changelog/v4/4.0-rc/CHANGELOG-v4.0-rc.2.md
Updates since RC1:
RenderConfig#renderNodes allows you to add render nodes at game boot.ShaderQuadConfig#initialUniforms lets you initialize a Shader with uniforms on creation.Shader#setUniform(name, value) lets you set shader program uniforms just once, instead of putting them all into the setupUniforms() method, where some uniforms might be set redundantly after init. This wraps Shader#renderNode.programManager.setUniform.TextureManager#addDynamicTexture now has forceEven parameter.{ internal, external } structure of Camera#filters (and GameObject#filters).FilterList#addMask docs.displayList passed to RenderWebGLSteps.DynamicTexture#draw.