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2025 03 28 [Swharden] Target Dotnet 10

dev/ai-prompts/2025-03-28 [swharden] target dotnet 10.md

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Target .NET 10: Blazor

I'm upgrading the Sandbox.Blazor project from .NET 9 to .NET 10 but when the app launches I get an exception at runtime before the page loads. Can you identify and fix the issue?

I'll help you identify and fix the issue with the Blazor WebAssembly project after upgrading to .NET 10. The error shows that the WASM runtime is failing to load a dynamically imported module. Let me investigate the project structure first.

I found the issue! The project is targeting .NET 10 (net10.0) but is using .NET 8 packages (8.0.10) for Microsoft.AspNetCore.Components.WebAssembly and Microsoft.AspNetCore.Components.WebAssembly.DevServer. This version mismatch is causing the runtime failure.

Now let me update the package references to use .NET 10 compatible versions. For .NET 10 (Preview), the ASP.NET Core packages should be version 10.0.0 or later:

Now let's restore the packages and build the project to verify the fix:

The same exception still happens

Good, the packages are now correctly version 10.0.0, but we have a different issue. The error indicates the WASM runtime is trying to fetch a module from an incorrect path (https://localhost:7014/0). This suggests missing or misconfigured static files. Let me check the project structure:

The issue is in the index.html file. In .NET 10, the Blazor WebAssembly initialization has changed. The script reference needs to be updated to use the new initialization pattern. The old blazor.webassembly.js script needs to be changed to blazor.web.js or we need to add the proper autostart configuration.

Let me check if there are any other Blazor-related files and then fix the index.html:

Actually, let me try a different approach. The issue with .NET 10 Blazor WebAssembly is that the module loading has changed. Let me update it to use the proper .NET 10 pattern:

Now let's build the project to verify the changes:

Perfect! The build is successful. The key changes I made to fix your Blazor WebAssembly project for .NET 10 were:

Summary of Fixes:

  • Updated Package References (in Sandbox.Blazor.csproj):

    • Changed Microsoft.AspNetCore.Components.WebAssembly from version 8.0.10 to 10.0.0-*
    • Changed Microsoft.AspNetCore.Components.WebAssembly.DevServer from version 8.0.10 to 10.0.0-*
  • Updated Script Loading (in index.html):

    • Changed the Blazor script to use type="module" attribute: <script src="_framework/blazor.webassembly.js" type="module"></script>
    • This is required in .NET 10 because the Blazor WASM runtime now uses ES6 modules for better performance and modern JavaScript standards

The error you were seeing (Failed to fetch dynamically imported module: https://localhost:7014/0) was caused by the mismatch between the .NET 10 runtime expecting ES6 module loading while the HTML was using the old .NET 8 script loading pattern. You should now be able to run your Blazor WebAssembly application successfully on .NET 10!

It got farther this time! There's a new error at runtime: Exception thrown: 'System.DllNotFoundException' in SkiaSharp.dll An unhandled exception of type 'System.TypeInitializationException' occurred in ScottPlot.dll TypeInitialization_Type, SkiaSharp.SKTypeface

Good progress! Now we have a SkiaSharp native library loading issue. This is a common problem with Blazor WebAssembly - SkiaSharp needs special WebAssembly native bindings. Let me check the project dependencies:

I see the issue! The autoformat.bat control library is using SkiaSharp.Views.Blazor version 3.119.0, but with .NET 10, we need a newer version that properly supports .NET 10 and its WebAssembly runtime. Additionally, the Microsoft.AspNetCore.Components.Web is still on version 8.0.0. Let me update the ScottPlot.Blazor project to use compatible versions:

Now, the critical issue is that SkiaSharp.Views.Blazor version 3.119.0 may not have proper support for .NET 10. We need to add an explicit reference to the SkiaSharp WebAssembly native assets. Let me add the necessary NativeFileReference to the Sandbox.Blazor project:

Actually, let me try a different approach. The issue is that SkiaSharp needs to explicitly include the WebAssembly native bindings. Let me update this more correctly:

Now let's rebuild the project to see if this resolves the SkiaSharp native DLL issue:

The build is successful. The changes I made:

  • Updated ScottPlot.Blazor.csproj: Made Microsoft.AspNetCore.Components.Web version conditional - using 10.0.0 for .NET 10 and 8.0.0 for .NET 8
  • Updated Sandbox.Blazor.csproj:
    • Added WasmNativeStrip=false to prevent stripping of native WASM bindings
    • Added explicit SkiaSharp.Views.Blazor package reference to ensure the WebAssembly native bindings are properly included

The WasmNativeStrip=false property is important because it prevents the linker from removing the SkiaSharp native WebAssembly libraries that are needed at runtime.

