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Mouse class

docs/api/puppeteer.mouse.md

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Mouse class

The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.

Signature

typescript
export declare abstract class Mouse

Remarks

Every page object has its own Mouse, accessible with Page.mouse.

The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the Mouse class.

Example 1

ts
// Using ‘page.mouse’ to trace a 100x100 square.
await page.mouse.move(0, 0);
await page.mouse.down();
await page.mouse.move(0, 100);
await page.mouse.move(100, 100);
await page.mouse.move(100, 0);
await page.mouse.move(0, 0);
await page.mouse.up();

Note: The mouse events trigger synthetic MouseEvents. This means that it does not fully replicate the functionality of what a normal user would be able to do with their mouse.

For example, dragging and selecting text is not possible using page.mouse. Instead, you can use the `DocumentOrShadowRoot.getSelection()` functionality implemented in the platform.

Example 2

For example, if you want to select all content between nodes:

ts
await page.evaluate(
  (from, to) => {
    const selection = from.getRootNode().getSelection();
    const range = document.createRange();
    range.setStartBefore(from);
    range.setEndAfter(to);
    selection.removeAllRanges();
    selection.addRange(range);
  },
  fromJSHandle,
  toJSHandle,
);

If you then would want to copy-paste your selection, you can use the clipboard api:

ts
// The clipboard api does not allow you to copy, unless the tab is focused.
await page.bringToFront();
await page.evaluate(() => {
  // Copy the selected content to the clipboard
  document.execCommand('copy');
  // Obtain the content of the clipboard as a string
  return navigator.clipboard.readText();
});

Note: If you want access to the clipboard API, you have to give it permission to do so:

ts
await browser
  .defaultBrowserContext()
  .overridePermissions('<your origin>', ['clipboard-read', 'clipboard-write']);

Methods

<table><thead><tr><th>

Method

</th><th>

Modifiers

</th><th>

Description

</th></tr></thead> <tbody><tr><td>

<span id="click">click(x, y, options)</span>

</td><td> </td><td>

Shortcut for mouse.move, mouse.down and mouse.up.

</td></tr> <tr><td>

<span id="down">down(options)</span>

</td><td> </td><td>

Presses the mouse.

</td></tr> <tr><td>

<span id="drag">drag(start, target)</span>

</td><td> </td><td>

Dispatches a drag event.

</td></tr> <tr><td>

<span id="draganddrop">dragAndDrop(start, target, options)</span>

</td><td> </td><td>

Performs a drag, dragenter, dragover, and drop in sequence.

</td></tr> <tr><td>

<span id="dragenter">dragEnter(target, data)</span>

</td><td> </td><td>

Dispatches a dragenter event.

</td></tr> <tr><td>

<span id="dragover">dragOver(target, data)</span>

</td><td> </td><td>

Dispatches a dragover event.

</td></tr> <tr><td>

<span id="drop">drop(target, data)</span>

</td><td> </td><td>

Performs a dragenter, dragover, and drop in sequence.

</td></tr> <tr><td>

<span id="move">move(x, y, options)</span>

</td><td> </td><td>

Moves the mouse to the given coordinate.

</td></tr> <tr><td>

<span id="reset">reset()</span>

</td><td> </td><td>

Resets the mouse to the default state: No buttons pressed; position at (0,0).

</td></tr> <tr><td>

<span id="up">up(options)</span>

</td><td> </td><td>

Releases the mouse.

</td></tr> <tr><td>

<span id="wheel">wheel(options)</span>

</td><td> </td><td>

Dispatches a mousewheel event.

</td></tr> </tbody></table>