packages/docs/docs/starburst/starburst-effect.mdx
Part of the @remotion/starburst package.
Renders a WebGL2-based retro starburst ray pattern as an effect for canvas-based components such as <Video>, <HtmlInCanvas> and <Solid>.
Use it when you want to apply starburst rays through an effects array instead of rendering the <Starburst> component.
starburst() replaces the underlying pixels instead of blending over them. It is usually the first effect in a chain, or applied to a <Solid> background before other effects.
import {starburst} from '@remotion/starburst';
import {AbsoluteFill, Solid} from 'remotion';
export const MyComp: React.FC = () => {
return (
<AbsoluteFill>
<Solid
width={1280}
height={720}
color="black"
effects={[
starburst({
rays: 16,
colors: ['#ffdd00', '#ff8800', '#ff4400'],
rotation: 15,
smoothness: 0.1,
}),
]}
/>
</AbsoluteFill>
);
};
Pass an object with the following properties.
raysThe number of rays in the starburst pattern. Must be between 2 and 100.
colorsAn array of hex color strings for the rays. Colors are assigned to rays cyclically. Must contain at least 2 colors.
rotation?Rotates the starburst pattern in degrees. Defaults to 0.
smoothness?Controls the softness of the ray edges. 0 gives hard edges, 1 gives very soft edges. Default: 0.
originOffsetX?Shifts the origin of the starburst pattern horizontally. -1 moves the origin to the left edge, 1 to the right edge. Default: 0 (centered).
originOffsetY?Shifts the origin of the starburst pattern vertically. -1 moves the origin to the top edge, 1 to the bottom edge. Default: 0 (centered).
disabled?When true, the effect is skipped. Defaults to false.
starburst() uses a WebGL2 backend. During renders, enable WebGL via Config.setChromiumOpenGlRenderer() (for example 'angle'). See Using WebGL during renders.