docs/reST/ref/scrap.rst
.. include:: common.txt
pygame.scrap.. module:: pygame.scrap :synopsis: pygame module for clipboard support.
| :sl:pygame module for clipboard support.
EXPERIMENTAL!: This API may change or disappear in later pygame releases. If you use this, your code may break with the next pygame release.
The scrap module is for transferring data to/from the clipboard. This allows for cutting and pasting data between pygame and other applications. Some basic data (MIME) types are defined and registered:
::
SCRAP_TEXT "text/plain" plain text SCRAP_BMP "image/bmp" BMP encoded image data SCRAP_PBM "image/pbm" PBM encoded image data SCRAP_PPM "image/ppm" PPM encoded image data
pygame.SCRAP_PPM, pygame.SCRAP_PBM and pygame.SCRAP_BMP are
suitable for surface buffers to be shared with other applications.
pygame.SCRAP_TEXT is an alias for the plain text clipboard type.
Depending on the platform, additional types are automatically registered when
data is placed into the clipboard to guarantee a consistent sharing behaviour
with other applications. The following listed types can be used as strings to
be passed to the respective :mod:pygame.scrap module functions.
For Windows platforms, these additional types are supported automatically and resolve to their internal definitions:
::
"text/plain;charset=utf-8" UTF-8 encoded text "audio/wav" WAV encoded audio "image/tiff" TIFF encoded image data
For X11 platforms, these additional types are supported automatically and resolve to their internal definitions:
::
"text/plain;charset=utf-8" UTF-8 encoded text "UTF8_STRING" UTF-8 encoded text "COMPOUND_TEXT" COMPOUND text
User defined types can be used, but the data might not be accessible by other
applications unless they know what data type to look for.
Example: Data placed into the clipboard by
pygame.scrap.put("my_data_type", byte_data) can only be accessed by
applications which query the clipboard for the "my_data_type" data type.
For an example of how the scrap module works refer to the examples page
(:func:pygame.examples.scrap_clipboard.main) or the code directly in GitHub
(pygame/examples/scrap_clipboard.py <https://github.com/pygame/pygame/blob/main/examples/scrap_clipboard.py>_).
.. versionadded:: 1.8
.. note:: The scrap module is currently only supported for Windows, X11 and Mac OS X. On Mac OS X only text works at the moment - other types may be supported in future releases.
.. function:: init
| :sl:Initializes the scrap module.
| :sg:init() -> None
Initialize the scrap module.
:raises pygame.error: if unable to initialize scrap module
.. note:: The scrap module requires :func:pygame.display.set_mode() be
called before being initialized.
.. ## pygame.scrap.init ##
.. function:: get_init
| :sl:Returns True if the scrap module is currently initialized.
| :sg:get_init() -> bool
Gets the scrap module's initialization state.
:returns: True if the :mod:pygame.scrap module is currently
initialized, False otherwise
:rtype: bool
.. versionadded:: 1.9.5
.. ## pygame.scrap.get_init ##
.. function:: get
| :sl:Gets the data for the specified type from the clipboard.
| :sg:get(type) -> bytes | None
Retrieves the data for the specified type from the clipboard. The data is returned as a byte string and might need further processing (such as decoding to Unicode).
:param string type: data type to retrieve from the clipboard
:returns: data (bytes object) for the given type identifier or None if
no data for the given type is available
:rtype: bytes | None
::
text = pygame.scrap.get(pygame.SCRAP_TEXT)
if text:
print("There is text in the clipboard.")
else:
print("There does not seem to be text in the clipboard.")
.. ## pygame.scrap.get ##
.. function:: get_types
| :sl:Gets a list of the available clipboard types.
| :sg:get_types() -> list
Gets a list of data type string identifiers for the data currently
available on the clipboard. Each identifier can be used in the
:func:pygame.scrap.get() method to get the clipboard content of the
specific type.
:returns: list of strings of the available clipboard data types, if there is no data in the clipboard an empty list is returned :rtype: list
::
for t in pygame.scrap.get_types():
if "text" in t:
# There is some content with the word "text" in its type string.
print(pygame.scrap.get(t))
.. ## pygame.scrap.get_types ##
.. function:: put
| :sl:Places data into the clipboard.
| :sg:put(type, data) -> None
Places data for a given clipboard type into the clipboard. The data must
be a string buffer. The type is a string identifying the type of data to be
placed into the clipboard. This can be one of the predefined
pygame.SCRAP_PBM, pygame.SCRAP_PPM, pygame.SCRAP_BMP or
pygame.SCRAP_TEXT values or a user defined string identifier.
:param string type: type identifier of the data to be placed into the clipboard :param data: data to be place into the clipboard, a bytes object :type data: bytes
:raises pygame.error: if unable to put the data into the clipboard
::
with open("example.bmp", "rb") as fp:
pygame.scrap.put(pygame.SCRAP_BMP, fp.read())
# The image data is now on the clipboard for other applications to access
# it.
pygame.scrap.put(pygame.SCRAP_TEXT, b"A text to copy")
pygame.scrap.put("Plain text", b"Data for user defined type 'Plain text'")
.. ## pygame.scrap.put ##
.. function:: contains
| :sl:Checks whether data for a given type is available in the clipboard.
| :sg:contains(type) -> bool
Checks whether data for the given type is currently available in the clipboard.
:param string type: data type to check availability of
:returns: True if data for the passed type is available in the
clipboard, False otherwise
:rtype: bool
::
if pygame.scrap.contains(pygame.SCRAP_TEXT):
print("There is text in the clipboard.")
if pygame.scrap.contains("own_data_type"):
print("There is stuff in the clipboard.")
.. ## pygame.scrap.contains ##
.. function:: lost
| :sl:Indicates if the clipboard ownership has been lost by the pygame application.
| :sg:lost() -> bool
Indicates if the clipboard ownership has been lost by the pygame application.
:returns: True, if the clipboard ownership has been lost by the pygame
application, False if the pygame application still owns the clipboard
:rtype: bool
::
if pygame.scrap.lost():
print("The clipboard is in use by another application.")
.. ## pygame.scrap.lost ##
.. function:: set_mode
| :sl:Sets the clipboard access mode.
| :sg:set_mode(mode) -> None
Sets the access mode for the clipboard. This is only of interest for X11
environments where clipboard modes pygame.SCRAP_SELECTION (for mouse
selections) and pygame.SCRAP_CLIPBOARD (for the clipboard) are
available. Setting the mode to pygame.SCRAP_SELECTION in other
environments will not change the mode from pygame.SCRAP_CLIPBOARD.
:param mode: access mode, supported values are pygame.SCRAP_CLIPBOARD
and pygame.SCRAP_SELECTION (pygame.SCRAP_SELECTION only has an
effect when used on X11 platforms)
:raises ValueError: if the mode parameter is not
pygame.SCRAP_CLIPBOARD or pygame.SCRAP_SELECTION
.. ## pygame.scrap.set_mode ##
.. ## pygame.scrap ##