exoplayer-amzn-2.10.6/extensions/opus/README.md
The Opus extension provides LibopusAudioRenderer, which uses libopus (the Opus
decoding library) to decode Opus audio.
Please note that whilst the code in this repository is licensed under Apache 2.0, using this extension also requires building and including one or more external libraries as described below. These are licensed separately.
To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's top level README.
In addition, it's necessary to build the extension's native components as follows:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
NDK_PATH="<path to Android NDK>"
cd "${OPUS_EXT_PATH}/jni" && \
git clone https://git.xiph.org/opus.git libopus
cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
cd "${OPUS_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
convert_android_asm.sh${OPUS_EXT_PATH}/jni/libopus.Once you've followed the instructions above to check out, build and depend on
the extension, the next step is to tell ExoPlayer to use LibopusAudioRenderer.
How you do this depends on which player API you're using:
DefaultRenderersFactory to
ExoPlayerFactory.newSimpleInstance, you can enable using the extension by
setting the extensionRendererMode parameter of the DefaultRenderersFactory
constructor to EXTENSION_RENDERER_MODE_ON. This will use
LibopusAudioRenderer for playback if MediaCodecAudioRenderer doesn't
support the input format. Pass EXTENSION_RENDERER_MODE_PREFER to give
LibopusAudioRenderer priority over MediaCodecAudioRenderer.DefaultRenderersFactory, add a LibopusAudioRenderer
to the output list in buildAudioRenderers. ExoPlayer will use the first
Renderer in the list that supports the input media format.RenderersFactory, return a
LibopusAudioRenderer instance from createRenderers. ExoPlayer will use the
first Renderer in the returned array that supports the input media format.ExoPlayerFactory.newInstance, pass a LibopusAudioRenderer
in the array of Renderers. ExoPlayer will use the first Renderer in the
list that supports the input media format.Note: These instructions assume you're using DefaultTrackSelector. If you have
a custom track selector the choice of Renderer is up to your implementation,
so you need to make sure you are passing an LibopusAudioRenderer to the
player, then implement your own logic to use the renderer for a given track.
com.google.android.exoplayer2.ext.opus.*
belong to this module.