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Compilation

website/docs/en/api/javascript-api/compilation.mdx

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import WebpackLicense from '@components/WebpackLicense'; import AssetInfoType from '../../types/asset-info.mdx'; import SourceType from '../../types/source.mdx'; import ChunkGroupType from '../../types/chunk-group.mdx'; import EntrypointType from '../../types/entrypoint.mdx'; import ModuleType from '../../types/module.mdx'; import ChunkType from '../../types/chunk.mdx'; import FilenameType from '../../types/filename.mdx'; import PathDataType from '../../types/path-data.mdx'; import StatsType from '../../types/stats.mdx'; import LoggerType from '../../types/logger.mdx'; import CacheType from '../../types/cache.mdx'; import CompilerType from '../../types/compiler.mdx'; import RspackErrorType from '../../types/rspack-error.mdx'; import CompilationDependenciesType from '../../types/compilation-dependencies.mdx'; import { Collapse, CollapsePanel } from '@components/Collapse'; import { ApiMeta } from '@components/ApiMeta';

<WebpackLicense from="https://webpack.js.org/api/compilation-object/" />

Compilation

The Compilation object is one of the core objects used in the Rspack build process. Whenever Rspack performs a build (including rebuilds in watch mode), a new Compilation instance is created, which contains all the information about the current build.

This page lists the available methods and properties of the Compilation object. You can also refer to Compilation Hooks to learn about the hooks provided by the Compilation object.

:::warning Notice In Rspack, the real compilation object runs on the Rust side, and the JavaScript compilation object is only a proxy object used to communicate with the Rust compilation object.

Therefore, some complex data structures and methods will not be supported on the JavaScript compilation object, the data is read-only and the structure may differ from webpack. :::

Get compilation object

You can get the current compilation object via compiler.hooks.thisCompilation or compiler.hooks.compilation hooks.

js
class ExamplePlugin {
  apply(compiler) {
    compiler.hooks.thisCompilation.tap('ExamplePlugin', (compilation) => {
      console.log('thisCompilation hook called:', compilation);
    });

    compiler.hooks.compilation.tap('ExamplePlugin', (compilation) => {
      console.log('compilation hook called:', compilation);
    });
  }
}

Compilation methods

emitAsset

Emit a new asset, throw an error if the asset already exists.

ts
emitAsset(
  filename: string, // filename of the new asset
  source: Source, // content of the new asset
  info?: AssetInfo // asset info of the new asset
): void;

The following code will add a new asset named asset-name.js and will not be compressed because minimized is set to true:

js
compiler.hooks.thisCompilation.tap('MyPlugin', (compilation) => {
  const { RawSource } = compiler.rspack.sources;
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const buffer = Buffer.from(
      'i am content of emit asset, do not minimize me',
    );
    const source = new RawSource(buffer, false);
    compilation.emitAsset('asset-name.js', source, {
      minimized: true,
    });
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Source.ts" key="Source" > <SourceType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="AssetInfo.ts" key="AssetInfo" > <AssetInfoType /> </CollapsePanel> </Collapse>

updateAsset

Update an existing asset, throw an error if the asset does not exist.

ts
updateAsset(
  filename: string, // filename of the updating asset
  source: Source | ((source: Source) => Source), // the new content or a function returns the new content
  info?:  // the new info or a function returns the new info
    | AssetInfo
    | ((assetInfo: AssetInfo) => AssetInfo)
): void;

The following code replaces the content of main.js:

js
compiler.hooks.thisCompilation.tap('MyPlugin', (compilation) => {
  const { RawSource } = compiler.rspack.sources;
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const updatedSource = new RawSource(`console.log("Updated");`);
    compilation.updateAsset('main.js', updatedSource, {
      // optional asset info...
    });
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Source.ts" key="Source" > <SourceType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="AssetInfo.ts" key="AssetInfo" > <AssetInfoType /> </CollapsePanel> </Collapse>

renameAsset

Rename an existing asset.

ts
renameAsset(
  filename: string, // filename of the renaming asset
  newFilename: string // new filename
): void;

The following code renames the asset named main.js to my-asset-name.js:

js
compiler.hooks.thisCompilation.tap('MyPlugin', (compilation) => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    compilation.renameAsset('main.js', 'my-asset-name.js');
  });
});

deleteAsset

Delete an existing asset.

