documentation/site/index.html
SkiaSharp brings Google's powerful Skia graphics engine to .NET. Draw vector graphics, render text, process images, and build beautiful UIs — everywhere .NET runs.
dotnet add package SkiaSharp
Start fast
The API feels like idiomatic C#: create a bitmap, get a canvas, choose a paint, and start drawing.
HelloSvg.csCopy
canvas.DrawCircle(200, 150, 70, new SKPaint {
Shader = SKShader.CreateLinearGradient(
new SKPoint(140, 80), new SKPoint(260, 220),
[0xFF60A5FA, 0xFF8B5CF6], SKShaderTileMode.Clamp),
IsAntialias = true
});
using var path = new SKPath();
path.MoveTo(110, 190);
path.CubicTo(150, 140, 200, 210, 290, 170);
canvas.DrawPath(path, new SKPaint {
Color = 0xFF1D4ED8,
StrokeWidth = 6,
Style = SKPaintStyle.Stroke,
StrokeCap = SKStrokeCap.Round,
IsAntialias = true
});
#!/usr/bin/env dotnet
#:property PublishAot=false
#:package SkiaSharp@*
using SkiaSharp;
// Create an SVG canvas and save to a file
var bounds = new SKRect(0, 0, 400, 300);
using var stream = File.Create("hello-skiasharp.svg");
using var canvas = SKSvgCanvas.Create(bounds, stream);
// Orb
canvas.DrawCircle(200, 150, 70, new SKPaint {
Shader = SKShader.CreateLinearGradient(
new SKPoint(140, 80), new SKPoint(260, 220),
[0xFF60A5FA, 0xFF8B5CF6], SKShaderTileMode.Clamp),
IsAntialias = true
});
// Curve
using var path = new SKPath();
path.MoveTo(110, 190);
path.CubicTo(150, 140, 200, 210, 290, 170);
canvas.DrawPath(path, new SKPaint {
Color = 0xFF1D4ED8,
StrokeWidth = 6,
Style = SKPaintStyle.Stroke,
StrokeCap = SKStrokeCap.Round,
IsAntialias = true
});
See full code
Copy & save as HelloSvg.cs, then run dotnet HelloSvg.cs
Explore visually
Rich, interactive sample galleries that let you explore SkiaSharp's capabilities directly — with more experiences on the way.
[ Available now
Browse the live sample gallery and try SkiaSharp directly in your browser with no install required.
Open gallery → ](gallery/)
Coming later
The same samples running on Uno Platform for WebAssembly — a cross-platform alternative in the browser.
Coming later
Run samples natively on iOS, Android, Mac Catalyst, and Windows through .NET MAUI.
Coming later
The same samples running natively on desktop and mobile via Uno Platform's cross-platform runtime.
Coming later
This section will grow as we add more interactive gallery experiences over time.
Why teams choose it
A fast, familiar graphics stack for .NET apps on desktop, mobile, server, and web.
Android
iOS
Linux
Mac Catalyst
macOS
Tizen
tvOS
WebAssembly
Windows
.NET MAUI
Blazor
Console
Uno Platform
WinUI 3
Windows, macOS, Linux, iOS, Android, WebAssembly — one API, every platform.
Powered by Google's Skia engine, the same graphics library behind Chrome and Android.
First-class C# API with idiomatic patterns. Works with .NET MAUI, Blazor, Console apps, and more.
Vector drawing, text rendering, image processing, shaders, blend modes, SVG path data, and beyond.
MIT licensed and community-driven. Contribute, fork, or build on top of a proven foundation.
Choose software rasterization or GPU backends like OpenGL, Metal, and Vulkan per target.
Consistent rendering across every platform — what you draw on one device looks the same on all.
Drop in via NuGet with native binaries auto-resolved per platform. No manual setup required.
Learn and build
When you are ready to go deeper, the guides, reference docs, and repo are one click away.
[
Learn SkiaSharp with step-by-step tutorials covering drawing, paths, transforms, bitmaps, effects, and more.
Browse guides → ](docs/)[
Browse the complete SkiaSharp API reference on Microsoft Learn. Every class, method, and property documented.
View on Microsoft Learn ↗ ](https://learn.microsoft.com/dotnet/api/skiasharp)[
Contribute, report issues, or explore the source. SkiaSharp is open-source under the MIT license.
View on GitHub ↗ ](https://github.com/mono/SkiaSharp)
[
Use SkiaSharp in Blazor WebAssembly and Server apps with the SkiaSharp.Views.Blazor package.
View on Microsoft Learn ↗ ](https://learn.microsoft.com/dotnet/api/skiasharp.views.blazor)[
Build cross-platform native apps with SkiaSharp views and controls for .NET MAUI on iOS, Android, Mac, and Windows.
View on Microsoft Learn ↗ ](https://learn.microsoft.com/dotnet/api/skiasharp.views.maui.controls)[
Integrate SkiaSharp into Uno Platform apps targeting WebAssembly, desktop, iOS, Android, and more.
View on Uno Platform ↗ ](https://platform.uno/docs/articles/controls/SKCanvasElement.html)