website/docs/reference/tools/scripting_ext/manage_scriptable_object.md
manage_scriptable_objectAuto-generated from the Python tool registry. Do not hand-edit outside
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Group: scripting_ext · Module: services.tools.manage_scriptable_object
Creates and modifies ScriptableObject assets using Unity SerializedObject property paths.
| Name | Type | Required | Description |
|---|---|---|---|
action | Literal['create', 'modify'] | yes | Action to perform: create or modify. |
type_name | str | None | — | Namespace-qualified ScriptableObject type name (for create). |
folder_path | str | None | — | Target folder under Assets/... (for create). |
asset_name | str | None | — | Asset file name without extension (for create). |
overwrite | bool | str | None | — | If true, overwrite existing asset at same path (for create). |
target | dict[str, Any] | str | None | — | Target asset reference {guid|path} (for modify). |
patches | list[dict[str, Any]] | str | None | — | Patch list (or JSON string) to apply. For object references: use {"ref": {"guid": "..."}} or {"value": {"guid": "..."}}. For Sprite sub-assets: include "spriteName" in the ref/value object. Single-sprite textures auto-resolve from guid/path alone. |
dry_run | bool | str | None | — | If true, validate patches without applying (modify only). |
A dict containing the Unity response. The exact shape depends on the action.
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