ts
deleteAsset(
  filename: string // filename of the deleting asset
): void;

The following code will delete the asset named no-need.js:

js
compiler.hooks.thisCompilation.tap('MyPlugin', (compilation) => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    compilation.deleteAsset('no-need.js');
  });
});

getAssets

Get the list of asset objects.

ts
getAssets(): ReadonlyArray<{
  filename: string;
  source: Source;
  info: AssetInfo;
}>;

The following code will print the total size of all assets:

js
compiler.hooks.compilation.tap('MyPlugin', (compilation) => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const assets = compilation.getAssets();
    const totalSize = assets.reduce(
      (total, asset) => total + asset.source.size(),
      0,
    );
    console.log(`total size: ${totalSize}`);
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Source.ts" key="Source" > <SourceType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="AssetInfo.ts" key="AssetInfo" > <AssetInfoType /> </CollapsePanel> </Collapse>

getAsset

Get the asset object with the specified name.

ts
getAsset(
  filename: string // filename of the getting asset
): Readonly<{
  filename: string;
  source: Source;
  info: AssetInfo;
}> | void;

The following code will print the size of the asset named main.js:

js
compiler.hooks.compilation.tap('MyPlugin', (compilation) => {
  compilation.hooks.processAssets.tap('MyPlugin', () => {
    const assetSize = compilation.getAsset('main.js')?.source.size();
    console.log(`main size: ${assetSize}`);
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Source.ts" key="Source" > <SourceType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="AssetInfo.ts" key="AssetInfo" > <AssetInfoType /> </CollapsePanel> </Collapse>

getPath

Generate path string based on the Filename template, see Filename placeholders for the template rules.

ts
getPath(
  filename: Filename, // filename template
  data: PathData = {} // generating path data
): string;

The following code will replace the placeholder in the template to generate the path:

js
const path = compilation.getPath('[contenthash]-[fullhash].js', {
  contentHash: 'some1',
  hash: 'some2',
});
console.log(path); // "some1-some2.js"
<Collapse> <CollapsePanel className="collapse-code-panel" header="Filename.ts" key="FileName" > <FilenameType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="PathData.ts" key="PathData" > <PathDataType /> </CollapsePanel> </Collapse>

getPathWithInfo

Generate path string and asset info based on the Filename template, see Filename placeholders.

ts
getPathWithInfo(
  filename: Filename, // filename template
  data: PathData = {} // generating path data
): {
  path: string;
  info: AssetInfo;
};

The following code will replace the placeholder in the template to generate the path and asset info:

ts
const { path, info } = compilation.getPathWithInfo(
  '[contenthash]-[fullhash].js',
  {
    contentHash: 'some1',
    hash: 'some2',
  },
);
console.log(path); // "some1-some2.js"
console.log(info);
/* Object {
  immutable: true,
  minimized: false,
  fullhash: [ 'some2' ],
  chunkhash: [],
  contenthash: [ 'some1' ],
  development: false,
  hotModuleReplacement: false,
  related: {},
  extras: {}
} */
<Collapse> <CollapsePanel className="collapse-code-panel" header="Filename.ts" key="FileName" > <FilenameType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="PathData.ts" key="PathData" > <PathDataType /> </CollapsePanel> <CollapsePanel className="collapse-code-panel" header="AssetInfo.ts" key="AssetInfo" > <AssetInfoType /> </CollapsePanel> </Collapse>

getStats

Get the stats object of current compilation:

ts
getStats(): Stats;

The following code prints the total number of modules:

js
compiler.hooks.emit.tapAsync('MyPlugin', (compilation) => {
  const modules = compilation.getStats().toJson({ modules: true }).modules;
  console.log(`Total modules: ${modules.length}`);
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Stats.ts" key="Stats"> <StatsType /> </CollapsePanel> </Collapse>

createChildCompiler

Allows running another instance of Rspack inside of Rspack. However, as a child with different settings and configurations applied. It copies all hooks and plugins from the parent (or top-level compiler) and creates a child Compiler instance. Returns the created Compiler.

