website/docs/getting-started/first-prompt.md
You've installed the package and connected a client. Here's what to actually say.
ConnectedIn your MCP client (Claude Desktop, Cursor, etc.), say:
Create a red, blue, and yellow cube in the current scene, spaced one unit apart on the X axis.
The assistant should:
manage_scene (or find_gameobjects) to inspect the active scenemanage_gameobject three times to create cubesmanage_material to create or assign colored materialsmanage_components to attach the material to each cube's MeshRendererTotal round trip is usually 5–15 seconds depending on your network and the client.
Three cubes appear in the Hierarchy panel. Switch to the Scene view to see them laid out. If the materials are correct, they'll render red, blue, and yellow.
If the cubes appear but materials are missing (gray), your project may be using URP/HDRP — the LLM should detect this from manage_graphics but sometimes guesses Standard. Tell it explicitly: "This project uses URP, please use the URP/Lit shader."
Try escalating prompts in the same session:
Add a directional light if there isn't one, and a perspective camera positioned at (0, 2, -5) looking at the cubes.
Write a C# script that makes the red cube oscillate up and down by 0.5 units, attach it to the red cube, and enter Play mode.
Run all tests in EditMode and report which ones fail.
Each of these uses a different tool group — core for objects/scripts, core again for editor mode control, testing for test runs (you may need to activate the testing group first; see Tool Groups).
manage_tools action list_groups.