docs/reST/ref/image.rst
.. include:: common.txt
pygame.image.. module:: pygame.image :synopsis: pygame module for loading and saving images
| :sl:pygame module for image transfer
The image module contains functions for loading and saving pictures, as well as transferring Surfaces to formats usable by other packages.
Note that there is no Image class; an image is loaded as a Surface object. The Surface class allows manipulation (drawing lines, setting pixels, capturing regions, etc.).
In the vast majority of installations, pygame is built to support extended
formats, using the SDL_Image library behind the scenes. However, some
installations may only support uncompressed BMP images. With full image
support, the :func:pygame.image.load() function can load the following
formats.
BMP
GIF (non-animated)
JPEG
LBM (and PBM, PGM, PPM)
PCX
PNG
PNM
SVG (limited support, using Nano SVG)
TGA (uncompressed)
TIFF
WEBP
XPM
.. versionadded:: 2.0 Loading SVG, WebP, PNM
Saving images only supports a limited set of formats. You can save to the following formats.
BMP
JPEG
PNG
TGA
JPEG and JPG, as well as TIF and TIFF refer to the same file format
.. versionadded:: 1.8 Saving PNG and JPEG files.
.. function:: load
| :sl:load new image from a file (or file-like object)
| :sg:load(filename) -> Surface
| :sg:load(fileobj, namehint="") -> Surface
Load an image from a file source. You can pass either a filename, a Python file-like object, or a pathlib.Path.
Pygame will automatically determine the image type (e.g., GIF or bitmap)
and create a new Surface object from the data. In some cases it will need to
know the file extension (e.g., GIF images should end in ".gif"). If you
pass a raw file-like object, you may also want to pass the original filename
as the namehint argument.
The returned Surface will contain the same color format, colorkey and alpha
transparency as the file it came from. You will often want to call
:func:pygame.Surface.convert() with no arguments, to create a copy that
will draw more quickly on the screen.
For alpha transparency, like in .png images, use the
:func:pygame.Surface.convert_alpha() method after loading so that the
image has per pixel transparency.
Pygame may not always be built to support all image formats. At minimum it
will support uncompressed BMP. If :func:pygame.image.get_extended()
returns True, you should be able to load most images (including PNG, JPG
and GIF).
You should use :func:os.path.join() for compatibility.
::
eg. asurf = pygame.image.load(os.path.join('data', 'bla.png'))
.. ## pygame.image.load ##
.. function:: save
| :sl:save an image to file (or file-like object)
| :sg:save(Surface, filename) -> None
| :sg:save(Surface, fileobj, namehint="") -> None
This will save your Surface as either a BMP, TGA, PNG, or
JPEG image. If the filename extension is unrecognized it will default to
TGA. Both TGA, and BMP file formats create uncompressed files.
You can pass a filename, a pathlib.Path or a Python file-like object.
For file-like object, the image is saved to TGA format unless
a namehint with a recognizable extension is passed in.
.. note:: When saving to a file-like object, it seems that for most formats, the object needs to be flushed after saving to it to make loading from it possible.
.. versionchanged:: 1.8 Saving PNG and JPEG files.
.. versionchanged:: 2.0.0
The namehint parameter was added to make it possible
to save other formats than TGA to a file-like object.
Saving to a file-like object with JPEG is possible.
.. ## pygame.image.save ##
.. function:: get_sdl_image_version
| :sl:get version number of the SDL_Image library being used
| :sg:get_sdl_image_version(linked=True) -> None
| :sg:get_sdl_image_version(linked=True) -> (major, minor, patch)
If pygame is built with extended image formats, then this function will
return the SDL_Image library's version number as a tuple of 3 integers
(major, minor, patch). If not, then it will return None.
linked=True is the default behavior and the function will return the
version of the library that Pygame is linked against, while linked=False
will return the version of the library that Pygame is compiled against.
.. versionadded:: 2.0.0
.. versionchanged:: 2.2.0 linked keyword argument added and default behavior changed from returning compiled version to returning linked version
.. ## pygame.image.get_sdl_image_version ##
.. function:: get_extended
| :sl:test if extended image formats can be loaded
| :sg:get_extended() -> bool
If pygame is built with extended image formats this function will return True. It is still not possible to determine which formats will be available, but generally you will be able to load them all.
.. ## pygame.image.get_extended ##
.. function:: tostring
| :sl:transfer image to byte buffer
| :sg:tostring(Surface, format, flipped=False) -> bytes
Creates a string of bytes that can be transferred with the fromstring
or frombytes methods in other Python imaging packages. Some Python
image packages prefer their images in bottom-to-top format (PyOpenGL for
example). If you pass True for the flipped argument, the byte buffer
will be vertically flipped.
The format argument is a string of one of the following values. Note that only 8-bit Surfaces can use the "P" format. The other formats will work for any Surface. Also note that other Python image packages support more formats than pygame.
* ``P``, 8-bit palettized Surfaces
* ``RGB``, 24-bit image
* ``RGBX``, 32-bit image with unused space
* ``RGBA``, 32-bit image with an alpha channel
* ``ARGB``, 32-bit image with alpha channel first
* ``BGRA``, 32-bit image with alpha channel, red and blue channels swapped
* ``RGBA_PREMULT``, 32-bit image with colors scaled by alpha channel
* ``ARGB_PREMULT``, 32-bit image with colors scaled by alpha channel, alpha channel first
.. note:: it is preferred to use :func:tobytes as of pygame 2.1.3
.. versionadded:: 2.1.3 BGRA format .. ## pygame.image.tostring ##
.. function:: tobytes
| :sl:transfer image to byte buffer
| :sg:tobytes(Surface, format, flipped=False) -> bytes
Creates a string of bytes that can be transferred with the fromstring
or frombytes methods in other Python imaging packages. Some Python
image packages prefer their images in bottom-to-top format (PyOpenGL for
example). If you pass True for the flipped argument, the byte buffer
will be vertically flipped.
