docs/development/README-DEV.md
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Branch off beta to create PRs. The main branch is reserved for stable releases.
Before proposing major new features, please reach out to discuss - someone may already be working on it or it may have been considered previously. Open an issue or discussion to coordinate.
For the fastest iteration when working on the Python server:
Server/ directory path--refresh to uvx commands so your changes are picked up on every server startYou may want to use the mcp_source.py script to quickly switch your Unity project between different MCP package sources [allows you to quickly point your personal project to your local or remote unity-mcp repo, or the live upstream (Coplay) versions of the unity-mcp package]:
python mcp_source.py
Options:
After switching, open Package Manager in Unity and Refresh to re-resolve packages.
MCP for Unity organizes tools into groups (Core, VFX & Shaders, Animation, UI Toolkit, Scripting Extensions, Testing). You can selectively enable or disable tools to control which capabilities are exposed to AI clients — reducing context window usage and focusing the AI on relevant tools.
Open Window > MCP for Unity and switch to the Tools tab. Each tool group is displayed as a collapsible foldout with:
[McpForUnityTool] classes).Tool visibility changes work differently depending on the transport mode:
HTTP mode (recommended):
ReregisterToolsAsync(), which sends the updated enabled tool list to the Python server over WebSocket.mcp.enable()/mcp.disable() per group.tools/list_changed MCP notification to all connected client sessions.Stdio mode:
manage_tools with action='sync' — this pulls the current tool states from Unity and syncs server visibility.manage_tools Meta-ToolThe server exposes a built-in manage_tools tool (always visible, not group-gated) that AIs can call directly:
| Action | Description |
|---|---|
list_groups | Lists all tool groups with their tools and enable/disable status |
activate | Enables a tool group by name (e.g., group="vfx") |
deactivate | Disables a tool group by name |
sync | Pulls current tool states from Unity and syncs server visibility (essential for stdio mode) |
reset | Restores default tool visibility |
After toggling tools on/off, MCP clients need to learn about the changes:
tools/list_changed. Most clients pick this up immediately. If a client doesn't, click Reconfigure Clients on the Tools tab, or go to Clients tab and click Configure.manage_tools(action='sync'), or restart the MCP session. Click Reconfigure Clients to re-register all clients with updated config.All major new features (and some minor ones) must include test coverage. It's so easy to get LLMs to write tests, ya gotta do it!
Located in Server/tests/:
cd Server
uv run pytest tests/ -v
Located in TestProjects/UnityMCPTests/Assets/Tests/.
Using the CLI (requires Unity running with MCP bridge connected):
cd Server
# Run EditMode tests (default)
uv run python -m cli.main editor tests
# Run PlayMode tests
uv run python -m cli.main editor tests --mode PlayMode
# Run async and poll for results (useful for long test runs)
uv run python -m cli.main editor tests --async
uv run python -m cli.main editor poll-test <job_id> --wait 60
# Show only failed tests
uv run python -m cli.main editor tests --failed-only
Using MCP tools directly (from any MCP client):
run_tests(mode="EditMode")
get_test_job(job_id="<id>", wait_timeout=60)
cd Server
uv run pytest tests/ --cov --cov-report=html
open htmlcov/index.html