docs/reST/c_api/event.rst
.. include:: ../common.txt
.. highlight:: c
API exported by pygame.event
The extension module :py:mod:pygame.event.
Header file: src_c/include/pygame.h
.. c:type:: pgEventObject
The :py:class:pygame.event.EventType object C struct.
.. c:member:: int type
The event type code.
.. c:type:: pgEvent_Type
The pygame event object type :py:class:pygame.event.EventType.
.. c:function:: int pgEvent_Check(PyObject *x)
Return true if x is a pygame event instance
Will return false if x is a subclass of event.
This is a macro. No check is made that x is not NULL.
.. c:function:: PyObject* pgEvent_New(SDL_Event *event)
Return a new pygame event instance for the SDL event.
If event is NULL then create an empty event object.
On failure raise a Python exception and return NULL.
.. c:function:: PyObject* pgEvent_New2(int type, PyObject *dict)
Return a new pygame event instance of SDL type and with
attribute dictionary dict.
If dict is NULL an empty attribute dictionary is created.
On failure raise a Python exception and return NULL.
.. c:function:: int pgEvent_FillUserEvent(pgEventObject *e, SDL_Event *event)
Fill SDL event event with information from pygame user event instance e.
Return 0 on success, -1 otherwise.