docs/api/nodes/editor.md
The Editor object stores all the state of a Slate editor. It can be extended by plugins to add helpers and implement new behaviors. It's a type of Node and its path is [].
interface Editor {
children: Node[]
selection: Range | null
operations: Operation[]
marks: Omit<Text, 'text'> | null
// Schema-specific node behaviors.
isInline: (element: Element) => boolean
isVoid: (element: Element) => boolean
markableVoid: (element: Element) => boolean
normalizeNode: (entry: NodeEntry) => void
onChange: (options?: { operation?: Operation }) => void
// Overrideable core actions.
addMark: (key: string, value: any) => void
apply: (operation: Operation) => void
deleteBackward: (unit: 'character' | 'word' | 'line' | 'block') => void
deleteForward: (unit: 'character' | 'word' | 'line' | 'block') => void
deleteFragment: () => void
insertBreak: () => void
insertFragment: (fragment: Node[]) => void
insertNode: (node: Node) => void
insertText: (text: string) => void
removeMark: (key: string) => void
}
createEditor() => EditorNote: This method is imported directly from Slate and is not part of the Editor object.
Creates a new, empty Editor object.
Editor.above<T extends Ancestor>(editor: Editor, options?) => NodeEntry<T> | undefinedGet the matching ancestor above a location in the document.
Options:
at?: Location = editor.selection: Where to start at which is editor.selection by default.match?: NodeMatch = () => true: Narrow the matchmode?: 'highest' | 'lowest' = 'lowest': If lowest (default), returns the lowest matching ancestor. If highest, returns the highest matching ancestor.voids?: boolean = false: When false ignore void objects.Editor.after(editor: Editor, at: Location, options?) => Point | undefinedGet the point after a location.
If there is no point after the location (e.g. we are at the bottom of the document) returns undefined.
Options: {distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}
Editor.before(editor: Editor, at: Location, options?) => Point | undefinedGet the point before a location.
If there is no point before the location (e.g. we are at the top of the document) returns undefined.
Options: {distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}
Editor.edges(editor: Editor, at: Location) => [Point, Point]Get the start and end points of a location.
Editor.end(editor: Editor, at: Location) => PointGet the end point of a location.
Editor.first(editor: Editor, at: Location) => NodeEntryGet the first node at a location.
Editor.fragment(editor: Editor, at: Location) => Descendant[]Get the fragment at a location.
Editor.last(editor: Editor, at: Location) => NodeEntryGet the last node at a location.
Editor.leaf(editor: Editor, at: Location, options?) => NodeEntryGet the leaf text node at a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.levels<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>Iterate through all of the levels at a location.
Options: {at?: Location, match?: NodeMatch, reverse?: boolean, voids?: boolean}
Editor.marks(editor: Editor) => Omit<Text, 'text'> | nullGet the marks that would be added to text at the current selection.
Editor.next<T extends Descendant>(editor: Editor, options?) => NodeEntry<T> | undefinedGet the matching node in the branch of the document after a location.
Note: To find the next Point, and not the next Node, use the Editor.after method
Options: {at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}
Editor.node(editor: Editor, at: Location, options?) => NodeEntryGet the node at a location.
Options: depth?: number, edge?: 'start' | 'end'
Editor.nodes<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>At any given Location or Span in the editor provided by at (default is the current selection), the method returns a Generator of NodeEntry objects that represent the nodes that include at. At the top of the hierarchy is the Editor object itself.
Options: {at?: Location | Span, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', universal?: boolean, reverse?: boolean, voids?: boolean, pass?: (node: NodeEntry => boolean)}
options.match: Provide a value to the match? option to limit the NodeEntry objects that are returned.
options.mode:
'all' (default): Return all matching nodes'highest': in a hierarchy of nodes, only return the highest level matching nodes'lowest': in a hierarchy of nodes, only return the lowest level matching nodesoptions.pass: Skip the descendants of certain nodes (but not the nodes themselves).
Editor.parent(editor: Editor, at: Location, options?) => NodeEntry<Ancestor>Get the parent node of a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.path(editor: Editor, at: Location, options?) => PathGet the path of a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.point(editor: Editor, at: Location, options?) => PointGet the start or end (default is start) point of a location.
Options: {edge?: 'start' | 'end'}
Editor.positions(editor: Editor, options?) => Generator<Point, void, undefined>Iterate through all of the positions in the document where a Point can be placed. The first Point returns is always the starting point followed by the next Point as determined by the unit option.
Read options.unit to see how this method iterates through positions.
