changelog/v3/3.89/CHANGELOG-v3.89.md
GameObjects.Rectangle.setRounded is a new method that will allow the Rectangle Shape Game Object to have rounded corners. Pass the radius to set for the corners, or pass a value of zero to disable rounded corners.GameObjects.Rectangle.isRounded is a new read-only boolean that can be used to determine if the Rectangle Shape Game Object has rounded corners, or not.GameObjects.Rectangle.radius is a new read-only number that is the size of the rounded corners. Do not set directly, instead use the method setRounded.EXPAND Scale Mode has been updated to now clamp the size of the canvas that is created, preventing it from growing too large on landscape ultra-wide displays. Fix #7027 (thanks @leha-games @rexrainbow)console.log was left in the Text Game Object. This has now been removed.Phaser.Animations.AnimationFrame correctly uses frame duration when it is set. Fix #7070 (thanks @sylvainpolletvillard)moveTo functions can now move particles. Fix #7063 (thanks @samme)null to undefined. Fix #7053 (thanks @Snoturky)persist correctly even after calling Phaser.Tweens.BaseTween#stop. Fix #7048 (thanks @FranciscoCaetano88)Text Game Objects now includes the default canvas.dir = 'ltr and context.direction = 'ltr';. Fixes a bug in Chrome 134 & Edge 134 where calling destroy() on a right-to-left Text Game Object prevents the next created left-to-right Text Game Object from rendering. Fix #7077 (thanks @Demeno)Grid Game Objects renders lineWidth correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
@justin-calleja