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Version 4.0 - beta 4

changelog/v4/4.0-rc/CHANGELOG-v4.0-beta-4.md

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Version 4.0 - beta 4

Fixes and Improvements

  • Fix Arcade Physics group collisions, nearest and furthest, and static group refresh. Thanks samme!
  • Fail gracefully when a texture isn't created in addBase64()
  • Improve RenderSteps initialization, removing a private method substitution
  • Fix Layer's use of RenderSteps
  • Fix reversion that removed camera zoom on separate axes
  • Fix filter padding precision
  • Fix filter padding offset with internal filters
  • Improve TransformMatrix.setQuad documentation
  • Fix shader not switching when TilemapLayer and TileSprite are in the same scene