docfx/docs/config.md
Terminal.Gui provides a comprehensive configuration system that allows users and developers to customize application behavior and appearance through JSON configuration files. The ConfigurationManager enables persistent settings, themes, and application-specific preferences.
The ConfigurationManager provides:
ConfigurationManager is disabled by default and must be explicitly enabled:
using Terminal.Gui.Configuration;
class Program
{
static void Main()
{
// Enable configuration with all sources
ConfigurationManager.Enable(ConfigLocations.All);
using IApplication app = Application.Create();
app.Init();
// ... rest of app
}
}
// Enable configuration
ConfigurationManager.Enable(ConfigLocations.All);
// Listen for configuration changes
ConfigurationManager.Applied += (sender, e) =>
{
Console.WriteLine("Configuration applied!");
};
// Switch themes
ThemeManager.Theme = "Dark";
ConfigurationManager.Apply();
Terminal.Gui uses three configuration scopes, each serving a different purpose:
System-level settings that affect Terminal.Gui behavior. Only Terminal.Gui library developers can define SettingsScope properties.
[ConfigurationProperty(Scope = typeof(SettingsScope))]
public static bool Force16Colors { get; set; } = false;
Examples:
Application.DefaultKeyBindings (e.g. Command.Quit) - Default keys for application-level commandsDriver.Force16Colors - Force 16-color modeKey.Separator - Character separating keys in key combinationsVisual appearance settings that can be themed. Only Terminal.Gui library developers can define ThemeScope properties.
[ConfigurationProperty(Scope = typeof(ThemeScope))]
public static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
Examples:
Window.DefaultBorderStyle - Default border style for windowsDialog.DefaultShadow - Default shadow style for dialogsApplication-specific settings. Application developers can define AppSettingsScope properties for their apps.
[ConfigurationProperty] // AppSettingsScope is default
public static string MyAppSetting { get; set; } = "default value";
Important:
Configuration is loaded from multiple locations with increasing precedence (higher numbers override lower):
ConfigLocations specifies where configuration can be loaded from:
ConfigLocations.HardCoded (Lowest Precedence)
ConfigLocations.LibraryResources
Terminal.Gui.dll resources (Terminal.Gui.Resources.config.json)MyApp.Resources.config.json or Resources/config.json)~/.tui/config.json)./.tui/config.json)~/.tui/MyApp.config.json)./.tui/MyApp.config.json)TUI_CONFIG environment variableConfigLocations.Runtime (Highest Precedence)
RuntimeConfig string propertygraph TD
A[1. Hard-coded Defaults] --> B[2. Library Resources]
B --> C[3. App Resources]
C --> D[4. Global Home Directory]
D --> E[5. Global Current Directory]
E --> F[6. App Home Directory]
F --> G[7. App Current Directory]
G --> H[8. Environment Variable TUI_CONFIG]
H --> I[9. Runtime Config - Highest Priority]
style A fill:#f9f9f9
style I fill:#90EE90
Global Settings (config.json):
C:\Users\username\.tui\config.json~/.tui/config.json or ./.tui/config.jsonApp-Specific Settings (AppName.config.json):
C:\Users\username\.tui\UICatalog.config.json~/.tui/UICatalog.config.json or ./.tui/UICatalog.config.jsonEnvironment Variable (TUI_CONFIG):
# Linux/macOS
export TUI_CONFIG='{"Application.DefaultKeyBindings": {"Quit": {"All": ["Ctrl+Q"]}}}'
# Windows PowerShell
$env:TUI_CONFIG='{"Application.DefaultKeyBindings": {"Quit": {"All": ["Ctrl+Q"]}}}'
A Theme is a named collection of visual settings bundled together. Terminal.Gui includes several built-in themes.
Terminal.Gui/Resources/config.json for all built-in themes// Get current theme
ThemeScope currentTheme = ThemeManager.GetCurrentTheme();
// Get all available themes (null if ConfigurationManager not yet initialized)
ConcurrentDictionary<string, ThemeScope>? themes = ThemeManager.Themes;
if (themes is null)
{
return; // ConfigurationManager not yet initialized
}
// Get theme names
ImmutableList<string> themeNames = ThemeManager.GetThemeNames();
// Switch themes
ThemeManager.Theme = "Dark";
ConfigurationManager.Apply();
// Listen for theme changes
ThemeManager.ThemeChanged += (sender, e) =>
{
// e.Value is the new theme name
// Update UI based on new theme
};
A Scheme defines the colors and text styles for a specific UI context (e.g., Dialog, Menu, Accent).
See the Scheme Deep Dive for complete details on the scheme system.
