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Initialize the SDK in Android

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Initialize the SDK in Android

Initialize the Unity Ads SDK in your Android app. Set your Game ID and configure a listener to handle initialization status and enable ad monetization.

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Last updated 3 days ago


Important

You must configure user consent before or during SDK initialization. Serving ads without consent configuration may violate privacy regulations in some regions.

To initialize the SDK, you need your app's Game ID for the target platform. To locate it, go to the Unity Monetization Dashboard, then navigate to Monetization > Apps > [your app] > Network.Initialize the SDK early in your project's run-time life cycle before you need to load an ad. Refer to the following code sample to understand how to initialize the Unity Ads SDK.

SDK initialization example

Use

InitializationConfiguration.Builder

to construct a configuration object with your Game ID, test mode flag, and mediation metadata, then pass it to

UnityAds.initialize()

along with an

InitializationListener

. The listener's

onInitializationComplete

callback receives a

UnityAdsError

if initialization fails, or

null

on success.

JavaKotlin

InitializationConfiguration config = new InitializationConfiguration.Builder("YOUR\_GAME\_ID") .withTestMode(true) .build();InitializationListener listener = error -\> { if (error == null) { // Initialization successful } else { // Handle initialization error }};UnityAds.initialize(config, listener);
val config = InitializationConfiguration.Builder("YOUR\_GAME\_ID") .withTestMode(true) .build()val listener = InitializationListener { error -\> if (error == null) { // Initialization successful } else { // Handle initialization error }}UnityAds.initialize(config, listener)

Next steps : To continue your integration, refer to the Implement interstitial ads in Android documentation.