website/src/content/docs/actors/index.mdx
import { faCloudflare, faNodeJs, faReact, faNextjs } from "@rivet-gg/icons";
index.ts
import { actor, event, setup } from "rivetkit";
const counter = actor({
state: { count: 0 },
events: {
count: event<number>(),
},
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
c.broadcast("count", c.state.count);
return c.state.count;
},
},
});
export const registry = setup({
use: { counter },
});
registry.start();
Use the client SDK that matches your app:
Persistent data that survives restarts, crashes, and deployments. State is persisted on Rivet Cloud or Rivet self-hosted, so it survives restarts if the current process crashes or exits.
<Tabs> <Tab title="Static Initial State"> ```ts import { actor } from "rivetkit";const counter = actor({ state: { count: 0 }, actions: { increment: (c) => c.state.count += 1, }, });
</Tab>
<Tab title="Dynamic Initial State">
```ts
import { actor } from "rivetkit";
interface CounterState {
count: number;
}
const counter = actor({
state: { count: 0 } as CounterState,
createState: (c, input: { start?: number }): CounterState => ({
count: input.start ?? 0,
}),
actions: {
increment: (c) => c.state.count += 1,
},
});
Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const chatRoom = actor({
state: { messages: [] as string[] },
actions: {
getRoomInfo: (c) => ({ org: c.key[0], room: c.key[1] }),
},
});
const registry = setup({ use: { chatRoom } });
const client = createClient<typeof registry>("http://localhost:6420");
// Compound key: [org, room]
client.chatRoom.getOrCreate(["org-acme", "general"]);
// Access key inside actor via c.key
Don't build keys with string interpolation like "org:${userId}" when userId contains user data. Use arrays instead to prevent key injection attacks.
Pass initialization data when creating actors. Input is only available in createState and onCreate, so store it in state if you need it later.
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const game = actor({
state: { mode: "" },
createState: (c, input: { mode: string }) => ({
mode: input.mode, // Store input in state for later access
}),
actions: {
getMode: (c) => c.state.mode,
},
});
const registry = setup({ use: { game } });
const client = createClient<typeof registry>("http://localhost:6420");
// Client usage
const gameHandle = client.game.getOrCreate(["game-1"], {
createWithInput: { mode: "ranked" },
});
Temporary data that doesn't survive restarts. Use for non-serializable objects (event emitters, connections, etc).
<Tabs> <Tab title="Static Initial Vars"> ```ts import { actor } from "rivetkit";const counter = actor({ state: { count: 0 }, vars: { lastAccess: 0 }, actions: { increment: (c) => { c.vars.lastAccess = Date.now(); return c.state.count += 1; }, }, });
</Tab>
<Tab title="Dynamic Initial Vars">
```ts
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
createVars: () => ({
emitter: new EventTarget(),
}),
actions: {
increment: (c) => {
c.vars.emitter.dispatchEvent(new Event("change"));
return c.state.count += 1;
},
},
});
Actions are the primary way clients and other actors communicate with an actor.
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => (c.state.count += amount),
getCount: (c) => c.state.count,
},
});
Events enable real-time communication from actors to connected clients.
import { actor, event } from "rivetkit";
const chatRoom = actor({
state: { messages: [] as string[] },
events: {
newMessage: event<{ text: string }>(),
},
actions: {
sendMessage: (c, text: string) => {
// Broadcast to ALL connected clients
c.broadcast("newMessage", { text });
},
},
});
Access the current connection via c.conn or all connected clients via c.conns. Use c.conn.id or c.conn.state to securely identify who is calling an action. Connection state is initialized via connState or createConnState, which receives parameters passed by the client on connect.
