assets/voxygen/voxel/README.md
This is a description of the current organization to act as a guide when adding new models. Please update this when re-organizing the folder structure.
armor - Equipable clothing/armor items.figure - Models used to display entities with Body::Humanoid.glider - Equipable glider items.item - Models for items that don't fall into armor, glider, lantern, or weapon.lantern - Equipable lantern items.object - Models used to display entities with Body::Object that aren't projectiles and aren't shared with other purposes such as sprites.sprite - Models used for terrain sprites. If the model is shared with other uses such as an item, always put it in the sprite folder since this is a narrower category with more constraints on the model. All models used in sprite_manifest.ron will be in this folder.npc - Models used to display entities with the Body component except Body::Humanoid, Body::Object, and Body::ItemDrop.weapon - Mainly items equipable to hand slots, projectiles, and weapon components.