apps/docs/content/sdk-features/signals.mdx
The tldraw SDK uses signals for state management. Signals automatically track dependencies and update efficiently: when state changes, only the parts of your application that depend on that state will update.
The editor exposes many of its internal values as signals. Methods like editor.getSelectedShapeIds() and editor.getCurrentPageShapes() return reactive values that update automatically when the underlying state changes. The React bindings connect these signals to components, so your UI stays in sync without manual subscription management.
An atom holds a mutable value. When you change the value, any computeds or effects that depend on the atom will update.
import { atom } from '@tldraw/state'
const count = atom('count', 0)
count.get() // 0
count.set(5)
count.get() // 5
// Update based on current value
count.update((n) => n + 1)
count.get() // 6
The first argument is a name for debugging. The second is the initial value. Atoms support a few options:
isEqual — Custom equality function to determine if a value has changedhistoryLength — Number of diffs to retain for incremental updatescomputeDiff — Function to compute diffs between valuesA computed derives its value from other signals. It recomputes only when its dependencies change.
import { atom, computed } from '@tldraw/state'
const firstName = atom('firstName', 'Jane')
const lastName = atom('lastName', 'Doe')
const fullName = computed('fullName', () => {
return `${firstName.get()} ${lastName.get()}`
})
fullName.get() // 'Jane Doe'
firstName.set('John')
fullName.get() // 'John Doe' — recomputed automatically
Computed values are lazy: they don't calculate until you call .get(). They also cache their result. If you call .get() multiple times without any dependencies changing, the derivation function runs only once.
The @computed decorator provides the same functionality for class methods:
import { atom, computed } from '@tldraw/state'
class Counter {
count = atom('count', 0)
@computed getDoubled() {
return this.count.get() * 2
}
}
Effects run side effects in response to signal changes. There are two ways to create them:
import { atom, react, reactor } from '@tldraw/state'
const count = atom('count', 0)
// react() starts immediately and returns a cleanup function
const stop = react('log count', () => {
console.log('Count is:', count.get())
})
count.set(1) // logs: Count is: 1
count.set(2) // logs: Count is: 2
stop() // Stop listening
// reactor() gives you control over when to start
const r = reactor('log count', () => {
console.log('Count is:', count.get())
})
r.start() // Begin listening
r.stop() // Stop listening
Effects track which signals they read and re-run when those signals change. The scheduleEffect option lets you batch updates, for example using requestAnimationFrame:
react(
'update-dom',
() => {
// DOM updates based on signal state
},
{
scheduleEffect: (execute) => requestAnimationFrame(execute),
}
)
Transactions batch multiple changes into a single update. Effects only run once after all changes complete:
import { atom, react, transact } from '@tldraw/state'
const a = atom('a', 1)
const b = atom('b', 2)
react('sum', () => {
console.log('Sum:', a.get() + b.get())
})
// Without transaction: effect runs twice
a.set(10) // logs: Sum: 12
b.set(20) // logs: Sum: 30
// With transaction: effect runs once
transact(() => {
a.set(100)
b.set(200)
})
// logs: Sum: 300
The transaction function supports rollback:
import { transaction } from '@tldraw/state'
transaction((rollback) => {
a.set(999)
if (somethingWentWrong) {
rollback() // Restores original values
}
})
The @tldraw/state-react package connects signals to React components.
The most common hook. It reads a signal value and subscribes the component to changes:
import { atom } from '@tldraw/state'
import { useValue } from '@tldraw/state-react'
const count = atom('count', 0)
function Counter() {
const value = useValue(count)
return <div>Count: {value}</div>
}
You can also compute a value inline with a dependency array:
function ShapeInfo({ editor }) {
const selectedCount = useValue('selected count', () => editor.getSelectedShapeIds().length, [
editor,
])
return <div>{selectedCount} shapes selected</div>
}
The track higher-order component automatically tracks signal access during render:
import { track } from '@tldraw/state-react'
const Counter = track(function Counter() {
return <div>Count: {count.get()}</div>
})
Tracked components re-render when any signal accessed during render changes. This is the pattern used throughout tldraw's internal components. The component is also wrapped in React.memo, so it only re-renders when props change or tracked signals update.