const chatRoom = actor({ state: {}, connState: { visitorId: 0 }, onConnect: (c, conn) => { conn.state.visitorId = Math.random(); }, actions: { whoAmI: (c) => c.conn.state.visitorId, }, });
</Tab>
<Tab title="Dynamic Connection Initial State">
```ts
import { actor } from "rivetkit";
const chatRoom = actor({
state: {},
// params passed from client
createConnState: (c, params: { userId: string }) => ({
userId: params.userId,
}),
actions: {
// Access current connection's state and params
whoAmI: (c) => ({
state: c.conn.state,
params: c.conn.params,
}),
// Iterate all connections with c.conns
notifyOthers: (c, text: string) => {
for (const conn of c.conns.values()) {
if (conn !== c.conn) conn.send("notification", { text });
}
},
},
});
Use queues to process durable messages in order inside a run loop.
import { actor, queue } from "rivetkit";
const counter = actor({
state: { value: 0 },
queues: {
increment: queue<{ amount: number }>(),
},
run: async (c) => {
for await (const message of c.queue.iter()) {
c.state.value += message.body.amount;
}
},
});
Use workflows when your run logic needs durable, replayable multi-step execution.
import { actor, queue } from "rivetkit";
import { workflow } from "rivetkit/workflow";
const worker = actor({
state: { processed: 0 },
queues: {
tasks: queue<{ url: string }>(),
},
run: workflow(async (ctx) => {
await ctx.loop("task-loop", async (loopCtx) => {
const message = await loopCtx.queue.next("wait-task");
await loopCtx.step("process-task", async () => {
await processTask(message.body.url);
loopCtx.state.processed += 1;
});
});
}),
});
async function processTask(url: string): Promise<void> {
const res = await fetch(url, { method: "POST" });
if (!res.ok) throw new Error(`Task failed: ${res.status}`);
}
Actors can call other actors using c.client().
import { actor, setup } from "rivetkit";
const inventory = actor({
state: { stock: 100 },
actions: {
reserve: (c, amount: number) => {
c.state.stock -= amount;
},
},
});
const order = actor({
state: {},
actions: {
process: async (c) => {
const client = c.client<typeof registry>();
await client.inventory.getOrCreate(["main"]).reserve(1);
},
},
});
const registry = setup({ use: { inventory, order } });
Schedule actions to run after a delay or at a specific time. Schedules persist across restarts, upgrades, and crashes.
import { actor, event } from "rivetkit";
const reminder = actor({
state: { message: "" },
events: {
reminder: event<{ message: string }>(),
},
actions: {
// Schedule action to run after delay (ms)
setReminder: (c, message: string, delayMs: number) => {
c.state.message = message;
c.schedule.after(delayMs, "sendReminder");
},
// Schedule action to run at specific timestamp
setReminderAt: (c, message: string, timestamp: number) => {
c.state.message = message;
c.schedule.at(timestamp, "sendReminder");
},
sendReminder: (c) => {
c.broadcast("reminder", { message: c.state.message });
},
},
});
Permanently delete an actor and its state using c.destroy().
import { actor } from "rivetkit";
const userAccount = actor({
state: { email: "", name: "" },
onDestroy: (c) => {
console.log(`Account ${c.state.email} deleted`);
},
actions: {
deleteAccount: (c) => {
c.destroy();
},
},
});
Actors support hooks for initialization, background processing, connections, networking, and state changes. Use run for long-lived background loops, and exit cleanly on shutdown with c.aborted or c.abortSignal.
import { actor, event, queue } from "rivetkit";
interface RoomState {
users: Record<string, boolean>;
name?: string;
}
interface RoomInput {
roomName: string;
}
interface ConnState {
userId: string;
joinedAt: number;
}
const chatRoom = actor({
state: { users: {} } as RoomState,
vars: { startTime: 0 },
connState: { userId: "", joinedAt: 0 } as ConnState,
events: {
stateChanged: event<RoomState>(),
},
queues: {
work: queue<{ task: string }>(),
},
// State & vars initialization
createState: (c, input: RoomInput): RoomState => ({
users: {},
name: input.roomName,
}),
createVars: () => ({ startTime: Date.now() }),
// Actor lifecycle
onCreate: (c) => console.log("created", c.key),
onDestroy: (c) => console.log("destroyed"),
onWake: (c) => console.log("actor started"),
onSleep: (c) => console.log("actor sleeping"),
run: async (c) => {
for await (const message of c.queue.iter()) {
console.log("processing", message.body.task);
}
},
onStateChange: (c, newState) => c.broadcast("stateChanged", newState),
// Connection lifecycle
createConnState: (c, params): ConnState => ({
userId: (params as { userId: string }).userId,
joinedAt: Date.now(),
}),
onBeforeConnect: (c, params) => {
/* validate auth */
},
onConnect: (c, conn) => console.log("connected:", conn.state.userId),
onDisconnect: (c, conn) => console.log("disconnected:", conn.state.userId),
// Networking
onRequest: (c, req) => new Response(JSON.stringify(c.state)),
onWebSocket: (c, socket) => socket.addEventListener("message", console.log),
// Response transformation
onBeforeActionResponse: <Out>(
c: unknown,
name: string,
args: unknown[],
output: Out,
): Out => output,
actions: {},
});
When writing helper functions outside the actor definition, use *ContextOf<typeof myActor> to extract the correct context type. Do not manually define your own context interface — always derive it from the actor definition.
