docs/guides/realm-files/realm-files.md
A realm is the core data structure used to organize data in Realm. A realm is a collection of the objects that you use in your application, called Realm objects, as well as additional metadata that describe the objects. To learn how to define a Realm object, see Define an Object Model.
Realm stores a binary encoded version of every object and type in a
realm in a single .realm file. The file is located at a specific
path that you can define when you open the
realm. You can open, view, and edit the contents of these files with
Realm Studio.
You can also open a realm entirely in memory, which does not create a .realm
file or its associated auxiliary files. Instead the SDK stores objects in memory
while the realm is open and discards them immediately when all instances are
closed.
See: To open an in-memory realm, refer to Open an In-Memory Realm.
Calling Realm() or
RLMRealm opens the default realm.
This method returns a realm object that maps to a file named
default.realm. You can find this file:
See: To open a default realm, refer to Open a Default Realm or Realm at a File URL.
Realm creates additional files for each realm:
Deleting these files has important implications.
For more information about deleting .realm or auxiliary files, see:
Delete a Realm
The realm file is located at a specific path that you can optionally define when you open the realm.
// Get on-disk location of the default Realm
let realm = try! Realm()
print("Realm is located at:", realm.configuration.fileURL!)
See: To open a realm at a specific path, refer to Open a Default Realm or Realm at a File URL.