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ruflo-arena

plugins/ruflo-arena/README.md

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ruflo-arena

Competitive ruliology for Ruflo swarms — arenas, tournaments, and adaptive co-evolution of program strategies. Implements the first executable slice of Ruflo ADR-147/148/150, following Stephen Wolfram's Games Between Programs: The Ruliology of Competition.

Strategies are programs (deterministic finite-state machines reading opponent history). They compete under payoff games; tournaments produce Wolfram's competitive array; hill-climb and mutual co-evolution discover winners empirically — because, per computational irreducibility, you have to run the competition to find out.

Install & test

bash
cd plugins/ruflo-arena
npm install        # light — runtime dep is just zod
npm run build      # tsc -> dist/
npm test           # vitest (engine + MCP tools + persistence)
npm run lint       # eslint (typescript-eslint)

CLI

bash
node dist/cli.js demo                                   # tournament + evolution + co-evolution
node dist/cli.js tournament --game pd --rounds 200 --seed 1
node dist/cli.js arena --a tit-for-tat --b always-defect
node dist/cli.js evolve --game pd --generations 400 --seed 42
node dist/cli.js coevolve --game pd --generations 400 --seed 7

Sample PD ranking (mean-vs-field): grim ≈ 2.99, always-defect ≈ 2.76, tit-for-tat ≈ 2.50, … always-cooperate ≈ 1.88. The evolution run climbs from a random FSM (~2.78) to ~3.00 with the characteristic plateau→breakthrough fitness curve.

MCP tools (ruflo-arena/mcp-tools)

ToolPurpose
arena/runone deterministic match between two named strategies
tournament/runround-robin → competitive array + mean-vs-field ranking
evolve/runhill-climb an FSM vs the field; returns program + fitness curve
coevolve/runmutual co-evolution (arms race) trace
run/get, run/listfetch/list persisted run records

All return { success, result | error } and validate inputs with Zod. See commands/arena.md and docs/adrs/0001-arena-contract.md.

Persistence

Full run artifacts are written to .ruflo/arena/<runId>.json (exact replay). Each tool result also carries an agentdb payload so the command layer can store a searchable summary via mcp__claude-flow__memory_store (namespace arena) — the local stand-in for the RuVector data layer (ADR-196/197), enabling queries like "tournaments where grim dominated".

Scope

v1 is intentionally Ruflo-only and core-untouched:

  • In: simple-program + stochastic strategies, PD + zero-sum games, tournaments, hill-climb & co-evolution, file/AgentDB persistence, MCP tools + CLI.
  • Out (tracked elsewhere): LLM-agent strategies + distillation (ADR-151), execution sandboxing/resource governance (ADR-153), dashboard UI (ADR-149/154), and the full RuVector data/intelligence layer (ADR-196–198, ADR-200).

Architecture

src/
  domain/      types (+ Zod schemas) · games · strategies (FSM programs, library, mutation)
  engine/      rng · arena (match) · tournament (competitive array) · evolution (hill-climb, co-evolution)
  persistence/ RunStore (File + InMemory) + AgentDB record builder
  report/      competitive-array tables · ASCII heatmaps · fitness sparklines
  mcp-tools/   arenaTools: MCPTool[]  (the 6 tools above)
  index.ts     export surface + default { tools }
  cli.ts       human-facing CLI