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Deployment execution

docs/architecture/deployment-execution/README.md

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Deployment execution

The Pulumi engine is responsible for orchestrating deployments. A deployment typically comprises a single operation, such as an update or destroy, though it may conceptually execute more than one (if --refresh is passed to an up, for example). Internally, a deployment is an event-driven process whose lifecycle looks roughly as follows:

  • The engine starts and collects necessary configuration values to construct a deployment (the stack to operate on, whether it should continue when it encounters errors, and so on).
  • As part of this process, the engine decides upon a source that will provide events to drive the deployment. Events represent things like resources that need to be managed ("I want to declare an S3 bucket"), or functions that need to be called ("I want to look up the EC2 instance with this ID").
  • Once the deployment has been instantiated and configured with a source, the engine iterates over the source and the events it provides in order to drive the deployment.
  • Resource events result in steps, which correspond to actions that must be taken in order to arrive at the desired state for a given resource -- e.g. by calling a provider method in order to create a new resource.
  • When all steps have been executed, the (hopefully desired) state of the infrastructure is persisted to the configured backend and the deployment is completed.

The choice of source depends on the operation.

Operations that do not always execute the program

refresh and destroy operations historically did not result in program execution. Whether or not this is desirable/useful arguably depends on the context, but as far as the implementation is concerned at present, these operations are driven as follows:

  • destroy uses a null source (gh-file:pulumi#pkg/resource/deploy/source_null.go), which simply returns no events. This effectively simulates an empty program, which is exactly what we'd write if we wanted to destroy all our resources.
  • refresh uses an error source (gh-file:pulumi#pkg/resource/deploy/source_error.go), which returns an error event if it is iterated. This is to capture the invariant that a refresh operation should not consult its source, since it is only concerned with changes in the various providers, and not the program. As such it doesn't call into the step generator, instead it just creates a RefreshStep for each resource in state, sends them all in parallel to the step executor and then re-writes the state snapshot to handle any deletions.

Both these operations now take a --run-program option, which currently defaults to false. When set to true these operations will run the step generator in either destroy or refresh mode. This changes how the step generator generates steps for custom resources. Note that providers and component resources behave similarly in destroy, refresh, and up.

In refresh mode the step generator generates a RefreshStep or SkippedCreateStep for each custom resource. SkippedCreateStep is generated for custom resources that aren't currently in state, as we're doing a refresh we can't actually create them so we treat them similarly to when running with --target. Component resources and providers are created and updated as if up had been run. Note that while we could have refresh also delete removed providers and components, currently it just leaves them in state as is. The means things like stack outputs get fully updated by the operation.

In destroy mode the step generator initially generates a SameStep or SkippedCreateStep for each custom resource. This is so the resource registration is returned to the program with the current state of the resource. It wouldn't be useful for the program to get the post-delete state of nothing. Component resources and providers are created and updated as if up had been run. However at the end of the program the step generator generates DeleteSteps for everything even though we've already done other steps for them. This differs from a normal run of the step generator where it would only generate DeleteSteps for resources that had not yet had any other step generated for them.

Operations that execute the program

For preview and update operations, the Pulumi program specifies the desired state of a user's infrastructure in a manner idiomatic to the language in which the program is written, e.g. new Resource(...) in TypeScript, or Resource(...) in Python. When performing these operations, the engine instantiates an evaluation source (gh-file:pulumi#pkg/resource/deploy/source_eval.go) that boots up a language host to run the program. The classes, function calls, and so on exposed by the particular language SDK are implemented using gRPC calls under the hood that enable communication between the language host and the engine. Specifically:

  • is the primary interface used to manage resources. A resource monitor supports registering resources, reading resources, invoking functions, and many more operations key to the operation of a Pulumi program. An evaluation source contains a ResourceMonitor instance that enqueues events to be returned when it is iterated over, so the deployment ends up being driven by the program evaluation.
  • provides methods for loading schemata.
  • exposes auxiliary operations that are not specific to a particular resource, such as logging and state management.
  • allows callers to execute functions in the language host, such as transforms, which are specified as part of the program but whose execution is driven by the engine.

The engine hosts services implementing ResourceMonitor, Loader, and Engine, while language hosts implement Callbacks. All of these come together in a number of processes to execute a Pulumi program, as elucidated in the following pages.

:::{toctree} :maxdepth: 1 :titlesonly:

/docs/architecture/deployment-execution/resource-registration /docs/architecture/deployment-execution/state /docs/architecture/deployment-execution/import /docs/architecture/deployment-execution/steps /docs/architecture/deployment-execution/callbacks :::