Note: By default void nodes are treated as a single point and iteration will not happen inside their content unless the voids option is set, then iteration will occur.
Options:
at?: Location = editor.selection: The Location in which to iterate the positions of.unit?: 'offset' | 'character' | 'word' | 'line' | 'block' = 'offset':
offset: Moves to the next offset Point. It will include the Point at the end of a Text object and then move onto the first Point (at the 0th offset) of the next Text object. This may be counter-intuitive because the end of a Text and the beginning of the next Text might be thought of as the same position.character: Moves to the next character but is not always the next index in the string. This is because Unicode encodings may require multiple bytes to create one character. Unlike offset, character will not count the end of a Text and the beginning of the next Text as separate positions to return. Warning: The character offsets for Unicode characters does not appear to be reliable in some cases like a Smiley Emoji will be identified as 2 characters.word: Moves to the position immediately after the next word. In reverse mode, moves to the position immediately before the previous word.line | block: Starts at the beginning position and then the position at the end of the block. Then starts at the beginning of the next block and then the end of the next block.reverse?: boolean = false: When true returns the positions in reverse order. In the case of the unit being word, the actual returned positions are different (i.e. we will get the start of a word in reverse instead of the end).voids?: boolean = false: When true include void Nodes.Editor.previous<T extends Node>(editor: Editor, options?) => NodeEntry<T> | undefinedGet the matching node in the branch of the document before a location.
Note: To find the previous Point, and not the previous Node, use the Editor.before method
Options: {at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}
Editor.range(editor: Editor, at: Location, to?: Location) => RangeGet a range of a location.
Editor.start(editor: Editor, at: Location) => PointGet the start point of a location.
Editor.string(editor: Editor, at: Location, options?) => stringGet the text string content of a location.
Note: by default the text of void nodes is considered to be an empty string, regardless of content, unless the voids option is set.
Options: : {voids?: boolean}
Editor.void(editor: Editor, options?) => NodeEntry<Element> | undefinedMatch a void node in the current branch of the editor.
Options: {at?: Location, mode?: 'highest' | 'lowest', voids?: boolean}
Editor.addMark(editor: Editor, key: string, value: any) => voidAdd a custom property to the leaf text nodes and any nodes that editor.markableVoid() allows in the current selection.
If the selection is currently collapsed, the marks will be added to the editor.marks property instead, and applied when text is inserted next.
Editor.deleteBackward(editor: Editor, options?) => voidDelete content in the editor backward from the current selection.
Options: {unit?: 'character' | 'word' | 'line' | 'block'}
Editor.deleteForward(editor: Editor, options?) => voidDelete content in the editor forward from the current selection.
Options: {unit?: 'character' | 'word' | 'line' | 'block'}
Editor.deleteFragment(editor: Editor) => voidDelete the content in the current selection.
Editor.insertBreak(editor: Editor) => voidInsert a block break at the current selection.
Editor.insertSoftBreak(editor: Editor) => voidInsert a soft break at the current selection.
Editor.insertFragment(editor: Editor, fragment: Node[], options?) => voidInserts a fragment at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options: {at?: Location, hanging?: boolean, voids?: boolean}
Editor.insertNode(editor: Editor, node: Node, options?) => voidAtomically insert node at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options supported: NodeOptions & {hanging?: boolean, select?: boolean}.
Editor.insertText(editor: Editor, text: string, options?) => voidInsert a string of text at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options: {at?: Location, voids?: boolean}
Editor.removeMark(editor: Editor, key: string) => voidRemove a custom property from all of the leaf text nodes within non-void nodes or void nodes that editor.markableVoid() allows in the current selection.
If the selection is currently collapsed, the removal will be stored on editor.marks and applied to the text inserted next.
Editor.unhangRange(editor: Editor, range: Range, options?) => RangeConvert a range into a non-hanging one.
A "hanging" range is one created by the browser's "triple-click" selection behavior. When triple-clicking a block, the browser selects from the start of that block to the start of the next block. The range thus "hangs over" into the next block. If unhangRange is given such a range, it moves the end backwards until it's in a non-empty text node that precedes the hanging block.
Note that unhangRange is designed for the specific purpose of fixing triple-clicked blocks, and therefore currently has a number of caveats:
Options:
voids?: boolean = false: Allow placing the end of the selection in a void node.Editor.hasBlocks(editor: Editor, element: Element) => booleanCheck if a node has block children.
Editor.hasInlines(editor: Editor, element: Element) => booleanCheck if a node has inline and text children.
Editor.hasTexts(editor: Editor, element: Element) => booleanCheck if a node has text children.