ts
createChildCompiler(
  name: string, // name for the child `Compiler`
  outputOptions: OutputNormalized, // Output options object
  plugins: RspackPluginInstance[] // Plugins that will be applied
): Compiler;

The following code will start a child compiler with child-entry.js as the entry, and output to dist/child:

js
compiler.hooks.make.tap('MyPlugin', (compilation) => {
  const childCompiler = compilation.createChildCompiler(
    'ChildCompiler',
    {
      path: 'dist/child',
    },
    [new compiler.rspack.EntryPlugin(compiler.context, './child-entry.js')],
  );
  childCompiler.compile((err, childCompilation) => {});
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Compiler.ts" key="Compiler" > <CompilerType /> </CollapsePanel> </Collapse>

addRuntimeModule

<ApiMeta addedVersion="1.0.6" />

Add a custom runtime module to the compilation.

ts
addRuntimeModule(
  c: Chunk, // the runtime chunk which to add the runtime module
  m: RuntimeModule, // the runtime module instance to add
): void;

The following code will add a runtime module which define __webpack_require__.mock to the "main" chunk:

js
export default {
  entry: './index.js',
  plugins: [
    {
      apply(compiler) {
        const { RuntimeModule } = compiler.rspack;

        class CustomRuntimeModule extends RuntimeModule {
          constructor() {
            super('custom');
          }

          generate() {
            const compilation = this.compilation;
            return `
            __webpack_require__.mock = function() {
              // ...
            };
          `;
          }
        }

        compiler.hooks.thisCompilation.tap('CustomPlugin', (compilation) => {
          compilation.hooks.runtimeRequirementInTree
            .for(RuntimeGlobals.ensureChunkHandlers)
            .tap('CustomPlugin', (chunk, set) => {
              if (chunk.name === 'main') {
                compilation.addRuntimeModule(chunk, new CustomRuntimeModule());
              }
            });
        });
      },
    },
  ],
};

When implementing a custom runtime module class, the following methods/properties can be overridden to control the behavior of the runtime module:

  • Pass the name and stage parameters in the constructor to specify the module name and the insertion stage.
  • Override the generate() method to control the generated code of the module.
  • Override the shouldIsolate() method to control whether the module is wrapped in an IIFE.
  • Override the attach() method to modify the behavior when the module is added.
  • Modify its fullHash or dependentHash properties to control whether the module can be cached.

rebuildModule

Triggers a re-build of the module.

ts
rebuildModule(
  m: Module, // module to be rebuilt
  f: (err: Error | null, m: Module | null) => void //  function to be invoked when the module finishes rebuilding
): void;

The following code will rebuild the module ending with a.js:

js
compiler.hooks.compilation.tap('MyPlugin', (compilation) => {
  compilation.hooks.finishModules.tapPromise('MyPlugin', async (modules) => {
    const oldModule = Array.from(modules).find((item) =>
      item.resource.endsWith('a.js'),
    );
    compilation.rebuildModule(oldModule, (err, m) => {
      console.log(`Rebuilt ${m.identifier()}.`);
    });
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Module.ts" key="Module" > <ModuleType /> </CollapsePanel> </Collapse>

getLogger

Get a log output utility object with the specified name, which can be used to print logs with unified format in the plugin.

ts
getLogger(name: string | (() => string)): Logger;

The following code prints the asset to the debug log in processAssets:

js
compiler.hooks.compilation.tap('MyPlugin', (compilation) => {
  const logger = compilation.getLogger('MyPlugin');

  compilation.hooks.processAssets.tap('MyPlugin', () => {
    for (const asset of compilation.getAssets()) {
      logger.debug(`asset name: ${asset.name}`);
      logger.debug(`asset info: ${asset.info}`);
    }
  });
});
<Collapse> <CollapsePanel className="collapse-code-panel" header="Logger.ts" key="Logger" > <LoggerType /> </CollapsePanel> </Collapse>

getCache

Get a cache object with the specified name, which can be used for the plugin to share data during multiple compilations.

ts
getCache(name: string): CacheFacade;
<Collapse> <CollapsePanel className="collapse-code-panel" header="Cache.ts" key="Cache"> <CacheType /> </CollapsePanel> </Collapse>

Compilation properties

options

Type: RspackOptionsNormalized

The normalized options used by this Compilation, see Configure Rspack for details.

compiler

Type: Compiler

Current compiler object.

