doc/colorschemes.md
This text explains colorschemes and how they work.
Context tags provide information about the context and are Boolean values (True
or False). For example, if the tag in_titlebar is set, you probably want to
know about the color of a part of the titlebar now.
The default context tags are specified in /ranger/gui/context.py in the
constant CONTEXT_KEYS. Custom tags can be specified in a custom plugin file in
~/.config/ranger/plugins/. The code to use follows.
# Import the class
import ranger.gui.context
# Add your key names
ranger.gui.context.CONTEXT_KEYS.append('my_key')
# Set it to False (the default value)
ranger.gui.context.Context.my_key = False
# Or use an array for multiple names
my_keys = ['key_one', 'key_two']
ranger.gui.context.CONTEXT_KEYS.append(my_keys)
# Set them to False
for key in my_keys:
code = 'ranger.gui.context.Context.' + key + ' = False'
exec(code)
As you may or may not have guessed, this only tells ranger that they exist, not
what they mean. To do this, you'll have to dig around in the source code. As an
example, let's walk through adding a key that highlights README.md files
differently. All the following code will be written in a standalone plugin file.
First, from above, we'll add the key readme and set it to False.
import ranger.gui.context
ranger.gui.context.CONTEXT_KEYS.append('readme')
ranger.gui.context.Context.readme = False
Then we'll use the hook hook_before_drawing to tell ranger that our key is
talking about README.md files.
import ranger.gui.widgets.browsercolumn
OLD_HOOK_BEFORE_DRAWING = ranger.gui.widgets.browsercolumn.hook_before_drawing
def new_hook_before_drawing(fsobject, color_list):
if fsobject.basename === 'README.md':
color_list.append('readme')
return OLD_HOOK_BEFORE_DRAWING(fsobject, color_list)
ranger.gui.widgets.browsercolumn.hook_before_drawing = new_hook_before_drawing
Notice we call the old hook_before_drawing. This makes sure that we don't
overwrite another plugin's code, we just append our own to it.
To highlight it a different color, just add it to your colorscheme
The class CursesShortcuts in the file /ranger/gui/curses_shortcuts.py defines
the methods color(*tags), color_at(y, x, wid, *tags) and color_reset().
This class is a superclass of Displayable, so these methods are available almost
everywhere.
Something like color("in_titlebar", "directory") will be called to get the
color of directories in the titlebar. This creates a ranger.gui.context.Context
object, sets its attributes in_titlebar and directory to True, leaves the
others as False, and passes it to the colorscheme's use(context) method.
A colorscheme should be a subclass of ranger.gui.ColorScheme and define the
method use(context). By looking at the context, this use-method has to
determine a 3-tuple of integers: (foreground, background, attribute) and return
it.
foreground and background are integers representing colors, attribute is
another integer with each bit representing one attribute. These integers are
interpreted by the terminal emulator in use.
Abbreviations for colors and attributes are defined in ranger.gui.color. Two
attributes can be combined via bitwise OR: bold | reverse
Once the color for a set of tags is determined, it will be cached by default. If you want more dynamic colorschemes (such as a different color for very large files), you will need to dig into the source code, perhaps add a custom tag and modify the draw-method of the widget to use that tag.
Run tc_colorscheme to check if your colorschemes are valid.
Colorschemes are searched for in these directories:
~/.config/ranger/colorschemes//path/to/ranger/colorschemes/To specify which colorscheme to use, change the option colorscheme in your
rc.conf: set colorscheme default.
This means, use the colorscheme contained in either
~/.config/ranger/colorschemes/default.py or
/path/to/ranger/colorschemes/default.py.
You may want to adapt a colorscheme to your needs without having a complete copy of it, but rather the changes only. Say, you want the exact same colors as in the default colorscheme, but the directories to be green rather than blue, because you find the blue hard to read.
This is done in the jungle colorscheme ranger/colorschemes/jungle, check it
out for implementation details. In short, I made a subclass of the default
scheme, set the initial colors to the result of the default use() method and
modified the colors how I wanted.
This has the obvious advantage that you need to write less, which results in less maintenance work and a greater chance that your colorscheme will work with future versions of ranger.