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TexturePass

docs/pages/TexturePass.html

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Import

TexturePass is an addon, and must be imported explicitly, see Installation#Addons.

import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';

Constructor

new TexturePass( map : Texture, opacity : number )

Constructs a new texture pass.

| map |

The texture to render.

| | opacity |

The opacity.

Default is 1.

|

Properties

.map : Texture

The texture to render.

.material : ShaderMaterial

The pass material.

.needsSwap : boolean

Overwritten to disable the swap.

Default is false.

Overrides: Pass#needsSwap

.opacity : number

The opacity.

Default is 1.

.uniforms : Object

The pass uniforms.

Methods

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.

Overrides: Pass#dispose

.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )

Performs the texture pass.

| renderer |

The renderer.

| | writeBuffer |

The write buffer. This buffer is intended as the rendering destination for the pass.

| | readBuffer |

The read buffer. The pass can access the result from the previous pass from this buffer.

| | deltaTime |

The delta time in seconds.

| | maskActive |

Whether masking is active or not.

|

Overrides: Pass#render

Source

examples/jsm/postprocessing/TexturePass.js