Ports/quake3/patches/ReadMe.md
0001-Meta-Refactor-Makefile-to-support-Serenity.patchMeta: Refactor Makefile to support Serenity
0002-Engine-Add-Serenity-so-q_platform.h.patchEngine: Add Serenity so q_platform.h
0003-Engine-Add-sys-select.h-include-for-Serenity.patchEngine: Add <sys/select.h> include for Serenity
QuakeIII makes extensive use of the select() syscall for its' netcode.
It seems that Linux has this in a header that isn't <sys/select.h>
like us, which results in an implicit declaration error.
0004-Meta-Add-ldl-library-for-Serenity-target.patchMeta: Add -ldl library for Serenity target
0005-Engine-Move-ifdef-to-more-sensible-location.patchEngine: Move #ifdef to more sensible location
No linker errors in this dojo!
0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patchMeta: Add ARCH to TOOLS_CFLAGS
0007-Meta-Remove-extension-from-main-game-exe.patchMeta: Remove extension from main game exe
0008-Engine-Use-Serenity-style-PROT_EXEC-mmap.patchEngine: Use Serenity style PROT_EXEC mmap
The code for this was really old and crusty, so let's ifdef it out and
use some more friendly Serenity style memory code.