docs/astro/src/content/docs/guide/development/custom-controls.mdx
import { Tabs, TabItem } from '@astrojs/starlight/components'; import LangRefLink from '@slint/common-files/src/components/LangRefLink.astro';
import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
in-out property <int> counter: 0;
VerticalBox {
button := Button {
text: "Button, pressed " + root.counter + " times";
clicked => {
root.counter += 1;
}
}
}
}
In this first example, you see the basics of the Slint language:
VerticalBox layout and the Button widget from the standard library
using the import statement. This statement can import widgets or your own components
declared in different files. You don't need to import built-in element such as Window or Rectangle.Recipe component using the component keyword. Recipe inherits from Window
and has elements: A layout (VerticalBox) with one button.:=: to set property values. Here we assign a
binding that computes a string by concatenating some string literals, and the
counter property to the Button's text property.property <...>. A
property needs to have a type, and can have a default value and an access
specifier. Access specifiers like private, in, out or in-out defines
how outside elements can interact with the property. Private is the default
value and stops any outside element from accessing the property.
The counter property is custom in this example.clicked callback of the button with => { ... }.text binding of the button is
automatically re-computed whenever the counter changes.This example increments the counter using native code:
import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
in-out property <int> counter: 0;
callback button-pressed <=> button.clicked;
VerticalBox {
button := Button {
text: "Button, pressed " + root.counter + " times";
}
}
}
The <=> syntax binds two callbacks together. Here the new button-pressed
callback binds to button.clicked.
The root element of the main component exposes all non-private properties and
callbacks to native code.
In Slint, - and _ are equivalent and interchangeable in all identifiers.
This is different in native code: Most programming languages forbid - in
identifiers, so - is replaced with _.
For technical reasons, this example uses export {Recipe} in the slint! macro.
In real code, you can put the whole Slint code in the slint! macro, or use
an external .slint file together with a build script.
slint::slint!(export { Recipe } from "docs/reference/src/recipes/button_native.slint";);
fn main() {
let recipe = Recipe::new().unwrap();
let recipe_weak = recipe.as_weak();
recipe.on_button_pressed(move || {
let recipe = recipe_weak.upgrade().unwrap();
let mut value = recipe.get_counter();
value = value + 1;
recipe.set_counter(value);
});
recipe.run().unwrap();
}
The Slint compiler generates a struct Recipe with a getter (get_counter) and
a setter (set_counter) for each accessible property of the root element of the
Recipe component. It also generates a function for each accessible callback,
like in this case on_button_pressed.
The Recipe struct implements the <LangRefLink lang="rust-slint" relpath="trait.ComponentHandle.html">slint::ComponentHandle</LangRefLink> trait. A component
manages a strong and a weak reference count, similar to an Rc.
We call the as_weak function to get a weak handle to the component, which we
can move into the callback.
We can't use a strong handle here, because that would form a cycle: The component handle has ownership of the callback, which itself has ownership of the closure's captured variables.
</TabItem> <TabItem label="C++">In C++ you can write
#include "button_native.h"
int main(int argc, char **argv)
{
auto recipe = Recipe::create();
recipe->on_button_pressed([&]() {
auto value = recipe->get_counter();
value += 1;
recipe->set_counter(value);
});
recipe->run();
}
The CMake integration handles the Slint compiler invocations as needed,
which will parse the .slint file and generate the button_native.h header.
This header file contains a Recipe class with a getter and setter for each
accessible property, as well as a function to set up a callback
for each accessible callback in Recipe. In this case we will have get_counter,
set_counter to access the counter property and on_button_pressed to
set up the callback.
In Python, you can write:
import slint
class App(slint.loader.recipe.Recipe):
@slint.callback
def button_pressed(self):
value = self.counter
value = value + 1
self.counter = value
app = App()
app.run()
The Slint auto-loader provides a Recipe class originating from recipe.slint, which is subclassed.
The Recipe class provides the counter property, and the @slint.callback decorator connects the
button_pressed method with the button-pressed callback.
import { VerticalBox, Slider } from "std-widgets.slint";
export component Recipe inherits Window {
VerticalBox {
slider := Slider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
This example introduces the Slider widget.
