packages/docs/docs/easing.mdx
The Easing module implements common easing functions. You can use it with the interpolate() API.
You can find a visualization of some common easing functions at http://easings.net/
The Easing module provides several predefined animations through the following methods:
back provides a basic animation where the object goes slightly back before moving forwardbounce provides a bouncing animationease provides a basic inertial animationelastic provides a basic spring interactionThree standard easing functions are provided:
The poly function can be used to implement quartic, quintic, and other higher power functions.
Additional mathematical functions are provided by the following methods:
bezier provides a cubic bezier curvecircle provides a circular functionsin provides a sinusoidal functionexp provides an exponential functionThe following helpers are used to modify other easing functions.
in runs an easing function forwardsinOut makes any easing function symmetricalout runs an easing function backwardsimport { AbsoluteFill, useCurrentFrame } from "remotion";
// ---cut---
import { Easing, interpolate } from "remotion";
const MyVideo: React.FC = () => {
const frame = useCurrentFrame();
const interpolated = interpolate(frame, [0, 100], [0, 1], {
easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});
return (
<AbsoluteFill
style={{
transform: `scale(${interpolated})`,
backgroundColor: "red",
}}
/>
);
};
step0static step0(n): number
A stepping function, returns 1 for any positive value of n.
step1static step1(n): number
A stepping function, returns 1 if n is greater than or equal to 1.
linearstatic linear(t): number
A linear function, f(t) = t. Position correlates to elapsed time one to one.
http://cubic-bezier.com/#0,0,1,1
easestatic ease(t): number
A basic inertial interaction, similar to an object slowly accelerating to speed.
http://cubic-bezier.com/#.42,0,1,1
quadstatic quad(t): number
A quadratic function, f(t) = t * t. Position equals the square of elapsed time.
http://easings.net/#easeInQuad
cubicstatic cubic(t): number
A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.
http://easings.net/#easeInCubic
poly()static poly(n): (t) => number
A power function. Position is equal to the Nth power of elapsed time.
n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint
sinstatic sin(t): number
A sinusoidal function.
http://easings.net/#easeInSine
circlestatic circle(t): number
A circular function.
http://easings.net/#easeInCirc
expstatic exp(t): number
An exponential function.
http://easings.net/#easeInExpo
elastic()static elastic(bounciness): (t) => number
A basic elastic interaction, similar to a spring oscillating back and forth.
Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.
http://easings.net/#easeInElastic
back()static back(s): (t) => number
Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.
bouncestatic bounce(t): number
Provides a basic bouncing effect.
http://easings.net/#easeInBounce
See an example of how you might use it below
interpolate(0.5, [0, 1], [0, 1], {
easing: Easing.bounce,
});
bezier()static bezier(x1, y1, x2, y2) => (t): number
Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.
A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/
interpolate(0.5, [0, 1], [0, 1], {
easing: Easing.bezier(0.5, 0.01, 0.5, 1),
});
in(easing)static in(easing: (t: number) => number): (t: number) => number;
Runs an easing function forwards.
{
easing: Easing.in(Easing.ease);
}
out()static out(easing: (t: number) => number): (t: number) => number;
Runs an easing function backwards.
{
easing: Easing.out(Easing.ease);
}
inOut()static inOut(easing: (t: number) => number): (t: number) => number;
{
easing: Easing.inOut(Easing.ease);
}
Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.
The Easing API is the exact same as the one from React Native and the documentation has been copied over. Credit goes to them for this excellent API.
<Credits contributors={[ { username: "kaf-lamed-beyt", contribution: "Improved function signatures" }, ]} />