Schemes enum defines the standard schemes:
// Get all schemes for current theme
Dictionary<string, Scheme?> schemes = SchemeManager.GetSchemesForCurrentTheme();
// Get specific scheme
Scheme dialogScheme = SchemeManager.GetScheme(Schemes.Dialog);
// Get scheme names
ImmutableList<string> schemeNames = SchemeManager.GetSchemeNames();
// Add custom scheme
SchemeManager.AddScheme("MyScheme", new Scheme
{
Normal = new Attribute(Color.White, Color.Blue),
Focus = new Attribute(Color.Black, Color.Cyan)
});
Any view can be given a named scheme by setting View.SchemeName. When set, GetScheme() looks up that name in the active theme and uses it if found. If the name is not found in the current theme, it falls back through the normal resolution chain (SuperView → "Base" → hard-coded "Base") rather than throwing.
// 1. Register the custom scheme (call before Application.Init or after ConfigurationManager.Apply)
SchemeManager.AddScheme("Highlight", new Scheme
{
Normal = new Attribute(Color.Black, Color.BrightYellow),
Focus = new Attribute(Color.White, Color.BrightYellow)
});
// 2. Assign the scheme name to any view
Label warningLabel = new () { Text = "Warning!" };
warningLabel.SchemeName = "Highlight";
Custom schemes can also be defined in a config JSON file so they are theme-aware:
{
"Themes": [
{
"Default": {
"Schemes": [
{
"Highlight": {
"Normal": { "Foreground": "Black", "Background": "BrightYellow" },
"Focus": { "Foreground": "White", "Background": "BrightYellow" }
}
}
]
}
}
]
}
When the active theme changes, any view with SchemeName = "Highlight" automatically picks up the new theme's definition of that scheme.
View.GetScheme() resolves the scheme for a view using the following priority order:
flowchart TD
A([GetScheme called]) --> B{HasScheme?\nexplicit Scheme set}
B -- Yes --> C([Return explicit Scheme])
B -- No --> D{SchemeName set?}
D -- No --> E{SuperView exists?}
D -- Yes --> F{TryGetScheme\nSchemeName found?}
F -- Yes --> G([Return named Scheme])
F -- No --> H[/Logging.Warning emitted/]
H --> E
E -- Yes --> I([Return SuperView.GetScheme])
E -- No --> J{TryGetScheme\n'Base' found?}
J -- Yes --> K([Return 'Base' from active theme])
J -- No --> L([Return hard-coded 'Base'])
| Priority | Condition | Result |
|---|---|---|
| 1 | HasScheme is true | Explicit Scheme instance used as-is |
| 2 | SchemeName is set and found in active theme | Named scheme returned |
| 3 | SchemeName is set but not found | Logging.Warning emitted; fallback continues |
| 4 | SuperView exists | SuperView.GetScheme() (recursive) |
| 5 | "Base" exists in active theme | Active theme's "Base" scheme |
| 6 | (last resort) | Hard-coded "Base" — always available |
When writing code that looks up a scheme by name, prefer SchemeManager.TryGetScheme() over SchemeManager.GetScheme(string) — the Try variant returns false instead of throwing KeyNotFoundException when the name is not found.
if (SchemeManager.TryGetScheme("Highlight", out Scheme? scheme))
{
// use scheme
}
Each Scheme maps VisualRole to Attribute:
{
"Accent": {
"Normal": {
"Foreground": "BrightGreen",
"Background": "Black",
"Style": "None"
},
"Focus": {
"Foreground": "White",
"Background": "Cyan",
"Style": "Bold"
},
"HotNormal": {
"Foreground": "Yellow",
"Background": "Black"
},
"HotFocus": {
"Foreground": "Blue",
"Background": "Cyan",
"Style": "Underline"
},
"Active": {
"Foreground": "White",
"Background": "DarkCyan"
},
"HotActive": {
"Foreground": "Yellow",
"Background": "DarkCyan"
},
"Highlight": {
"Foreground": "Black",
"Background": "BrightGreen"
},
"Editable": {
"Foreground": "White",
"Background": "DarkBlue"
},
"ReadOnly": {
"Foreground": "Gray",
"Background": "Black"
},
"Disabled": {
"Foreground": "DarkGray",
"Background": "Black",
"Style": "Faint"
}
}
}
Application developers define settings using the ConfigurationPropertyAttribute:
public class MyApp
{
[ConfigurationProperty]
public static string MySetting { get; set; } = "Default Value";
[ConfigurationProperty]
public static int MaxItems { get; set; } = 100;
}
Requirements:
public or internalstaticAppSettings properties are automatically prefixed with the class name to ensure global uniqueness:
// Code
public class MyApp
{
[ConfigurationProperty]
public static string MySetting { get; set; } = "value";
}
// JSON
{
"AppSettings": {
"MyApp.MySetting": "value"