It also introduces interpolation in string literals: Use \{...} to render
the result of code between the curly braces as a string.
import { CheckBox } from "std-widgets.slint";
export component Recipe inherits Window {
width: 200px;
height: 100px;
rect := Rectangle {
x:0;
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
}
CheckBox {
y: 25px;
text: "Align rect to the right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
} else {
rect.x = 0px;
}
}
}
}
Layouts position elements automatically. In this example we manually position
elements instead, using the x, y, width, height properties.
Notice the animate x block that specifies an animation. It's run whenever the
property changes: Either because a callback sets the property, or because
its binding value changes.
import { CheckBox } from "std-widgets.slint";
export component Recipe inherits Window {
width: 200px;
height: 100px;
rect := Rectangle {
x:0;
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
animate y {
duration: 250ms;
delay: 500ms;
easing: ease-in;
}
}
CheckBox {
y: 25px;
text: "Align rect bottom right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
rect.y = parent.height - rect.height;
} else {
rect.x = 0px;
rect.y = 0px;
}
}
}
}
This example uses the delay property to make one animation run after another.
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle {
width: 30px;
height: 30px;
border-radius: root.width / 2;
animate x { duration: 250ms; easing: ease-in; }
animate y { duration: 250ms; easing: ease-in-out; }
animate background { duration: 250ms; }
}
export component Recipe inherits Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px; circle1.background: green;
circle2.x: 0px; circle2.y: 0px; circle2.background: blue;
}
right-aligned when b2.pressed: {
circle1.x: 170px; circle1.y: 70px; circle1.background: green;
circle2.x: 170px; circle2.y: 00px; circle2.background: blue;
}
]
VerticalBox {
HorizontalBox {
max-height: self.min-height;
b1 := Button {
text: "State 1";
}
b2 := Button {
text: "State 2";
}
}
Rectangle {
background: root.background.darker(20%);
width: 200px;
height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; }
circle2 := Circle { background: green; x: 85px; y: 40px; }
}
}
}
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle {
width: 30px;
height: 30px;
border-radius: root.width / 2;
}
export component Recipe inherits Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px;
circle2.x: 0px; circle2.y: 0px;
in {
animate circle1.x, circle2.x { duration: 250ms; }
}
out {
animate circle1.x, circle2.x { duration: 500ms; }
}
}
right-aligned when !b1.pressed: {
circle1.x: 170px; circle1.y: 70px;
circle2.x: 170px; circle2.y: 00px;
}
]
VerticalBox {
HorizontalBox {
max-height: self.min-height;
b1 := Button {
text: "Press and hold to change state";
}
}
Rectangle {
background: root.background.darker(20%);
width: 250px;
height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; }
circle2 := Circle { background: blue; x: 85px; y: 40px; }
}
}
}
import { VerticalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
VerticalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
import { HorizontalBox, Button } from "std-widgets.slint";
export component Recipe inherits Window {
HorizontalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
import { GridBox, Button, Slider } from "std-widgets.slint";
export component Recipe inherits Window {
GridBox {
Row {
Button { text: "First"; }
Button { text: "Second"; }
}
Row {
Button { text: "Third"; }
Button { text: "Fourth"; }
}
Row {
Slider {
colspan: 2;
}
}
}
}
This example uses a global singleton to implement common logic in native code. This singleton may also store properties that are accessible to native code.
Note: The preview visualize the Slint code only. It's not connected to the native code.
import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic {
pure callback to-upper-case(string) -> string;
// You can collect other global properties here
}
export component Recipe inherits Window {
VerticalBox {
input := LineEdit {
text: "Text to be transformed";
}
HorizontalBox {
Text { text: "Transformed:"; }
// Callback invoked in binding expression
Text {
text: {
Logic.to-upper-case(input.text);
}
}
}
}
}
In Rust you can set the callback like this:
fn main() {
let recipe = Recipe::new().unwrap();
recipe.global::<Logic>().on_to_upper_case(|string| {
string.as_str().to_uppercase().into()
});
// ...
}
int main(int argc, char **argv)
{
auto recipe = Recipe::create();
recipe->global<Logic>().on_to_upper_case([](slint::SharedString str) -> slint::SharedString {
std::string arg(str);
std::transform(arg.begin(), arg.end(), arg.begin(), toupper);
return slint::SharedString(arg);
});
// ...
}
In JavaScript you can set the callback like this:
let slint = require("slint-ui");
let file = slint.loadFile("recipe.slint");
let recipe = new file.Recipe();
recipe.Logic.to_upper_case = (str) => {
return str.toUpperCase();
};
// ...