import { actor, ActionContextOf } from "rivetkit";
const gameRoom = actor({
state: { players: [] as string[], score: 0 },
actions: {
addPlayer: (c, playerId: string) => {
validatePlayer(c, playerId);
c.state.players.push(playerId);
},
},
});
// Good: derive context type from actor definition
function validatePlayer(c: ActionContextOf<typeof gameRoom>, playerId: string) {
if (c.state.players.includes(playerId)) {
throw new Error("Player already in room");
}
}
// Bad: don't manually define context types like this
// type MyContext = { state: { players: string[] }; ... };
Use UserError to throw errors that are safely returned to clients. Pass metadata to include structured data. Other errors are converted to generic "internal error" for security.
const user = actor({ state: { username: "" }, actions: { updateUsername: (c, username: string) => { if (username.length < 3) { throw new UserError("Username too short", { code: "username_too_short", metadata: { minLength: 3, actual: username.length }, }); } c.state.username = username; }, }, });
</Tab>
<Tab title="Client">
```ts
import { actor, setup } from "rivetkit";
import { createClient, ActorError } from "rivetkit/client";
const user = actor({
state: { username: "" },
actions: { updateUsername: (c, username: string) => { c.state.username = username; } }
});
const registry = setup({ use: { user } });
const client = createClient<typeof registry>("http://localhost:6420");
try {
await client.user.getOrCreate([]).updateUsername("ab");
} catch (error) {
if (error instanceof ActorError) {
console.log(error.code); // "username_too_short"
console.log(error.metadata); // { minLength: 3, actual: 2 }
}
}
For custom protocols or integrating libraries that need direct access to HTTP Request/Response or WebSocket connections, use onRequest and onWebSocket.
HTTP Handler Documentation · WebSocket Handler Documentation
Customize how actors appear in the UI with display names and icons. It's recommended to always provide a name and icon to actors in order to make them easier to distinguish in the dashboard.
import { actor } from "rivetkit";
const chatRoom = actor({
options: {
name: "Chat Room",
icon: "💬", // or FontAwesome: "comments", "chart-line", etc.
},
// ...
});
Find the full client guides here:
Actors scale naturally through isolated state and message-passing. Structure your applications with these patterns:
Create one actor per user, document, or room. Use compound keys to scope entities:
<CodeGroup workspace> ```ts client.ts import { createClient } from "rivetkit/client"; import type { registry } from "./index";const client = createClient<typeof registry>("http://localhost:6420");
// Single key: one actor per user client.user.getOrCreate(["user-123"]);
// Compound key: document scoped to an organization client.document.getOrCreate(["org-acme", "doc-456"]);
```ts index.ts
import { actor, setup } from "rivetkit";
export const user = actor({
state: { name: "" },
actions: {},
});
export const document = actor({
state: { content: "" },
actions: {},
});
export const registry = setup({ use: { user, document } });
registry.start();
Data actors handle core logic (chat rooms, game sessions, user data). Coordinator actors track and manage collections of data actors—think of them as an index.
