docs/structure-of-a-contract.rst
.. index:: contract, state variable, function, event, struct, enum, function;modifier
.. _contract_structure:
Structure of a Contract
Contracts in Solidity are similar to classes in object-oriented languages.
Each contract can contain declarations of :ref:structure-state-variables, :ref:structure-functions,
:ref:structure-function-modifiers, :ref:structure-events, :ref:structure-errors, :ref:structure-struct-types and :ref:structure-enum-types.
Furthermore, contracts can inherit from other contracts.
There are also special kinds of contracts called :ref:libraries<libraries> and :ref:interfaces<interfaces>.
The section about :ref:contracts<contracts> contains more details than this section,
which serves to provide a quick overview.
.. _structure-state-variables:
State variables are variables whose values are either permanently stored in contract
storage or, alternatively, temporarily stored in transient storage which is cleaned at
the end of each transaction.
See :ref:data locations <locations> for more details.
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
contract SimpleStorage {
uint storedData; // State variable
// ...
}
See the :ref:types section for valid state variable types and
:ref:visibility-and-getters for possible choices for
visibility.
.. _structure-functions:
Functions are the executable units of code. Functions are usually defined inside a contract, but they can also be defined outside of contracts.
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.1 <0.9.0;
contract SimpleAuction {
function bid() public payable { // Function
// ...
}
}
// Helper function defined outside of a contract
function helper(uint x) pure returns (uint) {
return x * 2;
}
:ref:function-calls can happen internally or externally
and have different levels of :ref:visibility<visibility-and-getters>
towards other contracts. :ref:Functions<functions> accept :ref:parameters and return variables<function-parameters-return-variables> to pass parameters
and values between them.
.. _structure-function-modifiers:
Function modifiers can be used to amend the semantics of functions in a declarative way
(see :ref:modifiers in the contracts section).
Overloading, that is, having the same modifier name with different parameters, is not possible.
Like functions, modifiers can be :ref:overridden <modifier-overriding>.
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.22 <0.9.0;
contract Purchase {
address public seller;
modifier onlySeller() { // Modifier
require(
msg.sender == seller,
"Only seller can call this."
);
_;
}
function abort() public view onlySeller { // Modifier usage
// ...
}
}
.. _structure-events:
Events are convenience interfaces with the EVM logging facilities.
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.22;
event HighestBidIncreased(address bidder, uint amount); // Event
contract SimpleAuction {
function bid() public payable {
// ...
emit HighestBidIncreased(msg.sender, msg.value); // Triggering event
}
}
See :ref:events in contracts section for information on how events are declared
and can be used from within a dapp.
.. _structure-errors:
Errors allow you to define descriptive names and data for failure situations.
Errors can be used in :ref:revert statements <revert-statement>.
In comparison to string descriptions, errors are much cheaper and allow you
to encode additional data. You can use NatSpec to describe the error to
the user.
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.4;
/// Not enough funds for transfer. Requested `requested`,
/// but only `available` available.
error NotEnoughFunds(uint requested, uint available);
contract Token {
mapping(address => uint) balances;
function transfer(address to, uint amount) public {
uint balance = balances[msg.sender];
if (balance < amount)
revert NotEnoughFunds(amount, balance);
balances[msg.sender] -= amount;
balances[to] += amount;
// ...
}
}
See :ref:errors in the contracts section for more information.
.. _structure-struct-types:
Structs are custom defined types that can group several variables (see
:ref:structs in types section).
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
contract Ballot {
struct Voter { // Struct
uint weight;
bool voted;
address delegate;
uint vote;
}
}
.. _structure-enum-types:
Enums can be used to create custom types with a finite set of 'constant values' (see
:ref:enums in types section).
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
contract Purchase {
enum State { Created, Locked, Inactive } // Enum
}