Create component-local signals that persist across renders:
import { useAtom, useComputed } from '@tldraw/state-react'
function Counter() {
const count = useAtom('count', 0)
const doubled = useComputed('doubled', () => count.get() * 2, [count])
return (
<div>
<button onClick={() => count.update((n) => n + 1)}>Increment</button>
<div>Count: {count.get()}</div>
<div>Doubled: {doubled.get()}</div>
</div>
)
}
Run effects tied to component lifecycle. The effect automatically tracks which signals it reads:
import { useReactor, useQuickReactor } from '@tldraw/state-react'
function SelectionLogger({ editor }) {
// Throttled to next animation frame — good for DOM updates
useReactor(
'update title',
() => {
const count = editor.getSelectedShapeIds().length
document.title = `${count} shapes selected`
},
[editor]
)
// Runs immediately — for critical state synchronization
useQuickReactor(
'sync data',
() => {
syncToServer(editor.getDocumentState())
},
[editor]
)
return null
}
Lower-level hook for manual tracking. This is what track uses internally:
import { useStateTracking } from '@tldraw/state-react'
function CustomComponent() {
return useStateTracking('CustomComponent', () => {
return <div>{someSignal.get()}</div>
})
}
The editor uses signals extensively. Most getter methods return reactive values:
function SelectionInfo({ editor }) {
const selectedShapes = useValue('shapes', () => editor.getSelectedShapes(), [editor])
const currentPage = useValue('page', () => editor.getCurrentPage(), [editor])
const zoomLevel = useValue('zoom', () => editor.getZoomLevel(), [editor])
return (
<div>
<div>Page: {currentPage.name}</div>
<div>Zoom: {Math.round(zoomLevel * 100)}%</div>
<div>{selectedShapes.length} shapes selected</div>
</div>
)
}
You can use track for cleaner syntax when accessing many signals:
const SelectionInfo = track(function SelectionInfo({ editor }) {
const shapes = editor.getSelectedShapes()
const page = editor.getCurrentPage()
const zoom = editor.getZoomLevel()
return (
<div>
<div>Page: {page.name}</div>
<div>Zoom: {Math.round(zoom * 100)}%</div>
<div>{shapes.length} shapes selected</div>
</div>
)
})
The whyAmIRunning function helps trace what triggered an update. Call it inside an effect or computed to see which signals changed:
import { atom, react, whyAmIRunning } from '@tldraw/state'
const name = atom('name', 'Bob')
react('greeting', () => {
whyAmIRunning()
console.log('Hello', name.get())
})
name.set('Alice')
// Console output:
// Effect(greeting) is executing because:
// ↳ Atom(name) changed
For nested dependencies, the output shows the full chain:
const firstName = atom('firstName', 'Jane')
const lastName = atom('lastName', 'Doe')
const fullName = computed('fullName', () => `${firstName.get()} ${lastName.get()}`)
react('log name', () => {
whyAmIRunning()
console.log(fullName.get())
})
firstName.set('John')
// Console output:
// Effect(log name) is executing because:
// ↳ Computed(fullName) changed
// ↳ Atom(firstName) changed
All signals have a name property (the first argument when creating them) that appears in debug output.
Sometimes you want to read a signal's value without creating a dependency. Use unsafe__withoutCapture to read signals without triggering re-runs:
import { atom, react, unsafe__withoutCapture } from '@tldraw/state'
const name = atom('name', 'Sam')
const time = atom('time', Date.now())
// Update time every second
setInterval(() => time.set(Date.now()), 1000)
react('log name changes', () => {
// Only re-run when name changes, not when time changes
const currentTime = unsafe__withoutCapture(() => time.get())
console.log(name.get(), 'was changed at', currentTime)
})
| Export | Description |
|---|---|
atom(name, value, options) | Create a mutable signal |
computed(name, fn) | Create a derived signal |
@computed | Decorator for computed class methods |
react(name, fn, options) | Run an effect immediately, returns cleanup function |
reactor(name, fn, options) | Create a controllable effect with start() and stop() |
transact(fn) | Batch changes into a single update |
transaction(fn) | Batch changes with rollback support |
isAtom(value) | Type guard for atoms |
isSignal(value) | Type guard for any signal |
getComputedInstance(o, p) | Get the underlying computed for a @computed decorated method |
whyAmIRunning() | Debug helper to trace update triggers |
unsafe__withoutCapture(fn) | Read signals without creating dependencies |
RESET_VALUE | Symbol returned by getDiffSince when history is insufficient |
isUninitialized(value) | Check if a computed is running its first derivation |
withDiff(value, diff) | Manually provide a diff when returning from a computed |
localStorageAtom(name, v) | Returns [atom, cleanup] tuple; atom persists to localStorage |
deferAsyncEffects(fn) | Queue effects for async operations (used internally for stores) |
| Export | Description |
|---|---|
useValue(signal) | Subscribe to a signal, returns its value |
useValue(name, fn, deps) | Compute and subscribe to a derived value |
useAtom(name, initialValue) | Create a component-local atom |
useComputed(name, fn, deps) | Create a component-local computed |
useReactor(name, fn, deps) | Effect throttled to animation frames |
useQuickReactor(name, fn, deps) | Effect that runs immediately |
useStateTracking(name, renderFn) | Manual signal tracking for render functions |
track(Component) | HOC that tracks signal access during render |
useValue with editor input state.