changelog/v3/3.60/GraphicsGameObject.md
Return to the Change Log index.
Graphics.strokeRoundedRect and fillRoundedRect methods can now accept negative values for the corner radius settings, in which case a concave corner is drawn instead (thanks @rexrainbow)Graphics.strokeRoundedRect would incorrectly draw the rectangle if you passed in a radius greater than half of the smaller side. This is now clamped internally (thanks @temajm)Return to the Change Log index.
š Read the Phaser 3 API Docs š» Browse 2000+ Code Examples š¤ Join the awesome Phaser Discord