changelog/v3/3.60/Container.md
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Container.addHandler will now call GameObject.addedToScene.Container.removeHandler will now call GameObject.removedFromScene.Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 (thanks @sreadixl)Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 (thanks @BenoitFreslon)Container.pointToContainer method would ignore the provided output parameter, but now uses it (thanks @vforsh)ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 (thanks @Antriel)Return to the Change Log index.
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