apps/docs/content/sdk-features/external-content.mdx
The external content system handles content from outside the editor: pasted text, dropped files, embedded URLs, and more. You register handlers for specific content types, and the editor routes incoming content to the appropriate handler.
import { Tldraw, Editor, defaultHandleExternalTextContent } from 'tldraw'
import 'tldraw/tldraw.css'
export default function App() {
function handleMount(editor: Editor) {
editor.registerExternalContentHandler('text', async (content) => {
// Check if this is HTML content
const htmlSource = content.sources?.find((s) => s.type === 'text' && s.subtype === 'html')
if (htmlSource) {
// Handle HTML specially
const center = content.point ?? editor.getViewportPageBounds().center
editor.createShape({
type: 'text',
x: center.x,
y: center.y,
props: { text: 'Custom HTML handling!' },
})
} else {
// Fall back to default behavior
await defaultHandleExternalTextContent(editor, content)
}
})
}
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw onMount={handleMount} />
</div>
)
}
Two systems handle external content: content handlers and asset handlers.
Content handlers transform external content into shapes. When a user pastes text, drops an image, or embeds a URL, the content handler for that type processes the data and creates shapes on the canvas.
Asset handlers process external assets into asset records. When an image file arrives, the asset handler extracts dimensions, uploads the file, and returns an asset record with the uploaded URL. The content handler then creates a shape referencing that asset.
The flow works like this:
putExternalContent with the content objectThe system supports these content types:
Text content comes from clipboard paste operations. The handler receives text (plain text), optional html (HTML markup), and point (where to place the content). The default handler creates text shapes, detecting right-to-left languages and handling multi-line text.
interface TLTextExternalContent {
type: 'text'
text: string
html?: string
point?: VecLike
sources?: TLExternalContentSource[]
}
File content represents one or more files dropped onto the canvas. The handler receives an array of File objects and validates file types and sizes before creating shapes.
interface TLFilesExternalContent {
type: 'files'
files: File[]
point?: VecLike
ignoreParent?: boolean
}
The default handler creates temporary previews for images, uploads the files, and creates image or video shapes arranged horizontally from the drop point.
File replace content handles replacing an existing image or video shape's asset. This is used when a user drags a new file onto an existing image shape.
interface TLFileReplaceExternalContent {
type: 'file-replace'
file: File
shapeId: TLShapeId
isImage: boolean
point?: VecLike
}
The default handler validates the file, creates a new asset, and updates the target shape to reference the new asset while preserving any existing crop settings.
URL content represents a URL to insert. The default handler checks if the URL matches a known embed pattern (YouTube, Twitter, etc.) and creates an embed shape. Otherwise, it fetches Open Graph metadata and creates a bookmark shape.
interface TLUrlExternalContent {
type: 'url'
url: string
point?: VecLike
}
SVG text content handles raw SVG markup. The handler parses the SVG, extracts dimensions, creates an image asset, and inserts an image shape.
interface TLSvgTextExternalContent {
type: 'svg-text'
text: string
point?: VecLike
}
Embed content creates embed shapes for embeddable URLs like YouTube videos. This content type is usually invoked by the URL handler when it detects an embeddable URL.
interface TLEmbedExternalContent<EmbedDefinition> {
type: 'embed'
url: string
embed: EmbedDefinition
point?: VecLike
}
These handlers process serialized content from other tldraw editors or Excalidraw. The tldraw handler calls putContentOntoCurrentPage to insert shapes. The excalidraw handler converts Excalidraw shapes to tldraw equivalents.
interface TLTldrawExternalContent {
type: 'tldraw'
content: TLContent
point?: VecLike
}
Asset handlers turn external files and URLs into asset records. There are two asset handler types:
| Type | Input | Output |
|---|---|---|
file | File object | Image or video asset record |
url | URL string | Bookmark asset with Open Graph metadata |
The file handler extracts dimensions and file size, uploads the file via editor.uploadAsset, and returns an asset record. The url handler fetches the page's Open Graph metadata (title, description, image) and creates a bookmark asset.
editor.registerExternalAssetHandler('file', async ({ file, assetId }) => {
const size = await MediaHelpers.getImageSize(file)
const asset = {
id: assetId ?? AssetRecordType.createId(),
type: 'image' as const,
typeName: 'asset' as const,
props: {
name: file.name,
src: '',
w: size.w,
h: size.h,
mimeType: file.type,
isAnimated: false,
fileSize: file.size,
},
meta: {},
}
const result = await editor.uploadAsset(asset, file)
asset.props.src = result.src
return AssetRecordType.create(asset)
})
| Method | Purpose |
|---|---|
registerExternalContentHandler | Register a handler for a content type |
registerExternalAssetHandler | Register a handler for an asset type |
putExternalContent | Process external content through the registered handler |
getAssetForExternalContent | Create an asset from external content |
Use putExternalContent to programmatically insert content:
// Insert text at a specific point
editor.putExternalContent({
type: 'text',
text: 'Hello, world!',
point: { x: 100, y: 100 },
})
// Insert a URL (creates embed or bookmark)
editor.putExternalContent({
type: 'url',
url: 'https://www.youtube.com/watch?v=dQw4w9WgXcQ',
point: { x: 200, y: 200 },
})
Use getAssetForExternalContent when you need an asset without creating a shape:
const asset = await editor.getAssetForExternalContent({
type: 'file',
file: myFile,
})
Remove a handler by passing null:
editor.registerExternalContentHandler('text', null)
Register a new handler to replace the default behavior for any content type. Your handler receives the content object and can create shapes, insert assets, or do anything else.
To extend rather than replace, call the default handler from your custom handler:
import { defaultHandleExternalTextContent } from 'tldraw'
editor.registerExternalContentHandler('text', async (content) => {
// Custom handling for HTML
const htmlSource = content.sources?.find((s) => s.type === 'text' && s.subtype === 'html')
if (htmlSource) {
const center = content.point ?? editor.getViewportPageBounds().center
editor.createShape({
type: 'my-html-shape',
x: center.x,
y: center.y,
props: { html: htmlSource.data },
})
return
}
// Fall back to default for plain text
await defaultHandleExternalTextContent(editor, content)
})
The default handlers are exported from @tldraw/tldraw:
defaultHandleExternalTextContentdefaultHandleExternalFileContentdefaultHandleExternalUrlContentdefaultHandleExternalSvgTextContentdefaultHandleExternalEmbedContentdefaultHandleExternalTldrawContentdefaultHandleExternalExcalidrawContentdefaultHandleExternalFileAssetdefaultHandleExternalUrlAssetdefaultHandleExternalFileReplaceContent