BUILDING.md
Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3. Other instructions may be found here.
The following tools are required to build RPCS3 on Windows 10 or later:
Optional - CMake 3.28.0+ (add to PATH)
NOTES:
sln solution (.sln, .vcxproj) and CMake solution (CMakeLists.txt, CMakePresets.json).
See sections Building with Visual Studio sln solution and Building with Visual Studio CMake solution
on how to build the project with Visual Studio.Python 3.6+ (add to PATH)
Qt 6.10.2 In case you can't download from the official installer, you can use Another Qt installer (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
Vulkan SDK 1.3.268.0 (see "Install the SDK" here) for now future SDKs don't work. You need precisely 1.3.268.0.
The sln solution available only on Visual Studio is the preferred building solution. It easily allows to build the RPCS3 application in Release and Debug mode.
In order to build RPCS3 with the sln solution (with Visual Studio), Qt libs need to be detected. To detect the libs:
add and set the QTDIR environment variable, e.g. <QtInstallFolder>\6.10.2\msvc2022_64\
or use the Visual Studio Qt Plugin
NOTE: If you have issues with the Visual Studio Qt Plugin, you may want to uninstall it and install the Legacy Qt Plugin instead.
In order to build RPCS3 with the CMake solution (with both Visual Studio and standalone CMake tool):
Qt6_ROOT environment variable to the Qt libs path, e.g. <QtInstallFolder>\6.10.2\msvc2022_64\These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
If you have an NVIDIA GPU, you may need to install the libglvnd package.
sudo pacman -S glew openal cmake ninja vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia qt6-svg sdl3 sndio jack2 base-devel
sudo apt-get install build-essential ninja-build libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl3-dev libjack-dev libsndio-dev libcurl4-openssl-dev qt6-base-dev qt6-base-private-dev qt6-multimedia-dev qt6-svg-dev libxkbcommon-dev
Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake
Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
If the gcc-13 package is not available on your system, use the following commands
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-13 g++-13
You can either use update-alternatives to setup gcc-13/g++-13 as your default compilers or prefix the cmake build file generation command by CXX=g++-13 CC=gcc-13 to use it.
For Ubuntu systems, it is strongly recommended to use the PPA from LunarG which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors.
. /etc/os-release
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list https://packages.lunarg.com/vulkan/1.3.268/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list
sudo apt update
sudo apt install vulkan-sdk
. /etc/os-release
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $UBUNTU_CODENAME main"
sudo apt-get update
sudo apt-get install kitware-archive-keyring
sudo apt-key --keyring /etc/apt/trusted.gpg del C1F34CDD40CD72DA
sudo apt-get install cmake
sudo dnf install alsa-lib-devel cmake ninja-build glew glew-devel libatomic libevdev-devel libudev-devel openal-soft-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel llvm-devel libcurl-devel
sudo zypper install git cmake ninja libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel
Clone and initialize the repository
git clone --recurse-submodules https://github.com/RPCS3/rpcs3.git
cd rpcs3
git submodule sync
# This is automatically done by `git clone --recurse-submodules`,
# but in case you forgot it, you can manually fetch submodules this way:
git submodule update --init --recursive
Start Visual Studio, click on Open a project or solution and select the rpcs3.sln file inside the RPCS3's root folder
Extensions->Qt VS Tools->Qt Versions<QtInstallFolder>\6.10.2\msvc2022_64, version will fill in automaticallyExtensions->Qt VS Tools->Options->Legacy Project Format. (Only available in the Legacy Qt Plugin)Build: Run pre-build setup to true. (Only available in the Legacy Qt Plugin)NOTE: The recommended build configuration is Release. (On older revisions: Release - LLVM)
To speed up the compilation time, you may want to download and extract to <rpcs3_root>\build\lib_ext\<$(Configuration)>-x64 (e.g. c:\rpcs3\build\lib_ext\Release-x64; the path needs to be created) the following precompiled lib:
NOTES:
<$(Configuration)> can assume values Release or Debug.Debug mode will provide a cannot open file error.If you're not using the precompiled libs, those dependency libs need to be compiled first. From the Solution Explorer panel:
__BUILD_BEFORESolution Configurations drop-down menu, select Release (select Debug if you want to build in Debug mode)Build to build the selected lib:
llvm_buildllvm_build_clang_cl (if you have also the clang compiler installed on VS)NOTE: Compiled dependency libs have priority over precompiled libs, if installed. It means that they will always be referenced and linked in case the precompiled libs are also available.
In order to build the RPCS3 application:
from the Solution Configurations drop-down menu, select Release (select Debug if you want to build in Debug mode)
NOTE: In case you previously compiled the dependency libs under __BUILD_BEFORE, you have also to select the same build configuration (e.g. Release, if you compiled the dependency libs in Release mode)
click on Build menu and then on Build Solution
once the build is completed, the RPCS3 application will be available under the <rpcs3_root>\bin folder
Start Visual Studio, click on Open a local folder and select the RPCS3's root folder
Once the project is open on VS, from the Solution Explorer panel:
rpcs3 and then click on Switch to CMake Targets ViewConfiguration drop-down menu, select msvc-release (select msvc-debug if you want to build in Debug mode)CMakeLists.txt Project and then click on Configure Cacherpcs3 project will be availablerpcs3 Project and then click on Build All, or click on Build menu and then on Build All<rpcs3_root>\build-msvc\bin folderIn case you preferred to install and use the standalone CMake tool:
move on the RPCS3's root folder
execute the following commands to create the cache and to build the application (for the build, use --preset msvc-debug if you want to build in Debug mode), respectively:
cmake --preset msvc
cmake --build --preset msvc-release
once the build is completed, the RPCS3 application will be available under the <rpcs3_root>\build-msvc\bin folder
While still in the project root:
cmake -B build -G Ninja to generate build files with the default compiler (override the compiler by prepending e.g. CC=clang CXX=clang++)cmake --build build to compilebuild/bin/rpcs3If compiling for ARM, pass the flag -DUSE_NATIVE_INSTRUCTIONS=OFF to the first cmake command. This resolves some NEON errors when compiling our SIMD headers.
When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).
If desired, use the various build options in CMakeLists.