}
}
Use the Scope parameter to specify non-default scopes (Terminal.Gui library only):
// SettingsScope - Library-wide settings
[ConfigurationProperty(Scope = typeof(SettingsScope))]
public static bool Force16Colors { get; set; } = false;
// ThemeScope - Visual settings
[ConfigurationProperty(Scope = typeof(ThemeScope))]
public static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
// AppSettingsScope - Application settings (default)
[ConfigurationProperty] // or explicitly: Scope = typeof(AppSettingsScope)
public static string MyAppSetting { get; set; } = "default";
For library developers only, use OmitClassName = true for cleaner JSON:
[ConfigurationProperty(Scope = typeof(ThemeScope), OmitClassName = true)]
public static Dictionary<string, Scheme> Schemes { get; set; } = new();
The simplest approach - enable and load in one call:
ConfigurationManager.Enable(ConfigLocations.All);
This:
For more control, use xref:Terminal.Gui.Configuration.ConfigurationManager's Load and Apply() separately:
// Enable without loading
ConfigurationManager.Enable(ConfigLocations.None);
// Load from specific locations
ConfigurationManager.Load(ConfigLocations.GlobalHome | ConfigLocations.AppResources);
// Apply settings
ConfigurationManager.Apply();
Set configuration directly in code without files:
ConfigurationManager.RuntimeConfig = @"
{
""Application.DefaultKeyBindings.Quit"": ""Ctrl+Q"",
""Application.Force16Colors"": true
}";
ConfigurationManager.Enable(ConfigLocations.Runtime);
Reset all settings to hard-coded defaults:
ConfigurationManager.ResetToHardCodedDefaults();
The ConfigurationManager provides events to track configuration changes:
Raised after configuration is applied to the application:
ConfigurationManager.Applied += (_, _) =>
{
// Configuration has been applied
// Update UI or refresh views
};
Raised after configuration is loaded from a source or reset (before Apply() is called):
ConfigurationManager.Updated += (_, _) =>
{
// Configuration has been loaded or reset
// Inspect ConfigurationManager.Settings if needed
};
Raised when the active theme changes:
ThemeManager.ThemeChanged += (_, e) =>
{
// e.Value is the new theme name
// Refresh all views to use new theme
// From within a View, use: App?.Current?.SetNeedsDraw();
// Or access via IApplication instance: app.Current?.SetNeedsDraw();
};
System-wide settings from SettingsScope:
{
"Application.DefaultKeyBindings.Quit": "Esc",
"Driver.Force16Colors": false,
"Application.IsMouseDisabled": false,
"Application.DefaultKeyBindings.Arrange": "Ctrl+F5",
"Application.DefaultKeyBindings.NextTabStop": "Tab",
"Application.DefaultKeyBindings.PreviousTabStop": "Shift+Tab",
"Application.DefaultKeyBindings.NextTabGroup": "F6",
"Application.DefaultKeyBindings.PreviousTabGroup": "Shift+F6",
"Key.Separator": "+"
}
Configurable key bindings use the PlatformKeyBinding format to support platform-aware defaults. See Key Binding Overrides for the full JSON format.
{
"Application.DefaultKeyBindings": {
"Quit": { "All": ["Esc"] },
"Suspend": { "Linux": ["Ctrl+Z"], "Macos": ["Ctrl+Z"] },
"Arrange": { "All": ["Ctrl+F5"] }
},
"View.DefaultKeyBindings": {
"Copy": { "All": ["Ctrl+C"] },
"Undo": { "All": ["Ctrl+Z"], "Linux": ["Ctrl+/"], "Macos": ["Ctrl+/"] }
},
"View.ViewKeyBindings": {
"TextField": {
"CutToEndOfLine": { "All": ["Ctrl+K"] }
}
}
}
Settings for individual View types from ThemeScope:
{
"Window.DefaultBorderStyle": "Single",
"Window.DefaultShadow": "None",
"Dialog.DefaultBorderStyle": "Heavy",
"Dialog.DefaultShadow": "Transparent",
"Dialog.DefaultButtonAlignment": "End",
"FrameView.DefaultBorderStyle": "Rounded",
"Button.DefaultShadow": "None",
"PopoverMenu.DefaultKey": "Shift+F10",
"FileDialog.MaxSearchResults": 10000
}
Customize the Unicode characters used for drawing:
{
"Glyphs.RightArrow": "►",
"Glyphs.LeftArrow": "U+25C4",
"Glyphs.DownArrow": "\\u25BC",
"Glyphs.UpArrow": 965010,
"Glyphs.LeftBracket": "[",
"Glyphs.RightBracket": "]",
"Glyphs.Checked": "☑",
"Glyphs.UnChecked": "☐",
"Glyphs.Selected": "◉",
"Glyphs.UnSelected": "○"
}
Glyphs can be specified as:
"►""U+25C4""\\u25BC"965010Key bindings for Application-level commands, base View commands, and per-view commands can all be overridden in configuration. See Keyboard Deep Dive - Configurable Key Bindings for the full architecture.