Try running the application again. If you still get the SkiaSharp DLL error, we may need to check if SkiaSharp has a .NET 10-specific preview version available or if there are additional configuration steps needed for the WebAssembly native interop in .NET 10.

Target .NET 10: Blazor Sandbox

The Sandbox.Blazor.WebAssembly project is throwing an exception at runtine shortly after upgrading from .NET 9 to .NET 10:

System.InvalidOperationException: 'The static resources manifest file 'C:\Users\scott\Documents\GitHub\ScottPlot\src\ScottPlot5\ScottPlot5 Demos\ScottPlot5 Blazor\bin\Debug\net10.0\Sandbox.Blazor.WebAssembly.staticwebassets.endpoints.json' was not found.'

Yes. This is a known .NET 10 breaking change for standalone Blazor WebAssembly apps. In .NET 10, WebAssemblyHostBuilder.CreateDefault(args) now expects a staticwebassets.endpoints.json manifest file, but the Microsoft.NET.Sdk.BlazorWebAssembly SDK doesn't generate it by default for standalone WASM apps. The fix is to add the GenerateStaticWebAssetsEndpointsManifest MSBuild property to the project file.

The app.css sandbox project is also a Microsoft.NET.Sdk.BlazorWebAssembly app targeting net10.0 and will hit the same issue. Let me apply the same fix there:

What changed: Added <GenerateStaticWebAssetsEndpointsManifest>true</GenerateStaticWebAssetsEndpointsManifest> to both standalone Blazor WebAssembly projects.

Why: In .NET 10, WebAssemblyHostBuilder.CreateDefault(args) now reads a staticwebassets.endpoints.json manifest at startup. For hosted Blazor WASM apps (served by an ASP.NET Core server), the server project's build generates this file. But for standalone Blazor WASM apps using Microsoft.NET.Sdk.BlazorWebAssembly, this manifest isn't generated by default. Setting GenerateStaticWebAssetsEndpointsManifest to true instructs the SDK to produce the file during build, which resolves the InvalidOperationException. After a clean rebuild, the Sandbox.Blazor.WebAssembly.staticwebassets.endpoints.json file will appear in bin\Debug\net10.0\ and the runtime exception should be gone.

Target .NET 10: Maui Sandbox

I recently upgraded the Sandbox.Maui project from .NET 8 to .NET 10 and at launch I get the error: An unhandled exception of type 'System.Runtime.InteropServices.COMException' occurred in System.Private.CoreLib.dll Class not registered (0x80040154 (REGDB_E_CLASSNOTREG))

Can you fix this for me? Please adjust the project to use the latest .NET 10 targets and packages, but do not target .NET 11 preview.

Let me check how other Windows-targeting projects in the solution are configured, to find the correct WindowsSdkPackageVersion for .NET 10. I can see the issues. The project has two problems causing the COM exception:

  1. Duplicate WindowsSdkPackageVersion properties (lines 4 and 10) with .NET 8-era values. These old projection packages are incompatible with the .NET 10 runtime, causing the REGDB_E_CLASSNOTREG error. The other Windows-targeting projects in the solution (e.g., Sandbox.WinUI.Desktop, ScottPlot.Maui) don't set this at all — they let the .NET 10 SDK resolve the correct version automatically.

  2. Microsoft.Extensions.Logging.Debug is still at 8.0.0 and should be updated to 10.0.0 to match the target framework.

Let me fix both: Now let me verify the final state of the file: The project file looks correct. Let me verify it compiles: No errors. Here's a summary of the changes made to Sandbox.Maui.csproj:

  1. Removed both WindowsSdkPackageVersion entries (10.0.19041.34 and 10.0.19041.38): These were leftover from .NET 8 and contained outdated Windows SDK projection packages. The .NET 10 runtime expects newer COM projections, and the old packages were causing the REGDB_E_CLASSNOTREG COM exception. The .NET 10 SDK automatically resolves the correct version (this is consistent with the other Windows-targeting projects in your solution like Sandbox.WinUI.Desktop and ScottPlot.Maui).

