docs/pages/Data3DTexture.html
Constructs a new data array texture.
| data |
The buffer data.
Default is null.
| | width |
The width of the texture.
Default is 1.
| | height |
The height of the texture.
Default is 1.
| | depth |
The depth of the texture.
Default is 1.
|
If set to true, the texture is flipped along the vertical axis when uploaded to the GPU.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#flipY
Whether to generate mipmaps (if possible) for a texture.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#generateMipmaps
The image definition of a data texture.
Overrides: Texture#image
This flag can be used for type testing.
Default is true.
How the texture is sampled when a texel covers more than one pixel.
Overwritten and set to NearestFilter by default.
Default is NearestFilter.
Overrides: Texture#magFilter
How the texture is sampled when a texel covers less than one pixel.
Overwritten and set to NearestFilter by default.
Default is NearestFilter.
Overrides: Texture#minFilter
Specifies the alignment requirements for the start of each pixel row in memory.
Overwritten and set to 1 by default.
Default is 1.
Overrides: Texture#unpackAlignment
This defines how the texture is wrapped in the depth and corresponds to W in UVW mapping.
Default is ClampToEdgeWrapping.