The format argument is a string of one of the following values. Note that only 8-bit Surfaces can use the "P" format. The other formats will work for any Surface. Also note that other Python image packages support more formats than pygame.
* ``P``, 8-bit palettized Surfaces
* ``RGB``, 24-bit image
* ``RGBX``, 32-bit image with unused space
* ``RGBA``, 32-bit image with an alpha channel
* ``ARGB``, 32-bit image with alpha channel first
* ``BGRA``, 32-bit image with alpha channel, red and blue channels swapped
* ``RGBA_PREMULT``, 32-bit image with colors scaled by alpha channel
* ``ARGB_PREMULT``, 32-bit image with colors scaled by alpha channel, alpha channel first
.. note:: this function is an alias for :func:tostring. The use of this
function is recommended over :func:tostring as of pygame 2.1.3.
This function was introduced so it matches nicely with other
libraries (PIL, numpy, etc), and with people's expectations.
.. versionadded:: 2.1.3
.. ## pygame.image.tobytes ##
.. function:: fromstring
| :sl:create new Surface from a byte buffer
| :sg:fromstring(bytes, size, format, flipped=False) -> Surface
This function takes arguments similar to :func:pygame.image.tostring().
The size argument is a pair of numbers representing the width and height.
Once the new Surface is created it is independent from the memory of the
bytes passed in.
The bytes and format passed must compute to the exact size of image
specified. Otherwise a ValueError will be raised.
See the :func:pygame.image.frombuffer() method for a potentially faster
way to transfer images into pygame.
.. note:: it is preferred to use :func:frombytes as of pygame 2.1.3
.. ## pygame.image.fromstring ##
.. function:: frombytes
| :sl:create new Surface from a byte buffer
| :sg:frombytes(bytes, size, format, flipped=False) -> Surface
This function takes arguments similar to :func:pygame.image.tobytes().
The size argument is a pair of numbers representing the width and height.
Once the new Surface is created it is independent from the memory of the
bytes passed in.
The bytes and format passed must compute to the exact size of image
specified. Otherwise a ValueError will be raised.
See the :func:pygame.image.frombuffer() method for a potentially faster
way to transfer images into pygame.
.. note:: this function is an alias for :func:fromstring. The use of this
function is recommended over :func:fromstring as of pygame 2.1.3.
This function was introduced so it matches nicely with other
libraries (PIL, numpy, etc), and with people's expectations.
.. versionadded:: 2.1.3
.. ## pygame.image.frombytes ##
.. function:: frombuffer
| :sl:create a new Surface that shares data inside a bytes buffer
| :sg:frombuffer(buffer, size, format) -> Surface
Create a new Surface that shares pixel data directly from a buffer. This
buffer can be bytes, a bytearray, a memoryview, a
:class:pygame.BufferProxy, or any object that supports the buffer protocol.
This method takes similar arguments to :func:pygame.image.fromstring(), but
is unable to vertically flip the source data.
This will run much faster than :func:pygame.image.fromstring, since no
pixel data must be allocated and copied.
It accepts the following 'format' arguments:
* ``P``, 8-bit palettized Surfaces
* ``RGB``, 24-bit image
* ``BGR``, 24-bit image, red and blue channels swapped.
* ``RGBX``, 32-bit image with unused space
* ``RGBA``, 32-bit image with an alpha channel
* ``ARGB``, 32-bit image with alpha channel first
* ``BGRA``, 32-bit image with alpha channel, red and blue channels swapped
.. versionadded:: 2.1.3 BGRA format .. ## pygame.image.frombuffer ##
.. function:: load_basic
| :sl:load new BMP image from a file (or file-like object)
| :sg:load_basic(file) -> Surface
Load an image from a file source. You can pass either a filename or a Python file-like object, or a pathlib.Path.
This function only supports loading "basic" image format, ie BMP
format.
This function is always available, no matter how pygame was built.
.. ## pygame.image.load_basic ##
.. function:: load_extended
| :sl:load an image from a file (or file-like object)
| :sg:load_extended(filename) -> Surface
| :sg:load_extended(fileobj, namehint="") -> Surface
This function is similar to :func:pygame.image.load(), except that this
function can only be used if pygame was built with extended image format
support.
.. versionchanged:: 2.0.1
This function is always available, but raises an
NotImplementedError if extended image formats are
not supported.
Previously, this function may or may not be
available, depending on the state of extended image
format support.
.. ## pygame.image.load_extended ##
.. function:: save_extended
| :sl:save a png/jpg image to file (or file-like object)
| :sg:save_extended(Surface, filename) -> None
| :sg:save_extended(Surface, fileobj, namehint="") -> None
This will save your Surface as either a PNG or JPEG image.
In case the image is being saved to a file-like object, this function
uses the namehint argument to determine the format of the file being
saved. Saves to JPEG in case the namehint was not specified while
saving to a file-like object.
.. versionchanged:: 2.0.1
This function is always available, but raises an
NotImplementedError if extended image formats are
not supported.
Previously, this function may or may not be
available, depending on the state of extended image
format support.
.. ## pygame.image.save_extended ##
.. ## pygame.image ##