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API exported by pygame.surflock

docs/reST/c_api/surflock.rst

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.. include:: ../common.txt

.. highlight:: c


API exported by pygame.surflock


src_c/surflock.c

This extension module implements SDL surface locking for the :py:class:pygame.Surface type.

Header file: src_c/include/pygame.h

.. c:type:: pgLifetimeLockObject

.. c:member:: PyObject *surface

  An SDL locked pygame surface.

.. c:member:: PyObject *lockobj

  The Python object which owns the lock on the surface.
  This field does not own a reference to the object.

The lifetime lock type instance. A lifetime lock pairs a locked pygame surface with the Python object that locked the surface for modification. The lock is removed automatically when the lifetime lock instance is garbage collected.

.. c:var:: PyTypeObject *pgLifetimeLock_Type

The pygame internal surflock lifetime lock object type.

.. c:function:: int pgLifetimeLock_Check(PyObject *x)

Return true if Python object x is a :c:data:pgLifetimeLock_Type instance, false otherwise. This will return false on :c:data:pgLifetimeLock_Type subclass instances as well.

.. c:function:: void pgSurface_Prep(pgSurfaceObject *surfobj)

If surfobj is a subsurface, then lock the parent surface with surfobj the owner of the lock.

.. c:function:: void pgSurface_Unprep(pgSurfaceObject *surfobj)

If surfobj is a subsurface, then release its lock on the parent surface.

.. c:function:: int pgSurface_Lock(pgSurfaceObject *surfobj)

Lock pygame surface surfobj, with surfobj owning its own lock.

.. c:function:: int pgSurface_LockBy(pgSurfaceObject *surfobj, PyObject *lockobj)

Lock pygame surface surfobj with Python object lockobj the owning the lock.

The surface will keep a weak reference to object lockobj, and eventually remove the lock on itself if lockobj is garbage collected. However, it is best if lockobj also keep a reference to the locked surface and call to :c:func:pgSurface_UnLockBy when finished with the surface.

.. c:function:: int pgSurface_UnLock(pgSurfaceObject *surfobj)

Remove the pygame surface surfobj object's lock on itself.

.. c:function:: int pgSurface_UnLockBy(pgSurfaceObject *surfobj, PyObject *lockobj)

Remove the lock on pygame surface surfobj owned by Python object lockobj.

.. c:function:: PyObject *pgSurface_LockLifetime(PyObject *surfobj, PyObject *lockobj)

Lock pygame surface surfobj for Python object lockobj and return a new :c:data:pgLifetimeLock_Type instance for the lock.

This function is not called anywhere within pygame. It and pgLifetimeLock_Type are candidates for removal.