.changelog/3566.md
screens array) that carry a gameScreenFrame key (e.g. legacy Virtual Boy and Game Gear skins) now use that frame for game screen positioning instead of falling back to an inaccurate button-based calculation.scaledToFill instead of scaledToFit so they always cover the layout frame; previously a minor aspect-ratio mismatch between the image and mappingSize could leave transparent gaps making the skin appear too narrow.