changelog/v3/3.60/CanvasRenderer.md
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BlitterCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.ParticleManagerCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.CanvasSnapshot will now skip the drawImage call in canvas if the frame width or height are zero.TextureManager.getBase64 will now skip the drawImage call in canvas if the frame width or height are zero.TilemapLayerCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.CanvasRenderer.snapshotCanvas method used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792 #5448 (thanks @rollinsafary-inomma @samme @akeboshi1)roundPixels set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)Return to the Change Log index.
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