<Collapse> <CollapsePanel className="collapse-code-panel" header="Compiler.ts" key="Compiler" > <CompilerType /> </CollapsePanel> </Collapse>

hooks

The Compilation hooks.

hash/fullhash

Type: Readonly<string | null>

The hash of this compilation.

assets

Type: Record<string, Source>

The mapping from asset filenames and content sources.

<Collapse> <CollapsePanel className="collapse-code-panel" header="Source.ts" key="Source" > <SourceType /> </CollapsePanel> </Collapse>

chunkGroups

Type: ReadonlyArray<ChunkGroup>

The list of chunk group objects, with the structure as follows:

<Collapse> <CollapsePanel className="collapse-code-panel" header="ChunkGroup.ts" key="ChunkGroup" > <ChunkGroupType /> </CollapsePanel> </Collapse>

entrypoints

Type: ReadonlyMap<string, Entrypoint>

The mapping from name to entrypoint, which is a special chunk group and include a runtime chunk.

<Collapse> <CollapsePanel className="collapse-code-panel" header="Entrypoint.ts" key="entrypoint" > <EntrypointType /> </CollapsePanel> </Collapse>

namedChunkGroups

Type: ReadonlyMap<string, Readonly<ChunkGroup>>

The mapping from names to chunk groups.

<Collapse> <CollapsePanel className="collapse-code-panel" header="ChunkGroup.ts" key="ChunkGroup" > <ChunkGroupType /> </CollapsePanel> </Collapse>

modules

Type: ReadonlySet<Module>

List of all modules, with the structure as follows:

<Collapse> <CollapsePanel className="collapse-code-panel" header="Module.ts" key="Module" > <ModuleType /> </CollapsePanel> </Collapse>

builtModules

Type: ReadonlySet<Module>

List of built modules that were not be cached, with the structure as follows:

<Collapse> <CollapsePanel className="collapse-code-panel" header="Module.ts" key="Module" > <ModuleType /> </CollapsePanel> </Collapse>

chunks

Type: ReadonlySet<Chunk>

List of all chunks, with the structure as follows:

<Collapse> <CollapsePanel className="collapse-code-panel" header="Chunk.ts" key="Chunk"> <ChunkType /> </CollapsePanel> </Collapse>

namedChunks

Type: ReadonlyMap<string, Readonly<Chunk>>

The mapping from names to chunks.

<Collapse> <CollapsePanel className="collapse-code-panel" header="Chunk.ts" key="Chunk"> <ChunkType /> </CollapsePanel> </Collapse>

fileDependencies

Type: CompilationDependencies

List of files this compilation depends on.

<Collapse> <CollapsePanel className="collapse-code-panel" header="CompilationDependencies.ts" key="CompilationDependencies" > <CompilationDependenciesType /> </CollapsePanel> </Collapse>

contextDependencies

Type: CompilationDependencies

List of directories this compilation depends on.

<Collapse> <CollapsePanel className="collapse-code-panel" header="CompilationDependencies.ts" key="CompilationDependencies" > <CompilationDependenciesType /> </CollapsePanel> </Collapse>

missingDependencies

Type: CompilationDependencies

List of not existing files this compilation depends on.

<Collapse> <CollapsePanel className="collapse-code-panel" header="CompilationDependencies.ts" key="CompilationDependencies" > <CompilationDependenciesType /> </CollapsePanel> </Collapse>

buildDependencies

Type: CompilationDependencies

List of build dependencies this compilation depends on.

<Collapse> <CollapsePanel className="collapse-code-panel" header="CompilationDependencies.ts" key="CompilationDependencies" > <CompilationDependenciesType /> </CollapsePanel> </Collapse>

errors

Type: RspackError[]

List of emitted errors during this compilation, with the structure as follows:

<Collapse> <CollapsePanel className="collapse-code-panel" header="RspackError.ts" key="RspackError" > <RspackErrorType /> </CollapsePanel> </Collapse>

warnings

Type: RspackError[]

List of emitted warnings during this compilation.

<Collapse> <CollapsePanel className="collapse-code-panel" header="RspackError.ts" key="RspackError" > <RspackErrorType /> </CollapsePanel> </Collapse>