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Version 4.0 - beta 6

changelog/v4/4.0-rc/CHANGELOG-v4.0-beta-6.md

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Version 4.0 - beta 6

Additions

  • Add Filter support to Layer.
  • Allow RenderTexture to automatically re-render.
    • DynamicTexture#preserve() allows you to keep the command buffer for reuse after rendering.
    • DynamicTexture#callback() allows you to run callbacks during command buffer execution.
    • RenderTexture.setRenderMode() allows you to set the RenderTexture to automatically re-render during the render loop.

Fixes and Eliminations

  • Fix roundPixels handling in many places, mostly by removing it from irrelevant situations.
    • Remove TransformMatrix#setQuad parameter roundPixels, as it is no longer used.
  • Filters are correctly destroyed along with their owners, unless ignoreDestroy is enabled. This supports multi-owner Filter controllers.
  • WebGLRenderer destroys itself properly.
  • Remove unnecessary transform related to camera scroll.
  • Remove references to Mesh.
  • Fix UV coordinates in Shader.
  • Shader#setTextures() now replaces the texture array, rather than adding to it.
  • Fix SpriteGPULayer#getMember(), which previously multiplied the index by 4.
  • Fix flipX/flipY in Filter#focusFilters.
  • Fix BatchHandlerQuad#run() parameter tintFill, which was set as a Number but should be used as a Boolean.
  • Eliminate rounding in Camera#preRender().