changelog/v4/4.0-rc/CHANGELOG-v4.0-rc.4.md
This update improves performance related to data buffer size, primarily affecting filters, including masks. A game that was bottlenecked by filters on mobile devices may experience speedups of 16x or more. A desktop system, or a scene with no filters, may be broadly unaffected, save for memory savings.
BatchHandlerQuadSingle render node added.
BatchHandlerQuad with space for 1 quad.BatchHandler render nodes now create their own WebGL data buffers.
WebGLRenderer#genericVertexBuffer and #genericVertexData removed.
BatchHandlerConfig#createOwnVertexBuffer type property removed.TileSprite no longer supports texture cropping.createFromTiles to handle multiple tilesets when using sprite sheets. Fix #7122 (thanks @vikerman)Thanks to the following people:
@captain-something @DayKev @ixonstater