/base/decorator.py#L350>__,
which uses DataProto.chunk to split a large DataProto into N
smaller DataProto, where N equals the world_size (number of the
workers) of the worker_group:
.. code:: python
def dispatch_dp_compute_data_proto(worker_group, *args, **kwargs): from verl.single_controller.base.worker_group import WorkerGroup
assert isinstance(worker_group, WorkerGroup)
# Note: enable auto padding for dp compute DatapProto
splitted_args, splitted_kwargs = _split_args_kwargs_data_proto_with_auto_padding(
worker_group.world_size,
*args,
**kwargs,
)
return splitted_args, splitted_kwargs
The collect_fn follows the same pattern and process a batch (list)
of returned value from all workers of a WorkerGroup and merge it
into a list as collect_all_to_all does or a large DataProto as
collect_dp_compute_data_proto does.
Finally, a new method is dynamically generated using func_generator
and added to the WorkerGroup instance:
.. code:: python
<<<continue 3>>>
# bind a new method to the RayWorkerGroup
func = func_generator(
self,
method_name,
dispatch_fn=dispatch_fn,
collect_fn=collect_fn,
execute_fn=execute_fn,
blocking=blocking,
)
try:
setattr(self, method_name, func)
method_names.append(method_name)
except Exception as e:
raise ValueError(f"Fail to set method_name {method_name}") from e
This makes the method invocable via the WorkerGroup interface.
Step 3: Call Chain
All the machinery above ensures that distributed calls feel identical to
single-process ones. In the original single-process script, the code
looks like:
.. code:: python
rollout = Rollout()
rollout.generate_sequences(batch)
With ``verl``, the multiprocess program becomes:
.. code:: python
rollout = RayWorkerGroup(resource_pool=[4], RayClassWithArgs(Rollout))
rollout.generate_sequences(batch)
.. figure:: https://github.com/eric-haibin-lin/verl-community/blob/main/docs/call_generate_sequences.png?raw=true
:alt: call_chain_of_generate_sequences
call_chain_of_generate_sequences
Behind this simple call: - ``dispatch_fn`` splits input across workers -
``execute_fn`` performs the actual remote invocation - ``collect_fn``
gathers the results
All of this is abstracted away, enabling developers to write distributed
code with minimal changes to their existing logic.
--------------
Beyond RL Post-Training: Generalizing ``verl.single_controller``
----------------------------------------------------------------
The ``verl.single_controller`` module generalizes well beyond
reinforcement learning. It provides a clean abstraction to batch-process
remote method calls, with automatic input/output handling.
By minimizing the gap between single-process and multi-process scripts,
``verl.single_controller`` opens the door to distributed computing in
broader domains — not limited to RL post-training.
We hope this design inspires more examples and extensions from the
community.