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Structure of a Contract

docs/structure-of-a-contract.rst

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.. index:: contract, state variable, function, event, struct, enum, function;modifier

.. _contract_structure:


Structure of a Contract


Contracts in Solidity are similar to classes in object-oriented languages. Each contract can contain declarations of :ref:structure-state-variables, :ref:structure-functions, :ref:structure-function-modifiers, :ref:structure-events, :ref:structure-errors, :ref:structure-struct-types and :ref:structure-enum-types. Furthermore, contracts can inherit from other contracts.

There are also special kinds of contracts called :ref:libraries<libraries> and :ref:interfaces<interfaces>.

The section about :ref:contracts<contracts> contains more details than this section, which serves to provide a quick overview.

.. _structure-state-variables:

State Variables

State variables are variables whose values are either permanently stored in contract storage or, alternatively, temporarily stored in transient storage which is cleaned at the end of each transaction. See :ref:data locations <locations> for more details.

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;

contract SimpleStorage {
    uint storedData; // State variable
    // ...
}

See the :ref:types section for valid state variable types and :ref:visibility-and-getters for possible choices for visibility.

.. _structure-functions:

Functions

Functions are the executable units of code. Functions are usually defined inside a contract, but they can also be defined outside of contracts.

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.1 <0.9.0;

contract SimpleAuction {
    function bid() public payable { // Function
        // ...
    }
}

// Helper function defined outside of a contract
function helper(uint x) pure returns (uint) {
    return x * 2;
}

:ref:function-calls can happen internally or externally and have different levels of :ref:visibility<visibility-and-getters> towards other contracts. :ref:Functions<functions> accept :ref:parameters and return variables<function-parameters-return-variables> to pass parameters and values between them.

.. _structure-function-modifiers:

Function Modifiers

Function modifiers can be used to amend the semantics of functions in a declarative way (see :ref:modifiers in the contracts section).

Overloading, that is, having the same modifier name with different parameters, is not possible.

Like functions, modifiers can be :ref:overridden <modifier-overriding>.

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.22 <0.9.0;

contract Purchase {
    address public seller;

    modifier onlySeller() { // Modifier
        require(
            msg.sender == seller,
            "Only seller can call this."
        );
        _;
    }

    function abort() public view onlySeller { // Modifier usage
        // ...
    }
}

.. _structure-events:

Events

Events are convenience interfaces with the EVM logging facilities.

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.22;

event HighestBidIncreased(address bidder, uint amount); // Event

contract SimpleAuction {
    function bid() public payable {
        // ...
        emit HighestBidIncreased(msg.sender, msg.value); // Triggering event
    }
}

See :ref:events in contracts section for information on how events are declared and can be used from within a dapp.

.. _structure-errors:

Errors

Errors allow you to define descriptive names and data for failure situations. Errors can be used in :ref:revert statements <revert-statement>. In comparison to string descriptions, errors are much cheaper and allow you to encode additional data. You can use NatSpec to describe the error to the user.

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.4;

/// Not enough funds for transfer. Requested `requested`,
/// but only `available` available.
error NotEnoughFunds(uint requested, uint available);

contract Token {
    mapping(address => uint) balances;
    function transfer(address to, uint amount) public {
        uint balance = balances[msg.sender];
        if (balance < amount)
            revert NotEnoughFunds(amount, balance);
        balances[msg.sender] -= amount;
        balances[to] += amount;
        // ...
    }
}

See :ref:errors in the contracts section for more information.

.. _structure-struct-types:

Struct Types

Structs are custom defined types that can group several variables (see :ref:structs in types section).

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;

contract Ballot {
    struct Voter { // Struct
        uint weight;
        bool voted;
        address delegate;
        uint vote;
    }
}

.. _structure-enum-types:

Enum Types

Enums can be used to create custom types with a finite set of 'constant values' (see :ref:enums in types section).

.. code-block:: solidity

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;

contract Purchase {
    enum State { Created, Locked, Inactive } // Enum
}