<CodeGroup workspace> ```ts index.ts import { actor, setup } from "rivetkit";// Coordinator: tracks chat rooms within an organization export const chatRoomList = actor({ state: { rooms: [] as string[] }, actions: { addRoom: async (c, name: string) => { // Create the chat room actor const client = c.client<typeof registry>(); await client.chatRoom.create([c.key[0], name]); c.state.rooms.push(name); }, listRooms: (c) => c.state.rooms, }, });
// Data actor: handles a single chat room export const chatRoom = actor({ state: { messages: [] as string[] }, actions: { send: (c, msg: string) => { c.state.messages.push(msg); }, }, });
export const registry = setup({ use: { chatRoomList, chatRoom } });
registry.start();
```ts client.ts
import { createClient } from "rivetkit/client";
import type { registry } from "./index";
const client = createClient<typeof registry>("http://localhost:6420");
// Coordinator per org
const coordinator = client.chatRoomList.getOrCreate(["org-acme"]);
await coordinator.addRoom("general");
await coordinator.addRoom("random");
// Access chat rooms created by coordinator
client.chatRoom.get(["org-acme", "general"]);
Use a run loop for continuous background work inside an actor. Process queue messages in order, run logic on intervals, stream AI responses, or coordinate long-running tasks.
import { actor, queue, setup } from "rivetkit";
const counterWorker = actor({
state: { value: 0 },
queues: {
mutate: queue<{ delta: number }>(),
},
run: async (c) => {
for await (const message of c.queue.iter()) {
c.state.value += message.body.delta;
}
},
actions: {
getValue: (c) => c.state.value,
},
});
const registry = setup({ use: { counterWorker } });
Use this pattern for long-lived, durable workflows that initialize resources, process commands in a loop, then clean up.
import { actor, queue, setup } from "rivetkit";
import { Loop, workflow } from "rivetkit/workflow";
type WorkMessage = { amount: number };
type ControlMessage = { type: "stop"; reason: string };
const worker = actor({
state: {
phase: "idle" as "idle" | "running" | "stopped",
processed: 0,
total: 0,
stopReason: null as string | null,
},
queues: {
work: queue<WorkMessage>(),
control: queue<ControlMessage>(),
},
run: workflow(async (ctx) => {
await ctx.step("setup", async () => {
await fetch("https://api.example.com/workers/init", {
method: "POST",
});
ctx.state.phase = "running";
ctx.state.stopReason = null;
});
const stopReason = await ctx.loop("worker-loop", async (loopCtx) => {
const message = await loopCtx.queue.next("wait-command", {
names: ["work", "control"],
});
if (message.name === "work") {
await loopCtx.step("apply-work", async () => {
await fetch("https://api.example.com/workers/process", {
method: "POST",
body: JSON.stringify({ amount: message.body.amount }),
});
loopCtx.state.processed += 1;
loopCtx.state.total += message.body.amount;
});
return;
}
return Loop.break((message.body as ControlMessage).reason);
});
await ctx.step("teardown", async () => {
await fetch("https://api.example.com/workers/shutdown", {
method: "POST",
});
ctx.state.phase = "stopped";
ctx.state.stopReason = stopReason;
});
}),
});
const registry = setup({ use: { worker } });
onBeforeConnect or createConnState and throw an error to reject unauthorized connections.c.conn.state to securely identify users in actions rather than trusting action parameters.onBeforeConnect.Authentication Documentation · CORS Documentation
When deploying new code, set a version number so Rivet can route new actors to the latest runner and optionally drain old ones. Use a build timestamp, git commit count, or CI build number as the version. It is very important to configure versioning before deploying to production. Without versioning, actors can regress by running on older runner versions, and existing actors will never be forced to migrate to new runners. They will continue running indefinitely on the old runners until they exit.
Do not put all your logic in a single actor. A god actor serializes every operation through one bottleneck, kills parallelism, and makes the entire system fail as a unit. Split into focused actors per entity.
Actors are long-lived and maintain state across requests. Creating a new actor for every incoming request throws away the core benefit of the model and wastes resources on actor creation and teardown. Use actors for persistent entities and regular functions for stateless work.