changelog/v4/4.0-rc/CHANGELOG-v4.0-beta-8.md
RenderWebGLStep to take the currently rendering object list and index as parameters. This allows render methods to know their context in the display list, which can be useful for optimizing third-party renderers.
nextTypeMatch from Phaser v3, but is much more flexible.DynamicTexture#capture, for rendering game objects more accurately and with greater control than draw.CaptureFrame game object, which copies the current framebuffer to a texture when it renders. This is useful for applying post-processing prior to post.RenderTexture from rendering while it's rendering, thus preventing infinite loops.TilemapGPULayer shader, introduced after switching to GL standard texture orientation.Filters#focusFilters setting camera resolution too late, leading to unexpected results on the first frame.FillCamera node being misaligned/missing in cameras rendering to framebuffers.