  2. Updated Microsoft.Extensions.Logging.Debug from 8.0.010.0.0 to match the .NET 10 target framework.

PS C:\Users\scott\Documents\GitHub\ScottPlot\src\ScottPlot5\ScottPlot5 Sandbox\Sandbox.Maui> dotnet run C:\Users\scott\Documents\GitHub\ScottPlot\src\ScottPlot5\ScottPlot5 Sandbox\Sandbox.Maui\App.xaml.cs(9,9): warning CS0618: 'Application.MainPage.set' is obsolete: 'This property is deprecated. Initialize your application by overriding Application.CreateWindow rather than setting MainPage. To modify the root page in an active application, use Windows[0].Page for applications with a single window. For applications with multiple windows, use Application.Windows to identify and update the root page on the correct window. Additionally, each element features a Window property, accessible when it's part of the current window.'

The app is now building and running, but you're seeing a deprecation warning. This is because MainPage is obsolete in .NET 10 MAUI — you should override CreateWindow instead. Let me look at the current code:

No errors. The fix replaces the deprecated MainPage = new AppShell() setter with the recommended CreateWindow override. In .NET 10 MAUI, Application.MainPage is obsolete — the correct pattern is to override CreateWindow and return a new Window(...) with your root page.

When I run this project from visual studio I get the error: System.Runtime.InteropServices.COMException: 'Class not registered (0x80040154 (REGDB_E_CLASSNOTREG))'

The error is happening during Windows App SDK initialization (DeploymentManager.Initialize). The COM classes aren't registered because the app is trying to run as a packaged (MSIX) app without proper package registration. The Sandbox.WinUI.Desktop project in your solution already solves this with <WindowsPackageType>None</WindowsPackageType> — let me apply the same fix to the MAUI project. Added <WindowsPackageType>None</WindowsPackageType> to the project. This tells the build to produce an unpackaged Windows app, which bypasses MSIX package registration entirely. Without it, the Windows App SDK tries to initialize as a packaged app and fails because the required COM classes aren't registered in a package manifest — that's the REGDB_E_CLASSNOTREG error you're seeing.

This is the same approach your Sandbox.WinUI.Desktop project already uses. Rebuild and run again from Visual Studio.

Target .NET 10: Uno Sandbox

I tried to update the Sandbox.UnoPlatform project from .NET 8 to .NET 10 now I get the following build error:

Assembly 'ScottPlot.WinUI' with identity 'ScottPlot.WinUI, Version=5.1.58.0, Culture=neutral, PublicKeyToken=86698dc10387c39e' uses 'WinRT.Runtime, Version=2.2.0.0, Culture=neutral, PublicKeyToken=99ea127f02d97709' which has a higher version than referenced assembly 'WinRT.Runtime' with identity 'WinRT.Runtime, Version=2.0.0.0, Culture=neutral, PublicKeyToken=99ea127f02d97709'

The error tells us that ScottPlot.WinUI was compiled against WinRT.Runtime 2.2.0.0 (via its Microsoft.WindowsAppSDK 1.5.240802000 dependency), but the Uno SDK 5.3.90 resolves WinRT.Runtime to the older 2.0.0.0. The fix is to add an explicit package reference to Microsoft.Windows.CsWinRT 2.2.0 in the Uno project so NuGet resolves to the version that ScottPlot.WinUI expects.

Let me first confirm the current file contents, then apply the fix: The Microsoft.Windows.CsWinRT package is what provides the WinRT.Runtime assembly. By adding an explicit reference to version 2.2.0, NuGet will resolve WinRT.Runtime to 2.2.0.0 — matching what ScottPlot.WinUI was compiled against — instead of the older 2.0.0.0 that the Uno SDK 5.3.90 brings in by default.

Rebuild the project and the version mismatch error should be resolved.