changelog/v3/3.60/ArcadePhysics.md
Return to the Change Log index.
tileFilterOptions which is an object passed to the GetTilesWithin methods used by the Sprite vs. Tilemap collision functions. These filters dramatically reduce the quantity of tiles being checked for collision, potentially saving thousands of redundant math comparisons from taking place.maxSpeed value in the Arcade Physics Group config (thanks @samme)useDamping boolean in the Arcade Physics Group config (thanks @samme)World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978 (thanks @lukasharing)maxSpeed setting in Arcade Physics wasn't recalculated during the Body update, prior to being compared, leading to inconsistent results. Fix #6329 (thanks @Bambosh)Return to the Change Log index.
š Read the Phaser 3 API Docs š» Browse 2000+ Code Examples š¤ Join the awesome Phaser Discord