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MD2CharacterComplex

docs/pages/MD2CharacterComplex.html

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Import

MD2CharacterComplex is an addon, and must be imported explicitly, see Installation#Addons.

import { MD2CharacterComplex } from 'three/addons/misc/MD2CharacterComplex.js';

Constructor

new MD2CharacterComplex()

Constructs a new MD2 character.

Properties

.angularSpeed : number

The character's angular speed.

Default is 2.5.

.animationFPS : number

The FPS

Default is 6.

.backAcceleration : number

The character's back acceleration.

Default is 600.

.controls : Object

The movement controls.

Default is null.

.currentSkin : Texture

The current skin.

Default is undefined.

.frontAcceleration : number

The character's front acceleration.

Default is 600.

.frontDeceleration : number

The character's front deceleration.

Default is 600.

.maxReverseSpeed : number

The character's maximum reverse speed.

Default is - 275.

.maxSpeed : number

The character's maximum speed.

Default is 275.

.meshBody : Mesh

The body mesh.

Default is null.

.meshWeapon : Mesh

The weapon mesh.

Default is null.

.root : Object3D

The root 3D object

.scale : number

The mesh scale.

Default is 1.

.skinsBody : Array.<Texture>

The body skins.

.skinsWeapon : Array.<Texture>

The weapon skins.

.transitionFrames : number

The transition frames.

Default is 15.

.weapons : Array.<Mesh>

The weapon meshes.

Methods

.enableShadows( enable : boolean )

Toggles shadow casting and receiving on the character's meshes.

| enable |

Whether to enable shadows or not.

|

.loadParts( config : Object )

Loads the character model for the given config.

| config |

The config which defines the model and textures paths.

|

.setAnimation( animationName : string )

Sets the defined animation clip as the active animation.

| animationName |

The name of the animation clip.

|

.setPlaybackRate( rate : number )

Sets the animation playback rate.

| rate |

The playback rate to set.

|

.setSkin( index : number )

Sets the skin defined by the given skin index. This will result in a different texture for the body mesh.

| index |

The skin index.

|

.setVisible( enable : boolean )

Toggles visibility on the character's meshes.

| enable |

Whether the character is visible or not.

|

.setWeapon( index : number )

Sets the weapon defined by the given weapon index. This will result in a different weapon hold by the character.

| index |

The weapon index.

|

.setWireframe( wireframeEnabled : boolean )

Sets the wireframe material flag.

| wireframeEnabled |

Whether to enable wireframe rendering or not.

|

.shareParts( original : MD2CharacterComplex )

Shares certain resources from a different character model.

| original |

The original MD2 character.

|

.updateAnimations( delta : number )

Updates the animations of the mesh. Must be called inside the animation loop.

| delta |

The delta time in seconds.

|

.updateBehaviors()

Updates the animation state based on the control inputs.

.updateMovementModel( delta : number )

Transforms the character model based on the control input.

| delta |

The delta time in seconds.

|

Source

examples/jsm/misc/MD2CharacterComplex.js