In Python, the callback is associated with the global_name parameter of the @slint.callback decorator:
import slint
class App(slint.loader.recipe.Recipe):
@slint.callback(global_name="Logic")
def to_upper_case(&self, value: str) -> str:
return value.upper()
# ...
component Button inherits Rectangle {
in-out property text <=> txt.text;
callback clicked <=> touch.clicked;
border-radius: root.height / 2;
border-width: 1px;
border-color: root.background.darker(25%);
background: touch.pressed ? #6b8282 : touch.has-hover ? #6c616c : #456;
height: txt.preferred-height * 1.33;
min-width: txt.preferred-width + 20px;
txt := Text {
x: (parent.width - self.width)/2 + (touch.pressed ? 2px : 0);
y: (parent.height - self.height)/2 + (touch.pressed ? 1px : 0);
color: touch.pressed ? #fff : #eee;
}
touch := TouchArea { }
}
export component Recipe inherits Window {
VerticalLayout {
alignment: start;
Button { text: "Button"; }
}
}
export component ToggleSwitch inherits Rectangle {
callback toggled;
in-out property <string> text;
in-out property <bool> checked;
in-out property<bool> enabled <=> touch-area.enabled;
height: 20px;
horizontal-stretch: 0;
vertical-stretch: 0;
HorizontalLayout {
spacing: 8px;
indicator := Rectangle {
width: 40px;
border-width: 1px;
border-radius: root.height / 2;
border-color: self.background.darker(25%);
background: root.enabled ? (root.checked ? blue: white) : white;
animate background { duration: 100ms; }
bubble := Rectangle {
width: root.height - 8px;
height: bubble.width;
border-radius: bubble.height / 2;
y: 4px;
x: 4px + self.a * (indicator.width - bubble.width - 8px);
property <float> a: root.checked ? 1 : 0;
background: root.checked ? white : (root.enabled ? blue : gray);
animate a, background { duration: 200ms; easing: ease;}
}
}
Text {
min-width: max(100px, self.preferred-width);
text: root.text;
vertical-alignment: center;
color: root.enabled ? black : gray;
}
}
touch-area := TouchArea {
width: root.width;
height: root.height;
clicked => {
if (root.enabled) {
root.checked = !root.checked;
root.toggled();
}
}
}
}
export component Recipe inherits Window {
VerticalLayout {
alignment: start;
ToggleSwitch { text: "Toggle me"; }
ToggleSwitch { text: "Disabled"; enabled: false; }
}
}
The TouchArea is covering the entire widget, so you can drag this slider from
any point within itself.
import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle {
in-out property<float> maximum: 100;
in-out property<float> minimum: 0;
in-out property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: root.height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: root.background.darker(25%);
handle := Rectangle {
width: self.height;
height: parent.height;
border-width: 3px;
border-radius: self.height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: self.background.darker(15%);
x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum);
}
touch := TouchArea {
property <float> pressed-value;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
self.pressed-value = root.value;
}
}
moved => {
if (self.enabled && self.pressed) {
root.value = max(root.minimum, min(root.maximum,
self.pressed-value + (touch.mouse-x - touch.pressed-x) * (root.maximum - root.minimum) / (root.width - handle.width)));
}
}
}
}
export component Recipe inherits Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
This example show another implementation that has a drag-able handle: The handle only moves when we click on that handle. The TouchArea is within the handle and moves with the handle.
import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle {
in-out property<float> maximum: 100;
in-out property<float> minimum: 0;
in-out property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: root.height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: root.background.darker(25%);
handle := Rectangle {
width: self.height;
height: parent.height;
border-width: 3px;
border-radius: self.height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: self.background.darker(15%);
x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum);
touch := TouchArea {
moved => {
if (self.enabled && self.pressed) {
root.value = max(root.minimum, min(root.maximum,
root.value + (self.mouse-x - self.pressed-x) * (root.maximum - root.minimum) / root.width));
}
}
}
}
}
export component Recipe inherits Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
Use this recipe as a basis to when you want to create your own custom tab widget.