Override Application-level key bindings (e.g., change the Quit key):
{
"Application.DefaultKeyBindings": {
"Quit": { "All": ["Ctrl+Q"] },
"Suspend": { "Linux": ["Ctrl+Z"], "Macos": ["Ctrl+Z"] }
}
}
Override base View key bindings (affects all views that support those commands):
{
"View.DefaultKeyBindings": {
"Copy": { "All": ["Ctrl+C", "Ctrl+Insert"] },
"Paste": { "All": ["Ctrl+V", "Shift+Insert"] },
"Undo": { "All": ["Ctrl+Z"], "Linux": ["Ctrl+/"], "Macos": ["Ctrl+/"] }
}
}
Override per-view key bindings using View.ViewKeyBindings (maps view type name to command overrides):
{
"View.ViewKeyBindings": {
"TextField": {
"Undo": { "All": ["Ctrl+Z"] },
"CutToEndOfLine": { "All": ["Ctrl+K"] }
},
"TextView": {
"Redo": { "All": ["Ctrl+Shift+Z"], "Windows": ["Ctrl+Y"] }
}
}
}
Each entry uses the PlatformKeyBinding format with optional All, Windows, Linux, and Macos string arrays. All keys apply on every platform; platform-specific arrays add additional bindings for that OS.
To find all available configuration properties:
// Get hard-coded configuration as a JSON string
string hardCodedJson = ConfigurationManager.GetHardCodedConfig();
Console.WriteLine(hardCodedJson);
// Or get an empty configuration skeleton
string emptyJson = ConfigurationManager.GetEmptyConfig();
Or search the source code for [ConfigurationProperty] attributes.
A theme is a named collection bundling visual settings and schemes:
{
"Themes": [
{
"Dark": {
"Dialog.DefaultBorderStyle": "Heavy",
"Dialog.DefaultShadow": "Transparent",
"Window.DefaultBorderStyle": "Single",
"Button.DefaultShadow": "Opaque",
"Schemes": [
{
"Accent": {
"Normal": { "Foreground": "BrightGreen", "Background": "Black" },
"Focus": { "Foreground": "White", "Background": "Cyan" }
},
"Dialog": {
"Normal": { "Foreground": "Black", "Background": "Gray" }
}
}
]
}
}
]
}
Custom themes can be defined in configuration files:
{
"Themes": [
{
"MyCustomTheme": {
"Window.DefaultBorderStyle": "Double",
"Dialog.DefaultShadow": "Opaque",
"Schemes": [
{
"Base": {
"Normal": {
"Foreground": "Cyan",
"Background": "Black",
"Style": "Bold"
}
}
}
]
}
}
]
}
Then activate the theme:
ThemeManager.Theme = "MyCustomTheme";
ConfigurationManager.Apply();
Themes only override specified properties. To build on an existing theme:
// Start with default theme
ThemeManager.Theme = "Default";
ConfigurationManager.Apply();
// Apply custom theme (overrides only what's specified)
ThemeManager.Theme = "MyCustomTheme";
ConfigurationManager.Apply();
Each Attribute in a scheme now includes TextStyle:
{
"Normal": {
"Foreground": "White",
"Background": "Blue",
"Style": "Bold, Underline"
}
}
Available styles (combinable):
NoneBoldFaintItalicUnderlineBlinkReverseStrikethroughAll configuration files must conform to the JSON schema:
Schema URL: https://gui-cs.github.io/Terminal.Gui/schemas/tui-config-schema.json
{
"$schema": "https://gui-cs.github.io/Terminal.Gui/schemas/tui-config-schema.json",
// SettingsScope properties
"Application.DefaultKeyBindings.Quit": "Esc",
"Application.Force16Colors": false,
// Current theme name
"Theme": "Dark",
// Theme definitions
"Themes": [
{
"Dark": {
// ThemeScope properties
"Window.DefaultBorderStyle": "Single",
// Schemes
"Schemes": [ ... ]
}
}
],
// AppSettings
"AppSettings": {
"MyApp.MySetting": "value"
}
}
1. Enable Early
Enable ConfigurationManager at the start of Main(), before creating the application:
static void Main()
{
ConfigurationManager.Enable(ConfigLocations.All);
using IApplication app = Application.Create();
app.Init();
// ...