Editor.isBlock(editor: Editor, value: any) => value is ElementCheck if a value is a block Element object.
Editor.isEditor(value: any) => value is EditorCheck if a value is an Editor object.
Editor.isEnd(editor: Editor, point: Point, at: Location) => booleanCheck if a point is the end point of a location.
Editor.isEdge(editor: Editor, point: Point, at: Location) => booleanCheck if a point is an edge of a location.
Editor.isEmpty(editor: Editor, element: Element) => booleanCheck if an element is empty, accounting for void nodes.
Editor.isInline(editor: Editor, value: any) => value is ElementCheck if a value is an inline Element object.
Editor.isNormalizing(editor: Editor) => booleanCheck if the editor is currently normalizing after each operation.
Editor.isStart(editor: Editor, point: Point, at: Location) => booleanCheck if a point is the start point of a location.
Editor.isVoid(editor: Editor, value: any) => value is ElementCheck if a value is a void Element object.
Editor.normalize(editor: Editor, options?) => voidNormalize any dirty objects in the editor.
Options: {force?: boolean; operation?: Operation}
Editor.withoutNormalizing(editor: Editor, fn: () => void) => voidCall a function, deferring normalization until after it completes. See Normalization - Implications for Other Code;
Editor.pathRef(editor: Editor, path: Path, options?) => PathRefCreate a mutable ref for a Path object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | null}
Editor.pathRefs(editor: Editor) => Set<PathRef>Get the set of currently tracked path refs of the editor.
Editor.pointRef(editor: Editor, point: Point, options?) => PointRefCreate a mutable ref for a Point object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | null}
Editor.pointRefs(editor: Editor) => Set<PointRef>Get the set of currently tracked point refs of the editor.
Editor.rangeRef(editor: Editor, range: Range, options?) => RangeRefCreate a mutable ref for a Range object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | 'outward' | 'inward' | null}
Editor.rangeRefs(editor: Editor) => Set<RangeRef>Get the set of currently tracked range refs of the editor.
Replace these methods to modify the original behavior of the editor when building Plugins. When modifying behavior, call the original method when appropriate. For example, a plugin that marks image nodes as "void":
const withImages = editor => {
const { isVoid } = editor
editor.isVoid = element => {
return element.type === 'image' ? true : isVoid(element)
}
return editor
}
Use these methods so that Slate can identify certain elements as inlines or voids.
isInline(element: Element) => booleanCheck if a value is an inline Element object.
isVoid(element: Element) => booleanCheck if a value is a void Element object.
normalizeNode(entry: NodeEntry, { operation, fallbackElement }) => voidNormalize a Node according to the schema.
shouldNormalize: (options) => booleanOverride this method to prevent normalizing the editor.
Options: { dirtyPaths: Path[]; initialDirtyPathsLength: number; iteration: number; operation?: Operation }
onChange(options?: { operation?: Operation }) => voidCalled when there is a change in the editor.
markableVoid: (element: Element) => booleanTells which void nodes accept Marks. Slate's default implementation returns false, but if some void elements support formatting, override this function to include them.
addMark(key: string, value: any) => voidAdd a custom property to the leaf text nodes within non-void nodes or void nodes that editor.markableVoid() allows in the current selection. If the selection is currently collapsed, the marks will be added to the editor.marks property instead, and applied when text is inserted next.
removeMark(key: string) => voidRemove a custom property from the leaf text nodes within non-void nodes or void nodes that editor.markableVoid() allows in the current selection.
getFragment() => Descendant[]Returns the fragment at the current selection. Used when cutting or copying, as an example, to get the fragment at the current selection.
When a user presses backspace or delete, it invokes the method based on the selection. For example, if the selection is expanded over some text and the user presses the backspace key, deleteFragment will be called, but if the selection is collapsed, deleteBackward will be called.
deleteBackward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => voidDelete content in the editor backward from the current selection.
deleteForward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => voidDelete content in the editor forward from the current selection.
deleteFragment() => voidDelete the content of the current selection.
insertFragment(fragment: Node[]) => voidInsert a fragment at the current selection. If the selection is currently expanded, delete it first.
insertBreak() => voidInsert a block break at the current selection. If the selection is currently expanded, delete it first.
insertSoftBreak() => voidInsert a soft break at the current selection. If the selection is currently expanded, delete it first.
insertNode(node: Node) => voidInsert a node at the current selection. If the selection is currently expanded, delete it first.
insertText(text: string) => voidInsert text at the current selection. If the selection is currently expanded, delete it first.
apply(operation: Operation) => voidApply an operation in the editor.