import { Button } from "std-widgets.slint";
export component Recipe inherits Window {
preferred-height: 200px;
in-out property <int> active-tab;
VerticalLayout {
tab_bar := HorizontalLayout {
spacing: 3px;
Button {
text: "Red";
clicked => { root.active-tab = 0; }
}
Button {
text: "Blue";
clicked => { root.active-tab = 1; }
}
Button {
text: "Green";
clicked => { root.active-tab = 2; }
}
}
Rectangle {
clip: true;
Rectangle {
background: red;
x: root.active-tab == 0 ? 0 : root.active-tab < 0 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: blue;
x: root.active-tab == 1 ? 0 : root.active-tab < 1 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: green;
x: root.active-tab == 2 ? 0 : root.active-tab < 2 ? - self.width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
}
}
}
Slint provides a table widget, but you can also do something custom based on a
ListView.
import { VerticalBox, ListView } from "std-widgets.slint";
component TableView inherits Rectangle {
in property <[string]> columns;
in property <[[string]]> values;
private property <length> e: self.width / root.columns.length;
private property <[length]> column_sizes: [
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e,
];
VerticalBox {
padding: 5px;
HorizontalLayout {
padding: 5px; spacing: 5px;
vertical-stretch: 0;
for title[idx] in root.columns : HorizontalLayout {
width: root.column_sizes[idx];
Text { overflow: elide; text: title; }
Rectangle {
width: 1px;
background: gray;
TouchArea {
width: 10px;
x: (parent.width - self.width) / 2;
property <length> cached;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
self.cached = root.column_sizes[idx];
}
}
moved => {
if (self.pressed) {
root.column_sizes[idx] += (self.mouse-x - self.pressed-x);
if (root.column_sizes[idx] < 0) {
root.column_sizes[idx] = 0;
}
}
}
mouse-cursor: ew-resize;
}
}
}
}
ListView {
for r in root.values : HorizontalLayout {
padding: 5px;
spacing: 5px;
for t[idx] in r : HorizontalLayout {
width: root.column_sizes[idx];
Text { overflow: elide; text: t; }
}
}
}
}
}
export component Example inherits Window {
TableView {
columns: ["Device", "Mount Point", "Total", "Free"];
values: [
["/dev/sda1", "/", "255GB", "82.2GB"] ,
["/dev/sda2", "/tmp", "60.5GB", "44.5GB"] ,
["/dev/sdb1", "/home", "255GB", "32.2GB"] ,
];
}
}
Use recipe implements a responsive SideBar that collapses when the parent width is smaller than the given break-point. When clicking the Button, the SideBar expands again. Use the blue Splitter to resize the container and test the responsive behavior.
import { Button, Palette } from "std-widgets.slint";
export component SideBar inherits Rectangle {
private property <bool> collapsed: root.reference-width < root.break-point;
/// Defines the reference width to check `break-point`.
in-out property <length> reference-width;
/// If `reference-width` is less `break-point` the `SideBar` collapses.
in-out property <length> break-point: 600px;
/// Set the text of the expand button.
in-out property <string> expand-button-text;
width: 160px;
container := Rectangle {
private property <bool> expanded;
width: parent.width;
background: Palette.background.darker(0.2);
VerticalLayout {
padding: 2px;
alignment: start;
HorizontalLayout {
alignment: start;
if (root.collapsed) : Button {
checked: container.expanded;
text: root.expand-button-text;
clicked => {
container.expanded = !container.expanded;
}
}
}
@children
}
states [
expanded when container.expanded && root.collapsed : {
width: 160px;
in {
animate width { duration: 200ms; }
}
out {
animate width { duration: 200ms; }
}
in {
animate width { duration: 200ms; }
}
out {
animate width { duration: 200ms; }
}
}
]
}
states [
collapsed when root.collapsed : {
width: 62px;
}
]
}
component Splitter inherits TouchArea {
width: 4px;
mouse-cursor: ew-resize;
Rectangle {
width: 100%;
height: 100%;
background: blue;
}
}
export component SideBarTest inherits Window {
preferred-width: 700px;
min-height: 400px;
background: gray;
GridLayout {
x: 0;
width: splitter.x;
Rectangle {
height: 100%;
col: 1;
background: white;
HorizontalLayout {
padding: 8px;
Text {
color: black;
text: "Content";
}
}
}
SideBar {
col: 0;
reference-width: parent.width;
expand-button-text: "E";
}
}
splitter := Splitter {
x: root.width - self.width;
height: 100%;
moved => {
self.x = min(root.width - self.width, max(400px, self.x + self.mouse-x - self.pressed-x));
}
}
}