}
2. Use AppSettings for App Configuration
public class MyApp
{
[ConfigurationProperty]
public static bool ShowWelcomeMessage { get; set; } = true;
[ConfigurationProperty]
public static string DefaultDirectory { get; set; } = "";
}
3. Ship Default Configuration as Resource
Include a Resources/config.json file in your app:
<ItemGroup>
<EmbeddedResource Include="Resources\config.json" />
</ItemGroup>
4. Handle Configuration Changes
ConfigurationManager.Applied += (sender, e) =>
{
// Refresh UI when configuration changes
RefreshAllViews();
};
1. Use Appropriate Scopes
AppSettingsScope in library code2. Provide Meaningful Defaults
[ConfigurationProperty(Scope = typeof(ThemeScope))]
public static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
3. Document Configuration Properties
/// <summary>
/// Gets or sets the default border style for all Windows.
/// </summary>
[ConfigurationProperty(Scope = typeof(ThemeScope))]
public static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
[!IMPORTANT] Configuration settings are applied at the process level.
Since configuration properties are static, changes affect all applications in the same process. This is typically not an issue for normal applications, but can affect scenarios with:
- Multiple Terminal.Gui apps in the same process
- Unit tests running in parallel
- Hot reload scenarios
Control how JSON parsing errors are handled:
{
"ConfigurationManager.ThrowOnJsonErrors": true
}
false (default) - Silent failures, errors loggedtrue - Throws exceptions on JSON parsing errorsRetrieve the current hard-coded defaults as a JSON string:
// Get the hard-coded configuration as JSON
string json = ConfigurationManager.GetHardCodedConfig();
File.WriteAllText("my-config.json", json);
// Get an empty configuration skeleton (just the $schema tag)
string empty = ConfigurationManager.GetEmptyConfig();
Disable and optionally reset to defaults:
// Disable but keep current settings
ConfigurationManager.Disable(resetToHardCodedDefaults: false);
// Disable and reset to hard-coded defaults
ConfigurationManager.Disable(resetToHardCodedDefaults: true);
Watch for configuration file changes:
var watcher = new FileSystemWatcher(
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".tui"));
watcher.Filter = "*.json";
watcher.Changed += (s, e) =>
{
ConfigurationManager.Load(ConfigLocations.GlobalHome);
ConfigurationManager.Apply();
};
watcher.EnableRaisingEvents = true;
See UICatalog's ConfigurationEditor scenario for a complete example.
using Terminal.Gui;
using Terminal.Gui.Configuration;
ConfigurationManager.Enable(ConfigLocations.All);
using IApplication app = Application.Create();
app.Init();
OptionSelector themeSelector = new ()
{
X = 1,
Y = 1,
Labels = ThemeManager.GetThemeNames()
};
themeSelector.ValueChanged += (_, e) =>
{
IReadOnlyList<string>? labels = themeSelector.Labels;
if (labels is null || e.NewValue is null)
{
return;
}
ThemeManager.Theme = labels[e.NewValue.Value];
ConfigurationManager.Apply();
};
Window win = new () { Title = "Theme Demo" };
win.Add(themeSelector);
app.Run(win);
public class MyApp
{
[ConfigurationProperty]
public static string LastOpenedFile { get; set; } = "";
[ConfigurationProperty]
public static int WindowWidth { get; set; } = 80;
[ConfigurationProperty]
public static int WindowHeight { get; set; } = 25;
}
// Enable and use
ConfigurationManager.Enable(ConfigLocations.All);
// Settings are automatically loaded and applied
var window = new Window
{
Width = MyApp.WindowWidth,
Height = MyApp.WindowHeight
};
// Later, retrieve the hard-coded config as JSON
string json = ConfigurationManager.GetHardCodedConfig();
// Could save to file here
ConfigurationManager.RuntimeConfig = @"
{
""Application.DefaultKeyBindings"": {
""Quit"": { ""All"": [""Ctrl+Q""] }
},
""Driver.Force16Colors"": true,
""Theme"": ""Dark""
}";
ConfigurationManager.Enable(ConfigLocations.Runtime);
// Settings are now applied
// Quit key is Ctrl+Q
// 16-color mode is forced
// Dark theme is active
The UICatalog application demonstrates configuration management: